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{{Switch infobox
 
{{Switch infobox
 
|item1 =
 
|item1 =
{{Infobox Item
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{{Item
 
|name = Uncharged toxic trident
 
|name = Uncharged toxic trident
 
|image = [[File:Uncharged toxic trident.png]]
 
|image = [[File:Uncharged toxic trident.png]]
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|examine = It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales.
 
|examine = It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales.
 
}}
 
}}
[[File:Trident of the swamp detail.png|left|130px]]
+
[[File:Trident of the swamp detail.png|left|160px]]
  +
The '''trident of the swamp''' is a [[trident]]-class magic weapon requiring 75 [[Magic]] to wield. It is made by using a [[magic fang]] on an uncharged [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. Unlike its predecessor, it is only tradeable when uncharged.
The '''trident of the swamp''' (also called the '''toxic trident''') is a [[Staff (weapon)|staff]] made by using a [[magic fang]] on a [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 [[Magic]] to wield. '''The built-in spell cannot be used against players outside of the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigames]]''', as well as the [[Clan Wars]] minigame if the clan leaders enable it. The trident cannot be used to autocast any other [[combat spells]]. Similarly, the trident of the swamp and seas both do not reward a base [[experience]] for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt.
 
   
  +
The staff has a built-in magic spell that can be used regardless of the [[spellbook]] the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 [[Magic]] experience per damage dealt.
The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting [[venom]] on their opponent.
 
   
  +
In addition, the spell possesses a [[passive effect]] in which [[successful hit]]s have a 25% chance of inflicting [[venom]] on their opponent. If the player is wearing a [[serpentine helm]], the chance is increased to 100%.
In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher [[Maximum Magic hit|max damage]] than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the [[occult necklace]], 35 with an occult and a [[Magic potion|boosted magic level]], and 41 with the aforementioned equipment/boosts as well as a [[tormented bracelet]] and an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment|task]]. The maximum hit can be increased even further by using an [[imbued heart]] instead of magic potions resulting in a max hit of 44.
 
   
  +
Like all trident-class weapons, the spell '''cannot''' be used against other players in the [[Wilderness]]. The only way that the spell can be used against other players is during the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigame]]s, as well as the [[Clan Wars]] minigame if the clan leaders enable it.
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (Only if it's not [[Items Kept on Death|protected on death]]).
 
  +
[[File:Trident of the swamp spell.gif|frame|A player using the trident of the swamp's built in spell.]]
 
 
Players can give ten [[kraken tentacle]]s and an uncharged toxic trident to [[Lieve McCracken]] to create an [[Trident of the swamp (e)|enhanced trident of the swamp]], which holds 20,000 charges instead of 2,500.
  +
 
[[File:Trident of the swamp spell.gif|thumb|250px|A player using the trident of the swamp's built in spell.]]
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = 0
 
|drange = 0
 
|str = 0
 
|str = 0
  +
|rstr = 0
  +
|mdmg = 0
 
|prayer = 0
 
|prayer = 0
 
|slot = Weapon
 
|slot = Weapon
 
|aspeed = N/A
 
|aspeed = N/A
|image = Uncharged toxic trident equipped.png{{!}}150px
+
|image = Uncharged toxic trident equipped.png{{!}}170px
|caption = A player wielding an uncharged toxic trident
 
 
}}
 
}}
 
|text1 = Uncharged
 
|text1 = Uncharged
 
|item2 =
 
|item2 =
{{Infobox Item
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{{Item
 
|name = Trident of the swamp
 
|name = Trident of the swamp
 
|image = [[File:Trident of the swamp.png]]
 
|image = [[File:Trident of the swamp.png]]
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|examine = A toxic weapon from the deep.
 
|examine = A toxic weapon from the deep.
 
}}
 
}}
[[File:Trident of the swamp detail.png|left|130px]]
+
[[File:Trident of the swamp detail.png|left|160px]]
  +
The '''trident of the swamp''' is a [[trident]]-class magic weapon requiring 75 [[Magic]] to wield. It is made by using a [[magic fang]] on an uncharged [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. Unlike its predecessor, it is only tradeable when uncharged.
The '''trident of the swamp''' is a [[Staff (weapon)|staff]] made by using a [[magic fang]] on a [[trident of the seas]] with a [[chisel]], requiring 59 [[Crafting]] to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 [[Magic]] to wield. '''The built-in spell cannot be used against players''' outside of the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigames]], as well as the [[Clan Wars]] minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells. Similarly, the trident of the swamp and seas both do not reward a base [[experience]] for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt.
 
   
  +
The staff has a built-in magic spell that can be used regardless of the [[spellbook]] the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 [[Magic]] experience per damage dealt.
The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting [[venom]] on their opponent.
 
   
  +
In addition, the spell possesses a [[passive effect]] in which [[successful hit]]s have a 25% chance of inflicting [[venom]] on their opponent. If the player is wearing a [[serpentine helm]], the chance is increased to 100%.
In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher [[Maximum Magic hit|max damage]] than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the [[occult necklace]], 35 with an occult and a [[Magic potion|boosted magic level]], and 40 with the before mentioned equipment/boosts as well as an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment|task]].
 
   
  +
Like all trident-class weapons, the spell '''cannot''' be used against other players in the [[Wilderness]]. The only way that the spell can be used against other players is during the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigame]]s, as well as the [[Clan Wars]] minigame if the clan leaders enable it.
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident.
 
  +
[[File:Trident of the swamp spell.gif|frame|A player using the trident of the swamp's built in spell.]]
 
  +
Players can give ten [[kraken tentacle]]s and an uncharged toxic trident to [[Lieve McCracken]] to create an [[Trident of the swamp (e)|enhanced trident of the swamp]], which holds 20,000 charges instead of 2,500.
  +
 
[[File:Trident of the swamp spell.gif|thumb|250px|A player using the trident of the swamp's built in spell.]]
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = 0
 
|drange = 0
 
|str = 0
 
|str = 0
  +
|rstr = 0
  +
|mdmg = 0
 
|prayer = 0
 
|prayer = 0
 
|slot = Weapon
 
|slot = Weapon
 
|aspeed = 6
 
|aspeed = 6
|image = Trident of the swamp equipped.png{{!}}150px
+
|image = Trident of the swamp equipped.png{{!}}170px
|caption = A player wielding a trident of the swamp
 
 
}}
 
}}
 
|text2 = Charged
 
|text2 = Charged
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==Charging==
 
==Charging==
  +
In order to use the trident's magic spell, it must be charged with various [[runes]], holding up to 2,500 charges when fully charged. Charging the trident requires level 75 Magic.
The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[Zulrah's scales]] per cast, costing {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 2500 + {{GEP|Death rune}} * 2500 + {{GEP|Chaos rune}} * 2500 + {{GEP|Fire rune}} * 12500}}}} [[coins]] to fully charge it, and {{Coins|{{#expr:{{GEP|Zulrah's scales}} + {{GEP|Death rune}} + {{GEP|Chaos rune}} + {{GEP|Fire rune}} * 5}}}} per cast. Trident charges can be removed at anytime to recover the [[runes]] and scales.
 
   
 
Each cast requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[Zulrah's scale]], costing {{Coins|{{#expr:{{GEP|Zulrah's scales}} + {{GEP|Death rune}} + {{GEP|Chaos rune}} + {{GEP|Fire rune}} * 5}}}} per cast, and {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 2500 + {{GEP|Death rune}} * 2500 + {{GEP|Chaos rune}} * 2500 + {{GEP|Fire rune}} * 12500}}}} coins to fully charge it.
Players can give an uncharged toxic trident to [[Lieve McCracken]] to create an [[Trident of the swamp (e)|enhanced trident of the swamp]], which holds 20,000 charges instead of 2,500. In order to do so, players must give Lieve ten [[kraken tentacle]]s.
 
  +
  +
Any remaining charges within the trident can be removed at anytime to recover the [[runes]].
  +
 
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (if it's not [[Items Kept on Death|protected on death]]).
   
 
==Maximum hit==
 
==Maximum hit==
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|105-107<ref name="B">Only available through the use of [[super magic potion]]s at [[Nightmare Zone]] or with an [[imbued heart]]</ref>||33||36||37||42
 
|105-107<ref name="B">Only available through the use of [[super magic potion]]s at [[Nightmare Zone]] or with an [[imbued heart]]</ref>||33||36||37||42
 
|-
 
|-
|108-110<ref name="B" />||34||37||39||44
+
|108-110<ref name="B" />||34<ref name=":0">Trident of the swamp base damage is capped to 33. [https://twitter.com/JagexAsh/status/781459140245856256 Mod Ash tweet].</ref>||37||39||44
|-
 
|111-113||35||38||40||45
 
 
|-
 
|-
|113-116||36||39||41||47
+
|111-113||35<ref name=":0" />||38||40||45
 
|-
 
|-
|117-120||37||40||42||48
+
|113-116||36<ref name=":0" />||39||41||47
 
|-
 
|-
  +
|117-120||37<ref name=":0" />||40||42||48
|121<ref name="C">Only available through the use of [[Overload (+)]] in the [[Chambers of Xeric]]</ref>||38||41||43||50
 
 
|}
 
|}
<references/>
 
   
  +
{{Reflist}}
 
{{Magic weapons comparison}}
 
{{Magic weapons comparison}}
   

Latest revision as of 10:22, 8 June 2019

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Uncharged Charged

























Trident of the swamp detail

The trident of the swamp is a trident-class magic weapon requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Unlike its predecessor, it is only tradeable when uncharged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.

In addition, the spell possesses a passive effect in which successful hits have a 25% chance of inflicting venom on their opponent. If the player is wearing a serpentine helm, the chance is increased to 100%.

Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.

Trident of the swamp spell

A player using the trident of the swamp's built in spell.

Trident of the swamp detail

The trident of the swamp is a trident-class magic weapon requiring 75 Magic to wield. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Unlike its predecessor, it is only tradeable when uncharged.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.

In addition, the spell possesses a passive effect in which successful hits have a 25% chance of inflicting venom on their opponent. If the player is wearing a serpentine helm, the chance is increased to 100%.

Like all trident-class weapons, the spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.

Trident of the swamp spell

A player using the trident of the swamp's built in spell.

























Combat styles

CombatStyles trident Combat style Experience Boosts
Accurate Magic and Hitpoints Accuracy and damage
Accurate Magic and Hitpoints Accuracy and damage
Longrange Magic, Hitpoints and Defence Attack range by 2 squares

Charging

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. Charging the trident requires level 75 Magic.

Each cast requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scale, costing 524 per cast, and 1,310,000 coins to fully charge it.

Any remaining charges within the trident can be removed at anytime to recover the runes.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (if it's not protected on death).

Maximum hit

The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 33 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream, or with an imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an occult necklace equipped, the maximum hit possible is 36. With an occult necklace, a tormented bracelet, and an imbued slayer helmet on a Slayer assignment, the maximum hit possible is 41. Note that the damage boosts stack additively rather than multiplicatively.

Magic icon
Magic levels
Maximum hit
Maximum hit
(no bonuses)
Maximum hit
(Occult necklace)
Maximum hit
(Occult necklace + Tormented bracelet)
Maximum hit
(Occult necklace + Tormented bracelet + Slayer helmet (i))
75-77 23 25 26 29
78-80 24 26 27 31
81-83 25 27 28 32
84-86 26 28 29 33
87-89 27 29 31 35
90-92 28 30 32 36
93-95 29 31 33 37
96-98 30 33 34 39
99-101 31 34 35 40
102-104 32 35 36 41
105-107[1] 33 36 37 42
108-110[1] 34[2] 37 39 44
111-113 35[2] 38 40 45
113-116 36[2] 39 41 47
117-120 37[2] 40 42 48
  1. 1.0 1.1 Only available through the use of super magic potions at Nightmare Zone or with an imbued heart
  2. 2.0 2.1 2.2 2.3 Trident of the swamp base damage is capped to 33. Mod Ash tweet.

Comparison between other magic weapons

Name Levels to equip Magic Attack bonus Notes
Kodai wand Kodai wand 75 Magic icon +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff Sanguinesti staff 75 Magic icon +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 Magic icon.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp Trident of the swamp 75 Magic icon +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic icon.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead Toxic staff of the dead 75 Magic icon

75 Attack icon

+25
  • Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus.
  • Requires Zulrah's scales to recharge (up to 11000).
  • Has 25% chance to inflict venom on an opponent.
  • Tied with the Sanguinesti staff and Trident of the swamp for second-highest magic attack bonus.
Master wand Master wand 60 Magic icon +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light Staff of light 75 Magic icon

75 Attack icon

+17
Staff of the dead Staff of the dead 75 Magic icon

75 Attack icon

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas Trident of the seas 75 Magic icon +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic icon.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Smoke battlestaff animated Smoke battlestaff 30 Magic icon Attack icon (Battlestaff)

40 Magic icon Attack icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic icon

50 Attack icon

+10
  • Only staff able to cast (and autocast) Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic icon +6
  • Required to cast God spells.
  • Those who have 80 Magic icon and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff Ancient staff 50 Magic icon

50 Attack icon

+15
Slayer's staff Slayer's staff 50 Magic icon

55 Slayer icon

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic icon (Basic)

30 Magic icon Attack icon (Battlestaff)

40 Magic icon Attack icon (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Concept art