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[[File:Trident of the swamp detail.png|left]] |
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− | The '''trident of the swamp''' is a staff made by using a [[magic fang]] on a [[trident of the seas]] with a [[chisel]], requiring 59 [[crafting]] to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 [[Magic]] to wield. ''' |
+ | The '''trident of the swamp''' is a staff made by using a [[magic fang]] on a [[trident of the seas]] with a [[chisel]], requiring 59 [[crafting]] to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 [[Magic]] to wield. '''The built-in spell cannot be used against players''' outside of the [[Castle Wars]] and [[TzHaar Fight Pit]] minigames, as well as the [[Clan Wars]] minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells. |
The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[zulrah's scales]] per cast. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the [[runes]] and scales. |
The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[zulrah's scales]] per cast. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the [[runes]] and scales. |
Revision as of 21:46, 7 July 2015
The trident of the swamp is a staff made by using a magic fang on a trident of the seas with a chisel, requiring 59 crafting to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 Magic to wield. The built-in spell cannot be used against players outside of the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells.
The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scales per cast. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the runes and scales.
The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting venom on their opponent.
In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher max damage than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the occult necklace, 35 with an occult and a boosted magic level, and 40 with the aforementioned equipment/boosts as well as an imbued slayer helm on a task.
If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident.The trident of the swamp is a staff made by using a magic fang on a trident of the seas with a chisel, requiring 59 crafting to do so. It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. It requires level 75 Magic to wield. The built-in spell cannot be used against players outside of the Castle Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it. The trident cannot be used to autocast any other combat spells.
The trident can hold up 2,500 charges when fully charged. Charging the staff requires 1 death rune, 1 chaos rune, 5 fire runes and 1 zulrah's scales per cast. Both hands must be free in order to charge the weapon. Trident charges can be removed at anytime to recover the runes and scales.
The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting venom on their opponent.
In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher max damage than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the occult necklace, 35 with an occult and a boosted magic level, and 40 with the aforementioned equipment/boosts as well as an imbued slayer helm on a task.
If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident.
Comparison between other magic weapons
Name | Levels to equip | Magic Attack bonus | Notes | |
---|---|---|---|---|
Kodai wand | 75 | +28 |
| |
Sanguinesti staff | 75 | +25 |
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Trident of the swamp | 75 | +25 |
| |
Toxic staff of the dead | 75 | +25 |
| |
Master wand | 60 | +20 |
| |
Staff of light | 75 | +17 |
| |
Staff of the dead | 75 | +17 |
| |
Trident of the seas | 75 | +15 |
| |
Smoke battlestaff | 30 (Battlestaff) | +10 |
| |
Iban's staff | 50 | +10 |
| |
God staves | 60 | +6 |
| |
Ancient staff | 50 | +15 |
| |
Slayer's staff | 50 | +12 |
| |
Elemental staves | 1 (Basic) | +10 |
|
Monsters | |||||
Signature drops |
Zulrah's scales • Jar of swamp • Pet snakeling • Zul-andra teleport • Serpentine visage
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Equipment |
Toxic blowpipe • Toxic staff of the dead • Trident of the swamp (e)
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Other |
High Priestess Zul-Harcinqa • Priestess Zul-Gwenwynig • Anti-venom • Anti-venom+ |
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