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{{Switch infobox |
{{Switch infobox |
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|item1 = |
|item1 = |
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− | {{ |
+ | {{Item |
|name = Uncharged toxic trident |
|name = Uncharged toxic trident |
||
|image = [[File:Uncharged toxic trident.png]] |
|image = [[File:Uncharged toxic trident.png]] |
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|examine = It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales. |
|examine = It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales. |
||
}} |
}} |
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− | [[File:Trident of the swamp detail.png|left| |
+ | [[File:Trident of the swamp detail.png|left|160px]] |
+ | The '''trident of the swamp''' is a [[trident]]-class magic weapon requiring 75 [[Magic]] to wield. It is made by using a [[magic fang]] on an uncharged [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. Unlike its predecessor, it is only tradeable when uncharged. |
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− | The '''trident of the swamp''' (also called the '''toxic trident''') is a [[Staff (weapon type)|staff]] made by using a [[magic fang]] on a [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 [[Magic]] to wield. '''The built-in spell cannot be used against players outside of the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigames]]''', as well as the [[Clan Wars]] minigame if the clan leaders enable it. The trident cannot be used to autocast any other [[combat spells]]. Similarly, the trident of the swamp and seas both do not reward a base [[experience]] for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt. |
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+ | The staff has a built-in magic spell that can be used regardless of the [[spellbook]] the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 [[Magic]] experience per damage dealt. |
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⚫ | |||
− | + | In addition, the spell possesses a [[passive effect]] in which [[successful hit]]s have a 25% chance of inflicting [[venom]] on their opponent. If the player is wearing a [[serpentine helm]], the chance is increased to 100%. |
|
+ | Like all trident-class weapons, the spell '''cannot''' be used against other players in the [[Wilderness]]. The only way that the spell can be used against other players is during the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigame]]s, as well as the [[Clan Wars]] minigame if the clan leaders enable it. |
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− | In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher [[Maximum Magic hit|max damage]] than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the [[occult necklace]], 35 with an occult and a [[Magic potion|boosted magic level]], and 41 with the aforementioned equipment/boosts as well as a [[tormented bracelet]] and an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment|task]]. The maximum hit can be increased even further by using an [[imbued heart]] instead of magic potions resulting in a max hit of 44. |
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+ | Players can give ten [[kraken tentacle]]s and an uncharged toxic trident to [[Lieve McCracken]] to create an [[Trident of the swamp (e)|enhanced trident of the swamp]], which holds 20,000 charges instead of 2,500. |
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⚫ | |||
+ | |||
− | [[File:Trident of the swamp spell.gif| |
+ | [[File:Trident of the swamp spell.gif|thumb|250px|A player using the trident of the swamp's built in spell.]] |
{{Infobox Bonuses |
{{Infobox Bonuses |
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|drange = 0 |
|drange = 0 |
||
|str = 0 |
|str = 0 |
||
+ | |rstr = 0 |
||
+ | |mdmg = 0 |
||
|prayer = 0 |
|prayer = 0 |
||
|slot = Weapon |
|slot = Weapon |
||
|aspeed = N/A |
|aspeed = N/A |
||
− | |image = Uncharged toxic trident equipped.png{{!}} |
+ | |image = Uncharged toxic trident equipped.png{{!}}170px |
− | |caption = A player wielding an uncharged toxic trident |
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}} |
}} |
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|text1 = Uncharged |
|text1 = Uncharged |
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|item2 = |
|item2 = |
||
− | {{ |
+ | {{Item |
|name = Trident of the swamp |
|name = Trident of the swamp |
||
|image = [[File:Trident of the swamp.png]] |
|image = [[File:Trident of the swamp.png]] |
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|examine = A toxic weapon from the deep. |
|examine = A toxic weapon from the deep. |
||
}} |
}} |
||
− | [[File:Trident of the swamp detail.png|left| |
+ | [[File:Trident of the swamp detail.png|left|160px]] |
− | The '''trident of the swamp''' is a [[ |
+ | The '''trident of the swamp''' is a [[trident]]-class magic weapon requiring 75 [[Magic]] to wield. It is made by using a [[magic fang]] on an uncharged [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. Unlike its predecessor, it is only tradeable when uncharged. |
+ | The staff has a built-in magic spell that can be used regardless of the [[spellbook]] the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 [[Magic]] experience per damage dealt. |
||
− | The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[Zulrah's scales]] per cast, costing {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 2500 + {{GEP|Death rune}} * 2500 + {{GEP|Chaos rune}} * 2500 + {{GEP|Fire rune}} * 12500}}}} coins to fully charge it. Trident charges can be removed at anytime to recover the [[runes]] and scales. |
||
− | + | In addition, the spell possesses a [[passive effect]] in which [[successful hit]]s have a 25% chance of inflicting [[venom]] on their opponent. If the player is wearing a [[serpentine helm]], the chance is increased to 100%. |
|
+ | Like all trident-class weapons, the spell '''cannot''' be used against other players in the [[Wilderness]]. The only way that the spell can be used against other players is during the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigame]]s, as well as the [[Clan Wars]] minigame if the clan leaders enable it. |
||
− | In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher [[Maximum Magic hit|max damage]] than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the [[occult necklace]], 35 with an occult and a [[Magic potion|boosted magic level]], and 40 with the aforementioned equipment/boosts as well as an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment|task]]. |
||
+ | Players can give ten [[kraken tentacle]]s and an uncharged toxic trident to [[Lieve McCracken]] to create an [[Trident of the swamp (e)|enhanced trident of the swamp]], which holds 20,000 charges instead of 2,500. |
||
− | If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident. |
||
+ | |||
− | [[File:Trident of the swamp spell.gif| |
+ | [[File:Trident of the swamp spell.gif|thumb|250px|A player using the trident of the swamp's built in spell.]] |
{{Infobox Bonuses |
{{Infobox Bonuses |
||
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|drange = 0 |
|drange = 0 |
||
|str = 0 |
|str = 0 |
||
+ | |rstr = 0 |
||
+ | |mdmg = 0 |
||
|prayer = 0 |
|prayer = 0 |
||
|slot = Weapon |
|slot = Weapon |
||
|aspeed = 6 |
|aspeed = 6 |
||
− | |image = Trident of the swamp equipped.png |
+ | |image = Trident of the swamp equipped.png{{!}}170px |
− | |caption = A player wielding a trident of the swamp |
||
}} |
}} |
||
|text2 = Charged |
|text2 = Charged |
||
}} |
}} |
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+ | |||
+ | ==Combat styles== |
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+ | {{CombatStyles|trident}} |
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+ | |||
+ | ==Charging== |
||
+ | In order to use the trident's magic spell, it must be charged with various [[runes]], holding up to 2,500 charges when fully charged. Charging the trident requires level 75 Magic. |
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+ | |||
⚫ | Each cast requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[Zulrah's scale]], costing {{Coins|{{#expr:{{GEP|Zulrah's scales}} + {{GEP|Death rune}} + {{GEP|Chaos rune}} + {{GEP|Fire rune}} * 5}}}} per cast, and {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 2500 + {{GEP|Death rune}} * 2500 + {{GEP|Chaos rune}} * 2500 + {{GEP|Fire rune}} * 12500}}}} coins to fully charge it. |
||
+ | |||
+ | Any remaining charges within the trident can be removed at anytime to recover the [[runes]]. |
||
+ | |||
⚫ | |||
==Maximum hit== |
==Maximum hit== |
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!Maximum hit<br />({{plinkp|Occult necklace}}) |
!Maximum hit<br />({{plinkp|Occult necklace}}) |
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!Maximum hit<br />({{plinkp|Occult necklace}} + {{plinkp|Tormented bracelet}}) |
!Maximum hit<br />({{plinkp|Occult necklace}} + {{plinkp|Tormented bracelet}}) |
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− | !Maximum hit<br />({{plinkp|Occult necklace}} + {{plinkp|Tormented bracelet}} + {{plinkp|Slayer helmet (i) |
+ | !Maximum hit<br />({{plinkp|Occult necklace}} + {{plinkp|Tormented bracelet}} + {{plinkp|Slayer helmet (i)}}) |
|- |
|- |
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|75-77||23||25||26||29 |
|75-77||23||25||26||29 |
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|105-107<ref name="B">Only available through the use of [[super magic potion]]s at [[Nightmare Zone]] or with an [[imbued heart]]</ref>||33||36||37||42 |
|105-107<ref name="B">Only available through the use of [[super magic potion]]s at [[Nightmare Zone]] or with an [[imbued heart]]</ref>||33||36||37||42 |
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|- |
|- |
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− | |108-110<ref name="B" />||34||37||39||44 |
+ | |108-110<ref name="B" />||34<ref name=":0">Trident of the swamp base damage is capped to 33. [https://twitter.com/JagexAsh/status/781459140245856256 Mod Ash tweet].</ref>||37||39||44 |
|- |
|- |
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− | |111-113||35||38||40||45 |
+ | |111-113||35<ref name=":0" />||38||40||45 |
|- |
|- |
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− | |113-116||36||39||41||47 |
+ | |113-116||36<ref name=":0" />||39||41||47 |
|- |
|- |
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− | |117-120||37||40||42||48 |
+ | |117-120||37<ref name=":0" />||40||42||48 |
− | |- |
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− | |121<ref name="C">Only available through the use of [[Overload (+)]] in the [[Chambers of Xeric]]</ref>||38||41||43||50 |
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|} |
|} |
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− | <references/> |
||
+ | {{Reflist}} |
||
{{Magic weapons comparison}} |
{{Magic weapons comparison}} |
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+ | |||
+ | ==Concept art== |
||
+ | <gallery> |
||
+ | Trident of the swamp work-in-progress.png|Pre-release model of the trident of the swamp |
||
+ | </gallery> |
||
{{Zulrah}} |
{{Zulrah}} |
||
− | {{ |
+ | {{Magic weapons}} |
[[Category:Old School-exclusive content]] |
[[Category:Old School-exclusive content]] |
Latest revision as of 10:22, 8 June 2019
The trident of the swamp is a trident-class magic weapon requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Unlike its predecessor, it is only tradeable when uncharged.
The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.
In addition, the spell possesses a passive effect in which successful hits have a 25% chance of inflicting venom on their opponent. If the player is wearing a serpentine helm, the chance is increased to 100%.
Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.
Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.
The trident of the swamp is a trident-class magic weapon requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Unlike its predecessor, it is only tradeable when uncharged.
The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.
In addition, the spell possesses a passive effect in which successful hits have a 25% chance of inflicting venom on their opponent. If the player is wearing a serpentine helm, the chance is increased to 100%.
Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.
Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.
Combat styles
Combat style | Experience | Boosts | |
---|---|---|---|
Accurate | Magic and Hitpoints | Accuracy and damage | |
Accurate | Magic and Hitpoints | Accuracy and damage | |
Longrange | Magic, Hitpoints and Defence | Attack range by 2 squares |
Charging
In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. Charging the trident requires level 75 Magic.
Each cast requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scale, costing 524 per cast, and 1,310,000 coins to fully charge it.
Any remaining charges within the trident can be removed at anytime to recover the runes.
If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (if it's not protected on death).
Maximum hit
The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 33 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream, or with an imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an occult necklace equipped, the maximum hit possible is 36. With an occult necklace, a tormented bracelet, and an imbued slayer helmet on a Slayer assignment, the maximum hit possible is 41. Note that the damage boosts stack additively rather than multiplicatively.
Magic levels |
Maximum hit | |||
---|---|---|---|---|
Maximum hit (no bonuses) |
Maximum hit () |
Maximum hit ( + ) |
Maximum hit ( + + ) | |
75-77 | 23 | 25 | 26 | 29 |
78-80 | 24 | 26 | 27 | 31 |
81-83 | 25 | 27 | 28 | 32 |
84-86 | 26 | 28 | 29 | 33 |
87-89 | 27 | 29 | 31 | 35 |
90-92 | 28 | 30 | 32 | 36 |
93-95 | 29 | 31 | 33 | 37 |
96-98 | 30 | 33 | 34 | 39 |
99-101 | 31 | 34 | 35 | 40 |
102-104 | 32 | 35 | 36 | 41 |
105-107[1] | 33 | 36 | 37 | 42 |
108-110[1] | 34[2] | 37 | 39 | 44 |
111-113 | 35[2] | 38 | 40 | 45 |
113-116 | 36[2] | 39 | 41 | 47 |
117-120 | 37[2] | 40 | 42 | 48 |
Comparison between other magic weapons
Name | Levels to equip | Magic Attack bonus | Notes | |
---|---|---|---|---|
Kodai wand | 75 | +28 |
| |
Sanguinesti staff | 75 | +25 |
| |
Trident of the swamp | 75 | +25 |
| |
Toxic staff of the dead | 75 | +25 |
| |
Master wand | 60 | +20 |
| |
Staff of light | 75 | +17 |
| |
Staff of the dead | 75 | +17 |
| |
Trident of the seas | 75 | +15 |
| |
Smoke battlestaff | 30 (Battlestaff) | +10 |
| |
Iban's staff | 50 | +10 |
| |
God staves | 60 | +6 |
| |
Ancient staff | 50 | +15 |
| |
Slayer's staff | 50 | +12 |
| |
Elemental staves | 1 (Basic) | +10 |
|
Concept art
Monsters | |||||
Signature drops |
Zulrah's scales • Jar of swamp • Pet snakeling • Zul-andra teleport • Serpentine visage
| ||||
Equipment |
Toxic blowpipe • Toxic staff of the dead • Trident of the swamp (e)
| ||||
Other |
High Priestess Zul-Harcinqa • Priestess Zul-Gwenwynig • Anti-venom • Anti-venom+ |