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[[File:The Catacombs of Kourend newspost.png|right]]
 
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<center><font style="font-family:Trajan,'trajan-pro-3',serif;font-size:25px;font-weight:bold;color:#FFFFFF;text-shadow:1px 1px #121212;">The Catacombs of Kourend</font></center><font color="black">
 
   
 
<center><font style="font-family:Trajan,'trajan-pro-3',serif;font-size:25px;font-weight:bold;color:#FFFFFF;text-shadow:1px 1px #121212;">The Catacombs of Kourend</font></center>
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<font color="black">
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</font>
   
<center>'''Underneath Zeah lies a vast set of catacombs. Distorted by the dark altar and overrun by all kinds of creatures, these catacombs are no place for every day adventurers.'''</center>
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<center><font color="black">'''Underneath Zeah lies a vast set of catacombs. Distorted by the dark altar and overrun by all kinds of creatures, these catacombs are no place for every day adventurers.'''</font></center>
   
[[File:The Catacombs of Kourend (1).png|centre|575px]]
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<font color="black">[[File:The Catacombs of Kourend (1).png|centre|575px]] </font>
   
The Catacombs of Kourend is a great location to take on some of your favourite monsters to kill, as well as a whole host of previously unseen creatures.
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<font color="black">The Catacombs of Kourend is a great location to take on some of your favourite monsters to kill, as well as a whole host of previously unseen creatures. </font>
   
The Catacombs of Kourend can be entered by using the ''''Investigate' option on the statue found in the center of the city'''. After investigating the statue, you will find yourself in the center of a winding set of tunnels.
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<font color="black">The Catacombs of Kourend can be entered by using the ''''Investigate' option on the statue found in the center of the city'''. After investigating the statue, you will find yourself in the center of a winding set of tunnels. </font>
   
Throughout the tunnel there are '''four additional entrances/exits''' which can be unlocked by using each of them once from within the catacombs.
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<font color="black">Throughout the tunnel there are '''four additional entrances/exits''' which can be unlocked by using each of them once from within the catacombs. </font>
   
Within the catacombs there are a great deal of familiar monsters for you to take on.
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<font color="black">Within the catacombs there are a great deal of familiar monsters for you to take on. </font>
   
[[File:The Catacombs of Kourend (2).png|right|200px]]
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<font color="black">[[File:The Catacombs of Kourend (2).png|right|200px]] </font>
*Abyssal Demon
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*[[Abyssal Demon]]
*Black Demon
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*[[Black Demon]]
*Greater Demon
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*[[Greater Demon]]
*Lesser Demons
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*[[Lesser Demons]]
*Dust Devil
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*[[Dust Devil]]
*Dark Beast
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*[[Dark Beast]]
*Fire Giant
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*[[Fire Giant]]
*Dagannoth
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*[[Dagannoth]]
*Bronze Dragon
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*[[Bronze Dragon]]
*Iron Dragon
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*[[Iron Dragon]]
*Steel Dragon
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*[[Steel Dragon]]
*Hellhounds
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*[[Hellhounds]]
*Cyclopes
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*[[Cyclopes]]
*Hill giant
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*[[Hill giant]]
*Moss giant
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*[[Moss giant]]
*Ankous
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*[[Ankous]]
*Shades
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*[[Shades]]
*Ghosts
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*[[Ghosts]]
*Skeleton
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*[[Skeleton]]
*Animated axes & pickaxes
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*<font color="black">[[Animated axe]]s & [[Possessed Pickaxe|pickaxes]] </font>
*Cyclops
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*[[Cyclops]]
*Magic axe
 
*Animated Pickaxe
 
   
Although, not all of the creatures found within will be ones you have encountered on your past adventures. Many monsters living in the catacombs have had their very nature changed by the power of the dark altar, spawning new, horrifying and powerful breeds.
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<font color="black">Although, not all of the creatures found within will be ones you have encountered on your past adventures. Many monsters living in the catacombs have had their very nature changed by the power of the dark altar, spawning new, horrifying and powerful breeds.
[[File:The Catacombs of Kourend (3).png|right|200px]]
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[[File:The Catacombs of Kourend (3).png|right|200px]] </font>
*Deviant Spectre
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*[[Deviant spectre|Deviant Spectre]]
*Greater Nechryael
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*[[Greater Nechryael]]
*Mutated Bloodveld
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*[[Mutated Bloodveld]]
*Warped Jelly
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*[[Warped Jelly]]
*Twisted Banshee
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*[[Twisted Banshee]]
*Brutal blue dragon
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*[[Brutal blue dragon]]
*Brutal red dragon
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*[[Brutal red dragon]]
*Brutal black dragon
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*[[Brutal black dragon]]
   
These unnatural creatures are still similar in nature to their more common counterparts, however they will put up more of a fight and provide more lucrative rewards for killing them.
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<font color="black">These unnatural creatures are still similar in nature to their more common counterparts, however they will put up more of a fight and provide more lucrative rewards for killing them. </font>
   
'''The Arclight & Ancient Shards'''
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<font color="black">'''The Arclight & Ancient Shards''' </font>
   
On your adventures throughout the Catacombs of Kourend, you may be fortunate enough to receive an ancient shard drop. '''Three ancient shards''' can be used to transform the Darklight into the '''Arclight''' - an astoundingly powerful demon slaying weapon which provides stats superior to the abyssal tentacle when used against demons.
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<font color="black">On your adventures throughout the Catacombs of Kourend, you may be fortunate enough to receive an ancient shard drop. '''Three ancient shards''' can be used to transform the Darklight into the '''Arclight''' - an astoundingly powerful demon slaying weapon which provides stats superior to the abyssal tentacle when used against demons. </font>
   
[[File:The Catacombs of Kourend (4).png|centre|575px]]
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<font color="black">[[File:The Catacombs of Kourend (4).png|centre|575px]] </font>
   
For every three ancient shards used to charge the Arclight, the weapon will gain 1,000 charges. One charge is degraded every time you attack with the weapon.
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<font color="black">For every three ancient shards used to charge the Arclight, the weapon will gain 1,000 charges. One charge is degraded every time you attack with the weapon. </font>
   
Any excess shards which you get your hands on can be used on the altar found at the center of the catacombs for quick transportation around the area.
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<font color="black">Any excess shards which you get your hands on can be used on the altar found at the center of the catacombs for quick transportation around the area. </font>
   
'''The Beast Beneath''' - Coming next week
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<font color="black">'''The Beast Beneath''' - Coming next week </font>
   
Delving deeper into the catacombs is not something wise adventurers do. Although, those seeking glory may put wisdom aside to go down in the history books.
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<font color="black">Delving deeper into the catacombs is not something wise adventurers do. Although, those seeking glory may put wisdom aside to go down in the history books. </font>
   
In order to gain access to the furthest depths of the catacombs you must first gather enough dark totem pieces to create a dark totem used for one-time access to the lower catacombs.
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<font color="black">In order to gain access to the furthest depths of the catacombs you must first gather enough dark totem pieces to create a dark totem used for one-time access to the lower catacombs. </font>
   
Beneath the Catacombs lies a treacherous creature which has been engulfed and distorted by the ever-flowing energy of the dark altar. With '''next week's update''', you will have a chance to choose wisdom or glory and decide if you will take on the beast beneath.
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<font color="black">Beneath the Catacombs lies a treacherous creature which has been engulfed and distorted by the ever-flowing energy of the dark altar. With '''next week's update''', you will have a chance to choose wisdom or glory and decide if you will take on the beast beneath. </font>
   
'''In other news...'''
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<font color="black">'''In other news...''' </font>
   
'''Other updates/quality of life'''
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<font color="black">'''Other updates/quality of life''' </font>
*An axe store has opened for business within the woodcutting guild.
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*<font color="black">An axe store has opened for business within the woodcutting guild. </font>
*Added a bank deposit box to the woodcutting guild bank.
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*<font color="black">Added a bank deposit box to the woodcutting guild bank. </font>
*The woodcutting guild now provides a hidden +7 woodcutting boost.
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*<font color="black">The woodcutting guild now provides a hidden +7 woodcutting boost. </font>
*The Massacre sound track is no longer available.
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*<font color="black">The Massacre sound track is no longer available. </font>
*Switching protected skills on Deadman mode is now protected by your bank pin.
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*<font color="black">Switching protected skills on Deadman mode is now protected by your bank pin. </font>
*Added level up messages for Redwood to the firemaking and woodcutting skill guides.
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*<font color="black">Added level up messages for Redwood to the firemaking and woodcutting skill guides. </font>
*The Kourend task overlay is now available within the woodcutting guild.
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*<font color="black">The Kourend task overlay is now available within the woodcutting guild. </font>
   
'''Bugfixes'''
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<font color="black">'''Bugfixes''' </font>
*Corrected some capitalization in the Lumbridge cook's dialogue.
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*<font color="black">Corrected some capitalization in the Lumbridge cook's dialogue. </font>
*Added gender specific titles to Advisor Ghrim's dialogue during Throne of Miscellania.
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*<font color="black">Added gender specific titles to Advisor Ghrim's dialogue during Throne of Miscellania. </font>
*Corrected the spelling of parasitic in the Abyssal Nexus.
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*<font color="black">Corrected the spelling of parasitic in the Abyssal Nexus. </font>
*Corrected a typo in a message related to the silvthrill rod.
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*<font color="black">Corrected a typo in a message related to the silvthrill rod. </font>
*Added zenyte, abyssal weapons and the dragon warhammer to the GE salesman item lists.
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*<font color="black">Added zenyte, abyssal weapons and the dragon warhammer to the GE salesman item lists. </font>
*Corrected a typo when redirecting the blood and soul portals within the abyss.
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*<font color="black">Corrected a typo when redirecting the blood and soul portals within the abyss. </font>
*Corrected the height of the player when crossing the monkey bars in Kruk's lair.
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*<font color="black">Corrected the height of the player when crossing the monkey bars in Kruk's lair. </font>
*Examining items shown in the death interface on Deadman mode now displays the correct information for the item examined.
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*<font color="black">Examining items shown in the death interface on Deadman mode now displays the correct information for the item examined. </font>
*You can no longer dig for sandgrubs without the requirements by manually digging with a spade.
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*<font color="black">You can no longer dig for sandgrubs without the requirements by manually digging with a spade. </font>
*Several object interactions have had delays removed from their script, or have been restricted from being used in the duel arena.
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*<font color="black">Several object interactions have had delays removed from their script, or have been restricted from being used in the duel arena. </font>
*You can now call pets that are close to you, but are trapped.
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*<font color="black">You can now call pets that are close to you, but are trapped. </font>
*4 rogue push tiles have been removed from the Hosidius area.
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*<font color="black">4 rogue push tiles have been removed from the Hosidius area. </font>
*You will now find that game messages relating to pickpocketing elves are now filtered. "You're stunned" should now be filtered too.
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*<font color="black">You will now find that game messages relating to pickpocketing elves are now filtered. "You're stunned" should now be filtered too. </font>
*Pickpocketing elves should also now correctly receive the 10% buff to your chances of successfully pickpocketing with the hard Ardougne diary.
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*<font color="black">Pickpocketing elves should also now correctly receive the 10% buff to your chances of successfully pickpocketing with the hard Ardougne diary. </font>
   
Discuss this update on our [http://services.runescape.com/m=forum/forums.ws?380,381,296,65800694 forums].
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<font color="black">Discuss this update on our [http://services.runescape.com/m=forum/forums.ws?380,381,296,65800694 forums]. </font>
   
'''''Mods Archie, Ash, Ed, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath, West'''''<br>''The Old School Team''
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<font color="black">'''''Mods Archie, Ash, Ed, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath, West'''''<br />''The Old School Team''</font>

Revision as of 20:07, 9 June 2016

This official news post is copied verbatim from the Old School RuneScape website. It is copyrighted by Jagex.
This update was added on 9 June 2016.