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{{Switch infobox
 
{{Switch infobox
 
|item1 =
 
|item1 =
{{Infobox Item
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{{Item
 
|name = Uncharged toxic trident (e)
 
|name = Uncharged toxic trident (e)
 
|image = [[File:Uncharged toxic trident (e).png]]
 
|image = [[File:Uncharged toxic trident (e).png]]
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|examine = It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales.
 
|examine = It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales.
 
}}
 
}}
 
The '''trident of the swamp (e)''' is a [[trident]]-class magic weapon that requires 75 [[Magic]] to wield. It is an enhanced version of the regular [[trident of the swamp]] obtained by giving [[Lieve McCracken]] 10 [[kraken tentacle]]s, costing {{Coins|{{#expr:{{GEP|Kraken tentacle}} * 10}}}}. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.
[[File:Trident of the swamp (e) detail.png|left|130px]]
 
The '''trident of the swamp (e)''' (also called the '''toxic trident''') is an enhanced [[Staff (weapon)|staff]] that requires 75 [[Magic]] to wield. It is an enhanced version of the regular [[trident of the swamp]] obtained by giving [[Lieve McCracken]] 10 [[kraken tentacle]]s, costing {{Coins|{{#expr:{{GEP|Kraken tentacle}} * 10}}}}. It holds 20,000 charges, rather than the 2,500 charges of the unenchanted version.
 
   
  +
To fully charge an enhanced toxic trident, it would cost {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 20000 + {{GEP|Death rune}} * 20000 + {{GEP|Chaos rune}} * 20000 + {{GEP|Fire rune}} * 100000}}}}.
It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. '''The built-in spell cannot be used against players outside of the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigames]]''', as well as the [[Clan Wars]] minigame if the clan leaders enable it. The trident cannot be used to autocast any other [[combat spells]]. Similarly, the trident of the swamp and seas both do not reward a base [[experience]] for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt.
 
   
 
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (only if it's not [[Items Kept on Death|protected on death]]).
The enhanced trident can hold up 20,000 charges when fully charged. Charging the staff requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[Zulrah's scales]] per cast, costing {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 20000 + {{GEP|Death rune}} * 20000 + {{GEP|Chaos rune}} * 20000 + {{GEP|Fire rune}} * 10000}}}} [[coins]] to fully charge it, and {{Coins|{{#expr:{{GEP|Zulrah's scales}} + {{GEP|Death rune}} + {{GEP|Chaos rune}} + {{GEP|Fire rune}} * 5}}}} per cast. Trident charges can be removed at anytime to recover the [[runes]] and scales.
 
 
The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting [[venom]] on their opponent.
 
 
In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher [[Maximum Magic hit|max damage]] than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the [[occult necklace]], 35 with an occult and a [[Magic potion|boosted magic level]], and 41 with the aforementioned equipment/boosts as well as a [[tormented bracelet]] and an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment|task]]. The maximum hit can be increased even further by using an [[imbued heart]] instead of magic potions resulting in a max hit of 44.
 
 
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (Only if it's not [[Items Kept on Death|protected on death]]).
 
[[File:Trident of the swamp spell.gif|frame|A player using the trident of the swamp's built in spell.]]
 
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = 0
 
|drange = 0
 
|str = 0
 
|str = 0
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|rstr = 0
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|mdmg = 0
 
|prayer = 0
 
|prayer = 0
 
|slot = Weapon
 
|slot = Weapon
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|text1 = Uncharged
 
|text1 = Uncharged
 
|item2 =
 
|item2 =
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{{Item
 
|name = Trident of the swamp (e)
 
|name = Trident of the swamp (e)
 
|image = [[File:Trident of the swamp (e).png]]
 
|image = [[File:Trident of the swamp (e).png]]
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|examine = An enhanced toxic weapon from the deep.
 
|examine = An enhanced toxic weapon from the deep.
 
}}
 
}}
 
The '''trident of the swamp (e)''' is a [[trident]]-class magic weapon that requires 75 [[Magic]] to wield. It is an enhanced version of the regular [[trident of the swamp]] obtained by giving [[Lieve McCracken]] 10 [[kraken tentacle]]s, costing {{Coins|{{#expr:{{GEP|Kraken tentacle}} * 10}}}}. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.
[[File:Trident of the swamp (e) detail.png|left|130px]]
 
The '''trident of the swamp (e)''' (also called the '''toxic trident''') is an enhanced [[Staff (weapon)|staff]] that requires 75 [[Magic]] to wield. It is an enhanced version of the regular [[trident of the swamp]] obtained by giving [[Lieve McCracken]] 10 [[kraken tentacle]]s, costing {{Coins|{{#expr:{{GEP|Kraken tentacle}} * 10}}}}. It holds 20,000 charges, rather than the 2,500 charges of the unenchanted version.
 
   
 
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (only if it's not [[Items Kept on Death|protected on death]]).
It is tradeable only when uncharged. The fang can be removed from the trident only when it is uncharged. '''The built-in spell cannot be used against players outside of the [[Castle Wars]] and [[TzHaar Fight Pit]] [[minigames]]''', as well as the [[Clan Wars]] minigame if the clan leaders enable it. The trident cannot be used to autocast any other [[combat spells]]. Similarly, the trident of the swamp and seas both do not reward a base [[experience]] for each cast. Instead, players are rewarded experience for each point of damage dealt. The experience gained is 2 experience points per damage dealt.
 
 
The enhanced trident can hold up 20,000 charges when fully charged. Charging the staff requires 1 [[death rune]], 1 [[chaos rune]], 5 [[fire rune]]s and 1 [[Zulrah's scales]] per cast, costing {{Coins|{{#expr:{{GEP|Zulrah's scales}} * 20000 + {{GEP|Death rune}} * 20000 + {{GEP|Chaos rune}} * 20000 + {{GEP|Fire rune}} * 10000}}}} [[coins]] to fully charge it, and {{Coins|{{#expr:{{GEP|Zulrah's scales}} + {{GEP|Death rune}} + {{GEP|Chaos rune}} + {{GEP|Fire rune}} * 5}}}} per cast. Trident charges can be removed at anytime to recover the [[runes]] and scales.
 
 
The toxic trident has increased bonuses, provided it is charged with Zulrah's scales. In addition, players using combat spells when wielding the trident have a 25% chance of inflicting [[venom]] on their opponent.
 
 
In addition, the trident of the swamp has increased base damage by 3, meaning it has 3 higher [[Maximum Magic hit|max damage]] than the regular trident of the seas. This would put the max hit of the swamp trident at 34 with the [[occult necklace]], 35 with an occult and a [[Magic potion|boosted magic level]], and 41 with the aforementioned equipment/boosts as well as a [[tormented bracelet]] and an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment|task]]. The maximum hit can be increased even further by using an [[imbued heart]] instead of magic potions resulting in a max hit of 44.
 
 
If a player [[Death|dies]] with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (Only if it's not [[Items Kept on Death|protected on death]]).
 
[[File:Trident of the swamp spell.gif|frame|A player using the trident of the swamp's built in spell.]]
 
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
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|drange = 0
 
|drange = 0
 
|str = 0
 
|str = 0
  +
|rstr = 0
  +
|mdmg = 0
 
|prayer = 0
 
|prayer = 0
 
|slot = Weapon
 
|slot = Weapon
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}}
 
}}
   
==Maximum hit==
+
==Combat styles==
  +
{{CombatStyles|trident}}
The [[Maximum Magic hit|maximum hit]] dealt by the trident is dependent on the player's current [[Magic]] level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 33 at level 105 (obtainable only through [[super magic potion]]s in a [[Nightmare Zone]] dream, or with an [[imbued heart]]). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an [[occult necklace]] equipped, the maximum hit possible is 36. With an occult necklace, a [[tormented bracelet]], and an [[Slayer helmet (i)|imbued slayer helmet]] on a [[Slayer assignment]], the maximum hit possible is 41. Note that the damage boosts stack additively rather than multiplicatively.
 
 
{|class="wikitable" style="text-align:center;"
 
|-
 
!rowspan="2" |{{Skill clickpic|Magic}}<br />Magic levels
 
!colspan="4" |Maximum hit
 
|-
 
!Maximum hit<br />(no bonuses)
 
!Maximum hit<br />({{plinkp|Occult necklace}})
 
!Maximum hit<br />({{plinkp|Occult necklace}} + {{plinkp|Tormented bracelet}})
 
!Maximum hit<br />({{plinkp|Occult necklace}} + {{plinkp|Tormented bracelet}} + {{plinkp|Slayer helmet (i)|Slayer helmet}})
 
|-
 
|75-77||23||25||26||29
 
|-
 
|78-80||24||26||27||31
 
|-
 
|81-83||25||27||28||32
 
|-
 
|84-86||26||28||29||33
 
|-
 
|87-89||27||29||31||35
 
|-
 
|90-92||28||30||32||36
 
|-
 
|93-95||29||31||33||37
 
|-
 
|96-98||30||33||34||39
 
|-
 
|99-101||31||34||35||40
 
|-
 
|102-104||32||35||36||41
 
|-
 
|105-107<ref name="B">Only available through the use of [[super magic potion]]s at [[Nightmare Zone]] or with an [[imbued heart]]</ref>||33||36||37||42
 
|-
 
|108-110<ref name="B" />||34||37||39||44
 
|-
 
|111-113||35||38||40||45
 
|-
 
|113-116||36||39||41||47
 
|-
 
|117-120||37||40||42||48
 
|-
 
|121<ref name="C">Only available through the use of [[Overload (+)]] in the [[Chambers of Xeric]]</ref>||38||41||43||50
 
|}
 
<references/>
 
   
 
{{Magic weapons comparison}}
 
{{Magic weapons comparison}}
   
 
{{Zulrah}}
 
{{Zulrah}}
{{Staff}}
+
{{Magic weapons}}

Latest revision as of 10:10, 8 June 2019

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Uncharged Charged

























The trident of the swamp (e) is a trident-class magic weapon that requires 75 Magic to wield. It is an enhanced version of the regular trident of the swamp obtained by giving Lieve McCracken 10 kraken tentacles, costing 4,712,040. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.

To fully charge an enhanced toxic trident, it would cost 10,480,000.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (only if it's not protected on death).

The trident of the swamp (e) is a trident-class magic weapon that requires 75 Magic to wield. It is an enhanced version of the regular trident of the swamp obtained by giving Lieve McCracken 10 kraken tentacles, costing 4,712,040. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.

If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (only if it's not protected on death).

























Combat styles

CombatStyles trident Combat style Experience Boosts
Accurate Magic and Hitpoints Accuracy and damage
Accurate Magic and Hitpoints Accuracy and damage
Longrange Magic, Hitpoints and Defence Attack range by 2 squares

Comparison between other magic weapons

Name Levels to equip Magic Attack bonus Notes
Kodai wand Kodai wand 75 Magic icon +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff Sanguinesti staff 75 Magic icon +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 Magic icon.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp Trident of the swamp 75 Magic icon +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic icon.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead Toxic staff of the dead 75 Magic icon

75 Attack icon

+25
Master wand Master wand 60 Magic icon +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light Staff of light 75 Magic icon

75 Attack icon

+17
Staff of the dead Staff of the dead 75 Magic icon

75 Attack icon

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
Trident of the seas Trident of the seas 75 Magic icon +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic icon.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Smoke battlestaff animated Smoke battlestaff 30 Magic icon Attack icon (Battlestaff)

40 Magic icon Attack icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic icon

50 Attack icon

+10
  • Only staff able to cast (and autocast) Iban Blast. Can cast this spell up to 120 (2,500 if upgraded) times before needing to be recharged.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic icon +6
  • Required to cast God spells.
  • Those who have 80 Magic icon and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff Ancient staff 50 Magic icon

50 Attack icon

+15
Slayer's staff Slayer's staff 50 Magic icon

55 Slayer icon

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic icon (Basic)

30 Magic icon Attack icon (Battlestaff)

40 Magic icon Attack icon (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)