Old School RuneScape Wiki
(Created page with "{{OSRSUpdate|date=13 Sepetember 2018|link=http://services.runescape.com/m=news/left-click-range-cooking-slayer-helm-recolour-and-player-survey?oldschool=1|category=game}} [[Fi...")
 
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{{OSRSUpdate|date=13 Sepetember 2018|link=http://services.runescape.com/m=news/left-click-range-cooking-slayer-helm-recolour-and-player-survey?oldschool=1|category=game}}
 
{{OSRSUpdate|date=13 Sepetember 2018|link=http://services.runescape.com/m=news/left-click-range-cooking-slayer-helm-recolour-and-player-survey?oldschool=1|category=game}}
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As discussed in the [http://services.runescape.com/m=forum/forums.ws?numbers Revenant Cave Rewards: Revisited & Content Changes Poll], all cooking ranges now have a left-click cook option as well as the option to choose to cook any of the first 10 objects that can be cooked in your inventory via a make-x interface. It's not always easy to communicate the amount of work that goes into changes like this which can vary dramatically based on what has to be done. You can check out Mod Kieren's explanation of what was necessary to bring this change and some insight into how it works at the bottom of this news post.
 
As discussed in the [http://services.runescape.com/m=forum/forums.ws?numbers Revenant Cave Rewards: Revisited & Content Changes Poll], all cooking ranges now have a left-click cook option as well as the option to choose to cook any of the first 10 objects that can be cooked in your inventory via a make-x interface. It's not always easy to communicate the amount of work that goes into changes like this which can vary dramatically based on what has to be done. You can check out Mod Kieren's explanation of what was necessary to bring this change and some insight into how it works at the bottom of this news post.
   
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Most of you will be familiar with the iconic Slayer helmet worn by players on task since 2014. If you haven't already, consider taking on the '''Nightmare Zone''' and gain enough points to upgrade yours to the imbued (i) version allowing it's bonuses to apply to your ranged and magic attacks too. The colour of the Slayer helm has been tweaked so the standard and imbued versions are visually distinct.
 
Most of you will be familiar with the iconic Slayer helmet worn by players on task since 2014. If you haven't already, consider taking on the '''Nightmare Zone''' and gain enough points to upgrade yours to the imbued (i) version allowing it's bonuses to apply to your ranged and magic attacks too. The colour of the Slayer helm has been tweaked so the standard and imbued versions are visually distinct.
   
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Work continues on making the mobile experience as user friendly and intuitive as we possibly can. As such, the following changes have been made. The spaces between options in drop down menus have been increased to make them easier to select. You can see how this looks for the World Map drop down menu below as an example.
 
Work continues on making the mobile experience as user friendly and intuitive as we possibly can. As such, the following changes have been made. The spaces between options in drop down menus have been increased to make them easier to select. You can see how this looks for the World Map drop down menu below as an example.
   
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Overlays are now less likely to overlap with the chatbox, minimap and other parts of the interface which are always visible.
 
Overlays are now less likely to overlap with the chatbox, minimap and other parts of the interface which are always visible.
   
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Many central interfaces such as the skill guides have had a semi transparent background until now. These have been made fully transparent.
 
Many central interfaces such as the skill guides have had a semi transparent background until now. These have been made fully transparent.
   
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{{Headline|22|Deadman Autumn Finals}}
 
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Before this update, the only way to cook was to '''''use''''' your raw item on the range/fire. This is super useful for us, as it provides us information directly – we know straight away exactly which item you’d like to cook. Mostly that means we just need to ask you how many you want to make and proceed into the core cooking process. We then pass data into the cooking system relevant to the item you’re trying to cook.
 
Before this update, the only way to cook was to '''''use''''' your raw item on the range/fire. This is super useful for us, as it provides us information directly – we know straight away exactly which item you’d like to cook. Mostly that means we just need to ask you how many you want to make and proceed into the core cooking process. We then pass data into the cooking system relevant to the item you’re trying to cook.
   
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In the process mentioned there, ''~cooking_getquantity'' asks you how many you’d like to make, and assuming you want to make at least 1, we pass data into the system – these are all the things we need to know, such as what item it turns into when you succeed, when you fail, what messages to give, how much experience to give, what are the chances of success etc.
 
In the process mentioned there, ''~cooking_getquantity'' asks you how many you’d like to make, and assuming you want to make at least 1, we pass data into the system – these are all the things we need to know, such as what item it turns into when you succeed, when you fail, what messages to give, how much experience to give, what are the chances of success etc.
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The ideal situation, would be a centralised piece of code which is used for fires and all ranges alike – giving the appropriate restrictions and chances as above. There are still two types of interaction though following this update…left click ‘Cooking’ and using a raw item on the cooking device. In one situation, I know what raw item you want to cook, and in the other I need to compile a list of items you could cook from the items in your inventory. Writing data in two places leads to mistakes and extra work for adding future cookable items. This led to the tedious task of converting it all to use a data structure system.
 
The ideal situation, would be a centralised piece of code which is used for fires and all ranges alike – giving the appropriate restrictions and chances as above. There are still two types of interaction though following this update…left click ‘Cooking’ and using a raw item on the cooking device. In one situation, I know what raw item you want to cook, and in the other I need to compile a list of items you could cook from the items in your inventory. Writing data in two places leads to mistakes and extra work for adding future cookable items. This led to the tedious task of converting it all to use a data structure system.
   
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These are what we call ''structs'', they’re simply an entity that stores data. There are two sets of structs:
 
These are what we call ''structs'', they’re simply an entity that stores data. There are two sets of structs:

Revision as of 14:11, 13 September 2018

This official news post is copied verbatim from the Old School RuneScape website. It is copyrighted by Jagex.
This update was added on 13 Sepetember 2018.