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Slayer

Combat is best trained through Slayer. It would be best to familiarize yourself with some Combat concepts before beginning Slayer. As a fledgling slayer, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly suggested for optimal results. Getting Slayer assignments from higher Slayer masters based on your level allows for more experience to be gained. Thus, players starting out should seek the highest-levelled Slayer master accessible to them, and use the highest one every tenth task for best results. Also, it would be a good idea to skip tasks that are too far, dangerous (i.e. Wilderness), or consume too much food.

Slayer Master Location Requirement(s) Teleportation Details
Turael Burthorpe Any level Burthorpe Games Room teleport, Games necklace, or Combat bracelet It's wise to skip him since he doesn't give points. His tasks aren't proficient either. You should only use him if your Combat level isn't sufficient for the other Slayer masters or to override a difficult task that he doesn't assign at the expense of gaining points in which your accumulated task streak will reset. Thus, it'll harm your streak and require four additional tasks in a row from Mazchna or a better master to re-amass.
Mazchna Canifis Priest in Peril and 20 Multicombat Ectophial or Kharyll Teleport Skip him unless you have said teleports or are doing your first four Slayer tasks.
Vannaka Edgeville Dungeon 40 Multicombat Amulet of glory, Paddewwa Teleport, or Ancient Magicks' Home Teleport The Slayer skill should start with him! He usually assigns 60 to 120 kills per task. Try using him until you're 80 Combat or can utilize level-60 equipment (e.g. Dragon items) for best results.
Chaeldar Zanaris Lost City and 70 Multicombat Fairy Rings 80 Combat is recommended since she assigns tough tasks at 110 to 170 kills per task. She's good for intermediate slayers though.
Nieve Tree Gnome Stronghold 85 Multicombat Spirit Tree or Gnome Glider Let advanced Slayer commence! She usually assigns 120 to 185 kills per task. Level 70 in all Melee stats plus is strongly recommended.
Duradel Shilo Village

Shilo Village
100 Multicombat
50 Slayer icon

Karamja Gloves 3 He's the best master in the game. He usually assigns 130 to 200 kills per assignment.

Quest Reason Yes/No
Dwarf Cannon For those who can afford it, the ability to buy and use a Dwarf multicannon is essential as it can greatly speed up tasks especially on Dagannoths, Kalphite Soldiers, Black demons, Bloodvelds, Hellhounds, Aberrant spectres, and Suqahs. Yes check
Priest in Peril Mazchna and the Slayer Tower become accessible after doing said quest. Yes check
Ghosts Ahoy The Ectophial makes reaching Canifis, Mazchna, and Slayer Tower easier. Yes check
Rum Deal Fever spiders become available once said quest is completed. Also, the Holy wrench helps save on Prayer potion consumption. Yes check
The Grand Tree Nieve could be reached a lot easier via the Spirit tree, Gnome gliders, and the Agility shortcut from Barbarian Outpost with the latter requiring 37 Agility. Yes check
Horror from the Deep Doing said quest provides access to the Dagannoths in the Lighthouse, which are weaker than the much stronger Waterbirth Dagannoths and yield excellent XP rates when using a cannon. Yes check
Lunar Diplomacy Said quest unlocks Suqahs as a task in which a cannon fares well against them. Also, it gives access to Lunar Magicks. Yes check
Shilo Village With the aforementioned quest, Duradel becomes available, and adding Karamja gloves 3 makes him easily reachable. Yes check
Fairytale II - Cure a Queen Reaching the point where the Fairy rings become accessible will suffice. The quest doesn't have to be completed. Yes check
Barbarian Training Barbarian Training opens up the Ancient Cavern where Mithril dragons and Waterfiends can be fought, but avoid Waterfiends as a task. Tai Bwo Wannai Trio is required in order to complete your barbaric training and be able to make and wield spears and hastae. Yes check
Tai Bwo Wannai Trio
Shades of Mort'ton Shades of Mort'ton introduces shades as a possible task. Additionally, the Shades of Mort'ton minigame teleport yields an alternate route into Morytania especially if Nature Spirit, which allows access to Mort Myre Swamp, and In Search of the Myreque, which unlocks the Myreque shortcut for easier travel to and from Canifis. Furthermore, Burgh de Rott becomes available after In Aid of the Myreque where a bank can be found as well as vampires to the west, which could be slain. Yes check
Nature Spirit
In Search/In Aid of the Myreque
Ernest the Chicken Unless you want Ava's device from Animal Magnetism, avoid this quest because Mazchna and Vannaka could assign Killerwatts. Otherwise, do it after you've moved on from Vannaka, or you might get one of the worst tasks ever. X mark
Cabin Fever Although Cave horrors could drop Black masks and are decent, Jungle horrors aren't. X mark
Regicide At lower levels, elves could be a real pain, and you have to travel far to reach them, so it's advised to steer away from this quest. X mark
The Lair of Tarn Razorlor and Haunted Mine Haunted Mine can be completed to make Salve amulets, which work well against the undead. Doing Tarn's Lair, however, brings about Terror dogs, which is a subpar task that should be cancelled or skipped. X mark

Doing the task at hand:


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Melee 1 (Optimal) Melee 2 Melee 3 Melee 4 (Anti-mage) Prayer Magic 1 (Optimal) Magic 2 Magic 3 Ranged 1 (Optimal) Ranged 2 Ranged 3




















Slayer helmet
Fire cape
Amulet of torture
Ammo slot
Abyssal tentacle
Bandos chestplate
Dragonfire shield
Bandos tassets
Barrows gloves
Primordial boots
Berserker ring (i)
Bandos
Slayer helmet
Fire cape
Amulet of fury
Ammo slot
Dragon scimitar
Fighter torso
Dragon defender
Dragon platelegs
Barrows gloves
Dragon boots
Slayer ring
Torso/Dragon
Black mask
Obsidian cape
Amulet of glory
Ammo slot
Rune scimitar
Rune platebody
Rune defender
Rune platelegs
Dragonstone bracelet
Rune boots
Ring of wealth
Rune
Slayer helmet
Fire cape
Amulet of fury
Ammo slot
Abyssal whip
Black d'hide body
Dragon defender
Black d'hide chaps
Barrows gloves
Dragon boots
Ring of wealth
Anti-mage
Slayer helmet
Prayer cape (t)
Amulet of fury
Ammo slot
Abyssal whip
Proselyte hauberk
Dragon defender
Proselyte tasset
Barrows gloves
Bandos boots
Ring of wealth
Proselyte
Slayer helmet
Zamorak cape
Occult necklace
Ammo slot
Trident of the swamp
Ahrim's robetop
Arcane spirit shield
Ahrim's robeskirt
Barrows gloves
Eternal boots
Seers ring (i)
Ahrim's
Slayer helmet
Ava's accumulator
Necklace of anguish
Ammo slot
Toxic blowpipe
Armadyl chestplate
Shield slot
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Armadyl
Slayer helmet
Ava's accumulator
Amulet of fury
Broad bolts 5
Armadyl crossbow
Karil's leathertop
Odium ward
Karil's leatherskirt
Barrows gloves
Ranger boots
Slayer ring
Karil's
Archer helm
Ava's accumulator
Amulet of glory
Mithril bolts 5
Rune crossbow
Black d'hide body
Book of law
Black d'hide chaps
Black d'hide vamb
Snakeskin boots
Ring of wealth
D'hides




















Rune full helm detail
Dragon scimitar detail
Again, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly recommended for optimal results. Thus, the suggested equipment and gear assumes that you can use tier-40 or above. If not, then train all your Combat stats to level 40 via conventional methods.
Dwarf multicannon
Cannon Double Shot

Green represents double shots. Red means no fire. For 1x1 monsters, players should lure them onto the green area.


Although a Dwarf Multicannon is disallowed in a myriad of spots, it can be used in the Stronghold Slayer Cave [1] except at the watery areas inhabited by Gargoyles, Nechryaels, Abyssal demons, and Waterfiends. A cannon pays huge dividends and provides a barrage of XP at Dagannoths, Kalphite Soldiers, Black demons, Bloodvelds, Hellhounds, Aberrant spectres, and Suqahs if positioned correctly. Generally, tasks average around 15,000 to 20,000 XP hourly, but a cannon accelerates it to upwards of 30,000 to 60,000 XP an hour.

Dragon dagger(p) detail
All main-hand Melee weapons should be accompanied with a good Special attack weapon like a Dragon dagger (p++) or a Saradomin Godsword.
Abyssal whip detail
In most cases, the Abyssal whip is the best all-around choice especially for delivering slash attacks, but be sure to use a Zamorakian hasta or spear instead to exploit foes who are prone to crush and stab styles such as Waterfiends and all dragons respectively.
Emerald bolts (e) detail
If using Ranged, then no additional weapon is needed, but enchanted bolts, such as Emerald bolts (e), possess special effects and can be used in lieu of a special attack weapon coupled with your regular ammo.
Dragonfire shield detail
Warning: Also, never fight dragons when wielding two-handed weapons since they replace the shield slot, thus leaving you highly susceptible to their deadly dragon-fire damage, and always wield an Anti-Dragon Shield or Dragonfire Shield when facing them.
Cave horror icon
Bloodveld icon
Certain creatures, such as Bloodvelds, Pyrefiends, and Killerwatts, use magical-melee attacks, so it's best to wear Ranged armour like dragonhides instead of conventional Melee gear. You can still wield Melee weaponry though.
Leaf-bladed battleaxe detail
Additionally, certain creatures can only be slain with certain items, so Slayer equipment should be prioritized over any piece of equipment.
  1. An axe and 72 Agility are needed for easy navigation through Stronghold Slayer Cave.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 The Slayer helmet, which requires 55 Crafting, costs 400 Slayer reward points and should always be worn when slaying especially since it gives bonuses and incorporates all facial protection. The imbued version costs 1,250,000 Nightmare Zone points.
  3. The Serpentine helm is currently considered the best helm in the game, but it's slightly outclassed by Verac's helm.
  4. As far as Barrows head gear goes, Verac's helm is the best followed by Torag's or Guthan's helm at second, and Dharok's helm comes in last.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 All Barrows equipment degrades, but it offers the best Defence stats in the whole game surpassing all other armour.
  6. 6.0 6.1 The Bandos chestplate is tied with the Fighter's torso for the top Strength bonus, but the former is one-up on Prayer and offers far better Defence bonuses than the latter.
  7. Despite Verac's brassard having slightly lower Defence than the Bandos chestplate, it still offers decent Defence, which is better than the Dragon chainbody, and it also has more Prayer bonus, but it degrades like all Barrows equipment.
  8. Bandos tassets offers the best Strength bonus and doesn't degrade.
  9. 9.0 9.1 Verac's plateskirt yields the best Defence and moderate Prayer bonus as the best leg wear in the game.
  10. Torag's or Dharok's platelegs are the second best leggings in the game only succeeded by Verac's plateskirt since Verac's plateskirt has Prayer.
  11. 11.0 11.1 The Dragonfire Shield has greater Strength and Defence bonuses, but the Dragon defender has better Attack bonuses. Aside from defensive purposes, the DFS, or the weaker Anti-Dragon Shield, needs to be equipped when slaying dragons, and adding Antifires nullifies all damage from dragonbreath.
  12. 12.0 12.1 The Abyssal whip is a superior slashing weapon and almost always is the best choice overall.
  13. 13.0 13.1 Considered the best one-handed weapon for training Strength, the Abyssal dagger is surpassed by the Zamorakian hasta as a stab weapon due to higher accuracy, a Prayer bonus and defensive stats, but the hasta can only give shared or Defence XP.
  14. 14.0 14.1 14.2 14.3 The Zamorakian hasta is the most ideal and flexible single-hand weapon for crushing Gargoyles and Waterfiends and stabbing dragons especially since it can be wielded alongside a shield unlike the Zamorakian spear requiring two hands despite possessing the same stats.
  15. 15.0 15.1 Although inferior to the whip, a Dragon scimitar could still suffice and is considered one of the best weapons for training Strength.
  16. 16.0 16.1 Although the Saradomin sword has the same slash bonus as a whip, it can't be used in conjunction with a shield.
  17. 17.0 17.1 Although the Leaf-bladed sword is one of three melee weapons needed to damage Turoths and Kurasks, the others being the Leaf-bladed battleaxe and Leaf-bladed spear, and has good stab bonus, it could precede the Dragon scimitar, but the scimitar is more accurate and stronger.
  18. 18.0 18.1 The Brine sabre has slightly better stats than the Rune scimitar if you can afford it or get lucky from killing Brine rats, which requires Olaf's Quest.
  19. 19.0 19.1 Verac's helm is one of the best helmets in the game, but in terms of Prayer bonus, it's one-upped by the Proselyte sallet.
  20. 20.0 20.1 20.2 20.3 Wearing an Amulet of the damned bolsters the Verac's set Prayer bonus to surpass Proselyte armour.
  21. Use Chaos gauntlets if casting Bolt spells.
  22. The Trident is the best magical weapon around especially against metal dragons, but don't forget the Anti-Dragon Shield!
  23. The Staff of the dead is great for delivering high hits and saving runes, but it relies on spells whereas the Trident has it's own rechargeable built-in spell.
  24. Similar to the Trident, Iban's upgraded staff has its own spell, Iban Blast, which can deal devastating damage under the right conditions.
  25. The Slayer's staff is able to auto-cast Magic Dart, Crumble Undead, and Wave spells.
  26. An elemental staff, with the best being the Smoke staff, helps cover the priciest rune type depending on your most efficient spell by offering infinite runes of the corresponding element.
  27. 27.0 27.1 27.2 27.3 For the Armadyl or Rune crossbow, use Broad bolts, Adamant bolts or Mithril bolts as ammo.
  28. 28.0 28.1 If using a Magic shortbow, it's recommended to use ammo no greater than Mithril.


Note: To avoid being assigned monsters that are tougher than the suggested Combat level, it would be in the player's best interest to arrive 10 Combat levels higher than required before advancing toward a new Slayer master.

Level(s) Subject(s) Details Slayer Assignments/Tasks
1-9 Slayer icon Turael or Natural History Quiz Complete the quiz in Varrock Museum for 1,000 Slayer XP. Skip Turael if you can! Banshees Bats Bears Birds Cave bugs Cave crawlers Cave slime Cows
Crawling Hands Desert lizards Dogs Dwarves Ghosts Goblins Icefiends Kalphites
Minotaurs Monkeys Rats Scorpions Skeletons Spiders Werewolves Wolves
Zombies Kills/Task: 15 - 50
9 Slayer icon
20-40 Combat icon
Mazchna Avoid Turael if you can! Do Priest In Peril, and head over to Mazchna if you're 20 Combat minimum. [1] Banshees Basilisks Bats Bears Bronze dragons Catablepons Cave bugs Cave crawlers
Cave slime Cockatrices Crawling Hands Dagannoths Desert lizards Dogs Earth warriors Elves
Flesh crawlers Ghosts Ghouls Hellhounds Hill giants Hobgoblins Ice giants Ice warriors
Infernal mages Jellies Kalphites Killerwatts Lesser demons Mogres Monkeys Moss giants
Ogres Otherworldly beings Pyrefiends Rock slugs Shades Shadow warriors Skeletons Trolls
Vampires Wall beasts Werewolves Wolves Zombies Kills/Task: 40 - 85
9-50 Slayer icon
40-70/80/85 Combat icon
Vannaka Vannaka is a good Slayer master to start with at 40 Combat or higher! It's strongly recommended to keep accepting his tasks until you achieve 80 Combat or can utilize level-60 equipment (e.g. Dragon items) for best results. Aberrant spectres Ankous Banshees Basilisks Bloodvelds Blue dragons Brine rats Bronze dragons
Cave crawlers Cockatrices Crawling Hands Crocodiles Cyclopes Dagannoths Desert lizards Dust devils
Earth warriors Elves Fever spiders Fire giants Ghouls Goblins Green dragons Harpie bug swarms
Hellhounds Hill giants Hobglobins Ice giants Ice warriors Infernal mages Iron dragons Jellies
Jungle horrors Kalphites Killerwatts Lesser demons Mogres Molanisks Moss giants Ogres
Otherworldly beings Pyrefiends Rockslugs Sea snakes Shades Shadow warriors Terror dogs Trolls
Turoths Vampires Wall beasts Werewolves Kills/Task: 60 - 120
9-50 Slayer icon
70/80-85 Combat icon
Chaeldar Lost City is required to reach Chaeldar in Zanaris. Her tasks can be a major pain if you arrive at 70 Combat, so come to her with 80 Combat. Aberrant spectres Abyssal demons Ankous Aviansies Banshees Basilisks Black demons Bloodvelds
Blue dragons Brine rats Bronze dragons Cave bugs Cave crawlers Cave horrors Cave slime Cockatrices
Crawling Hands Dagannoths Desert lizards Dust devils Elves Fever spiders Fire giants Gargoyles
Greater demons Green dragons Harpie bug swarms Hellhounds Infernal mages Iron dragons Jellies Jungle horrors
Kalphites Kurasks Lesser demons Mogres Molanisks Mutated zygomites Nechryaels Ogres
Pyrefiends Rockslugs Shadow warriors Skeletal wyverns Spiritual rangers Steel dragons Trolls Turoths
Vampires Wall beasts Werewolves Kills/Task: 110 - 170
9-50 Slayer icon
85-100 Combat icon
Nieve Nieve is located by the tree patch and southern bank in Gnome Stronghold. Level 70 in all Melee stats plus is strongly recommended. [2] Aberrant spectres Abyssal demons Ankous Aviansies Banshees Basilisks Black demons Black dragons
Bloodvelds Blue dragons Cave horrors Cave krakens Dagannoths Dust devils Elves Fire giants
Gargoyles Goraks Greater demons Hellhounds Iron dragons Kalphites Kurasks Mithril dragons
Nechryaels Red dragons Scabarites Skeletal wyverns Spiritual mages Spiritual warriors Steel dragons Suqahs
Terror dogs Trolls Turoths Waterfiends Kills/Task: 120 - 185
50+ Slayer icon
100+ Combat icon
Duradel Shilo Village is required to meet Duradel. He's the best master, so only advanced slayers should see him. [3] Aberrant spectres Abyssal demons Ankous Aviansies Banshees Basilisks Black demons Black dragons
Bloodvelds Brine rats Bronze dragons Cave crawlers Cave horrors Cave krakens Cockatrices Dagannoths
Dark beasts Dust devils Elves Fever spiders Fire giants Gargoyles Goraks Greater demons
Harpie bug swarms Hellhounds Infernal mages Iron dragons Jellies Jungle horrors Kalphites Kurasks
Lesser demons Mithril dragons Mogres Molanisks Mutated zygomites Nechryaels Pyrefiends Rockslugs
Scabarites Skeletal wyverns Smoke devils Spiritual mages Spiritual rangers Spiritual warriors Steel dragons Suqahs
Trolls Turoths Wall beasts Waterfiends Kills/Task: 130 - 200
  1. Complete your first four tasks from Mazchna regardless, so you can gain points immediately afterwards.
  2. Nieve, who oversees Stronghold Slayer Cave where slaying should be done, is the second-highest master, so you should have intermediate Slayer down-packed. Now would be the time to start investing in hundreds of Prayer potions, Super sets minus Super defence or Super combat potions, and a couple hundred-thousand cannonballs for serious power-leveling. Full Bandos, Piety, and a Dwarf multicannon are must-haves! Prayer flashing could help conserve Prayer points, but at least 400 potions and 200,000 cannonballs should be ready for your disposal.
  3. If seeking 99 Slayer, expect to plow through about 200,000 cannonballs, 400 Prayer potions, and 400 Super attack plus Super strength (or 400 Super combat potions) in a period of around six or seven months.


Tip: Also, refer to the "Beginning Slayer" section for a brief rundown.

Warning: Remember certain Slayer monsters require special items to defeat them or mitigate harm. Also, beware of entering certain areas without proper protection or equipment!

Symbol Meaning Details
Do Do the task! Aberrant spectres, Abyssal demons, Aviansies, Black demons, Black dragons, Bloodvelds, Blue dragons, Cave krakens, Dagannoths, Dark beasts, Dust devils, Fire giants, Gargoyles, Greater demons, Hellhounds, Iron dragons, Kalphites, Mithril dragons, Nechryaels, Skeletal wyverns, Smoke devils, Spiritual mages, Steel dragons, and Suqahs are all do-able tasks.
D/C It's cannon-able! Aberrant spectres, Ankous, Black demons, Black dragons, Bloodvelds, Blue dragons, Dagannoths, Dark beasts, Dust devils, Fire giants, Greater demons, Hellhounds, Kalphites, Smoke devils, and Suqahs can be done via cannon.
C Cannon with caution. Using a cannon could impose danger and bring huge drawbacks. Be wary of using it in dangerous and high-risk areas like the Wild, which can get you Skulled and killed.
N/C No cannon! Cannons aren't allowed in the Slayer Tower/Dungeon as well as other areas like boss rooms.
N/R It's not recommended! Certain far-off areas aren't feasible especially if there are closer options. The Wild should always be the last resort unless slaying Green dragons, but if you have sufficient levels, then do Brutal green dragons instead.
Skip Skip it! If not hustling for points, then tasks, such as Bronze dragons, Goraks, Scabarites, Terror dogs, and Waterfiends, should be skipped or blocked.
Do or don't! These unmarked tasks generally are done at earlier levels or for hustle points. Use your own discretion! Take note of your top tasks, and set a par line. If it's up to par, above par or superb, then do it. If it yields mediocre-to-abysmal XP or slow rates of XP like newbie tasks, then don't do it. Any subpar tasks should be dropped, skipped, and/or placed on your blocked tasks list.

Remember that cannon usage is prohibited in both the Slayer Tower and Fremennik Slayer Dungeon! It is permitted, however, in most areas in the SSC except at Gargoyles, Nechryaels, Abyssal demons, and Waterfiends. (GNAW!)

Although a cannon can be utilized in the Wilderness, it's better to refrain from doing so than to risk losing all your items. Warning: Always exercise extreme caution in the Wild especially if planning to use a cannon there, which is never recommended. It's also very unwise and dangerous to take a cannon to the God Wars Dungeon since all factions will pummel you despite that it can be used.

Monster Slayer Level Recommended Locations Suggested Items, Weapons, or Weakness Monster's Attack Style Alternatives Slayer master(s)
Aberrant Spectres Do[1] 60 Protect from magic overhead Nose peg Salve amulet (e) or Protect from magic overhead Slayer helmet Protect from Magic Deviant spectres V, C, N, D
Abyssal demons Do 85 Stronghold Slayer Cave, Slayer Tower, Abyssal Area, Catacombs of Kourend Magic icon or Arclight Protect from Melee None C, N, D
Ankous D/C 1 Crumble Undead icon Salve amulet (e) Magic icon Protect from Melee None V, C, N, D
Aviansies [2] [3] 1 Southwest inside God Wars Dungeon in Armadyl's section Ranged icon (70 Ranged icon and Mith grapple only for regular GWD) and God items Protect from Missiles Aviansies in the Wilderness God Wars Dungeon via the 60 Strength obstacle C, N, D
Banshees [4] 15 Slayer Tower Earmuffs Crumble Undead icon Salve amulet (e) or Slayer helmet Crumble Undead icon Magical melee Twisted Banshees T, M, V, C, N, D
Basilisks [5] 40 Fremennik Slayer Dungeon Mirror shield Protect from Melee None M, V, C, N, D
Bats 1 Paterdomus, Morytania Ranged icon Protect from Melee Giant bats T, M
Bears 1 East Ardougne, South Varrock, Wilderness Magic icon or Ranged icon Protect from Melee Black bears, grizzly bears T, M
Birds 1 Various locations Any Protect from Melee Chickens, seagulls, terrorbirds, vultures, undead chickens T
Black demons D/C 1 Cannonball Protect from melee overhead Arclight or Magic icon Protect from Melee Demonic gorillas C, N, D
Black dragons 1 Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) or Ranged icon Melee, Dragonfire Baby black dragons, King Black Dragon, Brutal black dragon N, D
Bloodvelds D/C 50 Black d'hide body Black d'hide chaps Magical melee Mutated Bloodvelds V, C, N, D
Blue dragons 1 Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) or Ranged icon Melee, Dragonfire Baby blue dragons, Brutal blue dragon V, C, N
Brine rats [6] 47 Brine Rat Cavern Any Protect from Melee None V, C, D
Bronze dragons Skip 1 Stronghold Slayer Cave, Brimhaven Dungeon, Catacombs of Kourend Trident of the seas Anti-dragon shield Antifire potion(4) or Fire Blast icon Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) Melee, Dragonfire and Ranged Dragonfire None M, V, C, D
Catablepons 1 Stronghold of Security (3rd level) White warhammer or Ranged icon Protect from Melee Protect from Magic None M
Cave bugs 7 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bullseye lantern (lit) Protect from Melee None T, M, C
Cave crawlers 10 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Antipoison, Slash, Bone weaponry Melee, Poison None T, M, V, C, N, D
Cave horrors [7] 58 Mos Le'Harmless Caves Witchwood icon Bullseye lantern (lit) Melee, Magical melee None C, N, D
Cave krakens Do 87 Stronghold Slayer Cave Trident of the seas or Magic Dart icon Protect from magic overhead (only against regular krakens) Protect from Magic Kraken boss (hits through Prayer) N, D
Cave slime 17 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bullseye lantern (lit) Antipoison(4) Melee, Poison None T, M, C
Cockatrices [5] 25 Fremennik Slayer Dungeon Mirror shield Protect from Melee None M, V, C, D
Cows 1 Lumbridge, South Falador White scimitar Protect from Melee Cow calves T
Crawling Hands 5 Slayer Tower Crumble Undead icon Salve amulet (e) Protect from Melee None T, M, V, C
Crocodiles 1 Near Elid, Southern shore of Kharidian Desert White dagger Protect from Melee None V
Cyclopes 1 Warriors' Guild (top floor), God Wars Dungeon in Bandos' section Any Protect from Melee None V
Dagannoths D/C[8] 1 Protect from melee overhead Cannonball Protect from Missiles or Protect from Melee Dagannoth fledgling/spawn, Dagannoth Prime/Rex/Supreme M, V, C, N, D
Dark beasts [9] 90 Path to Temple of Light (Mourner Tunnels), Catacombs of Kourend Mourner gear and new key (for entry only if using Temple of Light), Slash Protect from Melee or Protect from Magic (only if beyond melee range) None D
Desert lizards [10] 22 Kharidian Desert Ice cooler Protect from Melee None T, M, V, C
Dogs 1 Ardougne, McGrubor's Wood, Black Arm Gang hideout in Brimhaven, Brimhaven Dungeon, Tarn's Lair White dagger Protect from Melee Guard dog, Wild dog, Jackal T, M
Dust devils Do[11] 65 Smoke Dungeon, Catacombs of Kourend Facemask or Slayer helmet Protect from Melee None V, C, N, D
Dwarves 1 Ice Mountain, Mining Guild, Keldagrim, Dwarven Mine, beneath White Wolf Mountain (Fishing Contest), South of Yanille White scimitar Protect from Melee Black Guards, Chaos dwarves, Dwarven gang members T
Earth warriors 1 Edgeville Dungeon Water Wave icon or White warhammer Protect from Melee Earth Warrior Champion M, V
Elves Skip 1 Lletya, Elf Camp White dagger Protect from Melee or Protect from Missiles Elf warriors M, V, C, N, D
Fever spiders [12] 42 Braindeath Island (brewery basement) Slayer gloves Protect from Melee None V, C, D
Fire giants D/C 1 Water Wave icon White dagger or Ranged icon Protect from Melee None V, C, N, D
Flesh crawlers 1 Stronghold of Security (2nd level) Magic icon or White scimitar Protect from Melee None M
Gargoyles Do 75 Slayer Tower, Stronghold Slayer Cave Rock hammer Protect from Melee None C, N, D
Ghosts 1 Varrock Sewers, Draynor Manor, Melzar's Maze, Stronghold of Security (4th level), Taverley Dungeon, West Ardougne Graveyard, Forgotten Cemetery Crumble Undead icon Salve amulet (e) Magic icon Protect from Melee Tortured souls T, M
Ghouls 1 West of Canifis Magic icon Protect from Melee Ghoul Champion M, V
Goblins 1 Goblin Village, Port Sarim, Lumbridge, Goblin Cave, Stronghold of Security (1st level), South of the Fishing Guild, God Wars Dungeon (Bandos' minions), Observatory Dungeon, East of Barbarian Village Any Protect from Melee Goblin Champion, General Graardor and his bodyguards T, V
Goraks Skip 1 Fairy Ring DIR, God Wars Dungeon in Zamorak's section Melee Protect from Melee (hits through Prayer) None N, D
Greater demons D/C 1 Arclight or Magic icon Protect from Melee K'ril Tsutsaroth and company C, N, D
Green dragons 1 North of Goblin Village in the Wilderness, Southwest of Dark Knight's Fortress (level 12-14 Wilderness), North of the Graveyard of Shadows (level 24-26 Wilderness) Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) or Ranged icon Melee, Dragonfire Brutal green dragons, Baby green dragons V, C
Harpie bug swarms 33 Karamja Lit bug lantern Protect from Melee None V, C, D
Hellhounds D/C 1 Magic icon White scimitar or White dagger Protect from Melee None M, V, C, N, D
Hill giants 1 Edgeville Dungeon, Gnome Stronghold, North of Observatory, Taverley Dungeon, Tree Gnome Village, Wilderness White dagger Protect from Melee Giant Champion M, V
Hobgoblins 1 Crandor, Hobgoblin Peninsula near Crafting Guild, Edgeville Dungeon, God Wars Dungeon (Bandos' minions), North of Outpost, North of Rellekka, Gnome Village Dungeon, Hobgoblin Mine (between Wilderness God Wars Dungeon and Black Chinchompas) White scimitar Protect from Melee Hobgoblin Champion M, V
Icefiends 1 Ice Mountain, God Wars Dungeon in Zamorak's section Fire Wave icon Protect from Melee Protect from Magic Protect from Missiles None T
Ice giants 1 Asgarnian Ice Caves, Frozen Waste Plateau, White Wolf Mountain White warhammer Ranged icon or Fire Wave icon Protect from Melee None M, V
Ice warriors 1 White Wolf Mountain, Frozen Waste Plateau, Asgarnian Ice Caves White warhammer or Fire Wave icon Protect from Melee None M, V
Infernal Mages Skip 45 Slayer Tower Ranged icon or White scimitar Protect from Magic None M, V, C, D
Iron dragons 1 Stronghold Slayer Cave, Brimhaven Dungeon, Catacombs of Kourend Trident of the seas Anti-dragon shield Antifire potion(4) or Fire Blast icon Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) Melee, Dragonfire and Ranged Dragonfire None V, C, N, D
Jellies 52 Fremennik Slayer Dungeon Black d'hide body Black d'hide chaps Magical melee Warped jellies M, V, C, D
Jungle horrors Skip[7] 1 Mos Le'Harmless Ranged icon or White warhammer Protect from Melee None V, C, D
Kalphites D/C 1 Stronghold Slayer Cave, Kalphite Lair Cannonball Antipoison(4) (if killing soldiers and above) Protect from Melee Kalphite Queen, Kalphite worker, Kalphite Soldier, Kalphite Guardian T, M, V, C, N, D
Killerwatts Skip[13] 37 Killerwatt plane Insulated boots Magical melee, Ranged None M, V
Kurasks Do 70 Fremennik Slayer Dungeon Leaf-bladed battleaxe Leaf-bladed sword Leaf-bladed spear Magic Dart icon Broad bolts 5 Broad arrow 5 Protect from Melee None C, N, D
Lesser demons 1 Wizards' Tower, Karamja Dungeon, Crandor, Melzar's Maze, Demonic Ruins, Lava Maze Arclight or Magic icon Protect from Melee Lesser Demon Champion M, V, C, D
Mithril dragons Do[14] 1 Ancient Cavern Prayer (based on your weakness), Anti-dragon shield/Dragonfire shield, Antifires, and Zamorakian hasta/Trident of the seas/Broad bolts-Ruby bolts (e) combo/Diamond bolts (e) Melee, Magic, Ranged, Dragonfire, and Long-ranged Dragonfire None N, D
Minotaurs 1 Stronghold of Security (1st level) Ranged icon Protect from Melee None T
Mogres [15] 32 Mudskipper Point Fishing explosive Protect from Melee None M, V, C, D
Molanisks 39 Dorgesh-Kaan South Dungeon Slayer bell Bullseye lantern (lit) Protect from Melee None V, C
Monkeys 1 Karamja, Mos Le'Harmless, Ardougne Zoo Ranged icon Protect from Melee Monkey Guard, Monkey Archer, Zombie monkey and more (like Padulah) T, M
Moss giants 1 Brimhaven Dungeon, Crandor, West of Fishing Guild, Moss Giant Island, Wilderness, Varrock Sewers, Pirates' Cove Fire Wave icon or White dagger Protect from Melee None M, V
Mutated zygomites Skip[16] 57 Zanaris Fungicide spray Fungicide Magical melee, Magical ranged None C, D
Nechryaels Do 80 Stronghold Slayer Cave, Slayer Tower Arclight or Holy water Protect from Melee Greater Nechryaels C, N, D
Ogres 1 Gu'Tanoth, West of Yanille, South of Castle Wars, South of Gu'Tanoth, Toban's Island, Chaos Druid Tower Dungeon, Clock Tower basement, Witchaven Dungeon, Underground Pass, Combat Training Camp, God Wars Dungeon in Bandos' section Ranged icon or White dagger Protect from Melee None M, V, C
Otherworldly Beings 1 Zanaris Magic icon Protect from Melee None M, V
Pyrefiends 30 Fremennik Slayer Dungeon, Smoke Dungeon, God Wars Dungeon in Zamorak's section Black d'hide body Black d'hide chaps or Magic icon Magical melee M, V, C, D
Rats 1 Various locations Any Protect from Melee Giant rats T
Red dragons 1 Brimhaven Dungeon Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) or Ranged icon Melee, Dragonfire Baby red dragons, Brutal red dragons N
Rockslugs [17] 20 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bag of salt Protect from Melee None M, V, C, D
Scabarites Skip 1 Sophanem Dungeon Keris White scimitar Protect from Melee Protect from Magic Protect from Missiles Locust riders, Scarab mages, Scarab swarms N, D
Scorpions 1 Al-Kharid Mine, Dwarven Mine, Ardougne Zoo, Scorpion Pit, Stronghold of Security (3rd level), Varrock Sewers, Wilderness, above Karamja Volcano White warhammer or Ranged icon Protect from Melee White dagger King Scorpion, Poison Scorpion, Pit Scorpion (Legends' Guild) T
Sea snakes 1 Miscellania and Etceteria Dungeon Antipoison(4) Melee, Poison (and Ranged for Giant Sea Snake) Sea Snake Hatchlings, Sea Snake Youngs, Giant Sea Snake V
Shades 1 Mort'ton, Shade Catacombs, Temple Trekking Salve amulet (e) Gadderhammer Crumble Undead icon Ranged icon Protect from Melee Loar, Phrin, Riyl, Asyn and Fiyr shades M, V
Shadow warriors 1 Legends' Guild Basement White warhammer Protect from Melee None M, V, C
Skeletal Wyverns Do 72 Asgarnian Ice Dungeon Elemental shield Mind shield or Dragonfire shield Melee, Ranged, Icy breath None C, N, D
Skeletons 1 Edgeville Dungeon, Draynor Sewers, Karamja Volcano, Ogre Enclave, Stronghold of Security (4th level), Taverley Dungeon, Varrock Sewers, Waterfall Dungeon, Wilderness, Melzar's Maze, Wilderness Volcano, Ape Atoll Dungeon Crumble Undead icon Salve amulet (e) Protect from Melee Skeleton Champion T, M
Smoke devils D/C[11] 93 Stronghold Slayer Cave Protect from missiles overhead Slayer helmet or Protect from missiles overhead Facemask Magical ranged Thermonuclear smoke devil D
Spiders 1 Stronghold of Security (3rd level), Melzar's Maze, Lumbridge Castle Basement, behind Lumbridge Castle, Ape Atoll, Ogre Enclave, Wilderness, Karamja, Underground Pass White warhammer Protect from Melee Giant Spiders, Shadow spiders, Jungle spiders, Deadly red spiders, Poison spiders, Blessed spiders, Kalrag T
Spiritual Mages [2] [18] 83 God Wars Dungeon Slash (Protect from Magic with Proselyte armour and a whip or scimitar), or Ranged Protect from Magic Spiritual mages in Zamorak's section N, D
Spiritual Rangers Skip 63 God Wars Dungeon Melee Protect from Missiles None C, D
Spiritual Warriors Skip 68 God Wars Dungeon Magic icon Protect from Melee None N, D
Steel dragons Do 1 Stronghold Slayer Cave, Brimhaven Dungeon, Catacombs of Kourend Trident of the seas Anti-dragon shield Antifire potion(4) or Fire Blast icon Anti-dragon shield Antifire potion(4) or Dragonfire shield Antifire potion(4) Melee, Dragonfire and Ranged Dragonfire None C, N, D
Suqahs D/C[19] 1 Lunar Isle Seal of passage Cannonball Protect from Melee and/or Protect from Magic None N, D
Terror Dogs Skip 40 Tarn's Lair Magic icon Protect from Melee None V, N
Trolls 1 Trollheim, tunnel outside of Keldagrim, [[Death Plateau (location)|]] (Mountain trolls), icy islands north of Neitiznot and Jatizso, ice path north of Trollheim (Ice trolls) Any Protect from Melee or Protect from Missiles Mountain trolls, Ice troll grunts, Runts, Ice troll male and females, River trolls M, V, C, N, D
Turoths 55 Fremennik Slayer Dungeon Leaf-bladed battleaxe Leaf-bladed sword Leaf-bladed spear Magic Dart icon Broad bolts 5 Broad arrow 5 Protect from Melee V, C, N, D
Vampires 1 God Wars Dungeon (Zamorak's minions), Haunted Woods, near Abandoned Mine Holy symbol Darklight Protect from Melee None M, V, C
Wall beasts [20] 35 Lumbridge Swamp Caves Spiny helmet or Slayer helmet Protect from Melee None M, V, C, D
Waterfiends Skip[14] 1 Stronghold Slayer Cave, Ancient Cavern Protect from magic overhead Black d'hide body Black d'hide chaps
Zamorakian hasta Zamorakian spear or Saradomin sword
Magic, Magical ranged None N, D
Werewolves 1 Canifis, God Wars Dungeon in Zamorak's section White scimitar Protect from Melee None T, M, V, C
Wolves 1 Stronghold of Security (1st level), White Wolf Mountain, Feldip Hills White dagger or White scimitar Protect from Melee Big Wolf, dire wolves, jungle wolves, desert wolves, ice wolves T, M
Zombies 1 Tree Gnome Village Dungeon, Entrana Dungeon, Edgeville Dungeon, Graveyard of Shadows, Stronghold of Security (2nd level), Varrock Sewers, Wizards' Guild Basement, Draynor Sewers, Tarn's Lair Crumble Undead icon Salve amulet (e) Protect from Melee Zombies Champion T, M
  1. A Slayer helmet (i) or Nose peg is required for slaying Aberrant Spectres. You should also wear Magic-resistant gear with a good Melee weapon, or use Protect from Magic and Proselyte armour especially when cannon'ing at the SSC.
  2. 2.0 2.1 All denizens of God Wars require an item of their respective god to make them unaggressive.
  3. Wearing an Armadyl item is required to gain tolerance from the Aviantese. Additionally, a Zamorak item is required to ward off nearby Zamorak followers if going to the main, non-Wilderness God Wars Dungeon. Entering their area in the main dungeon also requires a Mithril grapple fired via crossbow at 70 Ranged or higher, and they should be attacked with Ranged or tank gear if using Magic. Like the standard dungeon, the Wilderness God Wars Dungeon also requires either 60 Strength or 60 Agility to enter, and you should go only with three or four valuable items in an unpopular, low-populated world. The Strength shortcut in the cave east of the Forgotten Cemetery takes you right to them, so you can bypass the other factions, but beware of PK'ers.
  4. A Slayer helmet (i) or Earmuffs is required for slaying Banshees. You should also wear Magic-resistant gear accompanied with a decent Melee weapon of choice.
  5. 5.0 5.1 Basilisks and Cockatrices require that a Mirror shield be wielded for protection!
  6. After Olaf's Quest, Brine rats can be slain inside Olaf's Dungeon located east of Olaf Hradson and south of the Windswept tree by digging with a spade. Use the Fairy Ring code DKS for quick access.
  7. 7.0 7.1 Complete Cabin Fever, so jungle and cave horrors can be slain. A light source is required when entering dark caves such as Mos Le'Harmless Caves. Bring a Bullseye lantern and a Witchwood icon to slay Cave horrors!
  8. Horror from the Deep is required to enter the lighthouse to slay Dagannoths there.
  9. Slaying dark beasts entails finishing Mourning's End Part II.
  10. Ice coolers are required to slay desert lizards per kill, so the number of lizards that you're assigned should at least equal the number of ice coolers in your inventory. Bringing 10 more extra helps since miscues could happen if the lizard's health isn't down enough.
  11. 11.0 11.1 A Slayer helmet (i) or Face mask is required for slaying Dust devils and Smoke devils!
  12. Fever spiders can only be killed after Rum Deal is complete.
  13. Although it's strongly recommended not to slay them, Killerwatts require the completion of Ernest the Chicken and wearing Insulated boots.
  14. 14.0 14.1 Barbarian Skills are prerequisites for unlocking the Ancient Cavern where Mithril dragons and Waterfiends are encountered.
  15. The Mogre miniquest is required to slay Mogres who can be lured and slain via Fishing explosives. Only one per kill is needed!
  16. Lost City is required to reach Zanaris! Ten Fungicides are used as ammo for Fungicide spray and are required to kill each Zygomite.
  17. Bags of salt are required to finish off Rockslugs per kill, so the number of slugs that you're assigned to kill should equal the number of bags in your inventory. Bringing 10 more extra helps since miscues could happen if the slug isn't weakened enough.
  18. Wearing an Zamorak item is required to gain tolerance from followers of Zamorak. Additionally, a Saradomin item is required to fend off nearby Saradomin followers in the main God Wars Dungeon, but it can be omitted if you run directly northeast. Entering their area will drain your Prayer and also requires 70 Hitpoints or higher. Zamorak's spiritual mages should be only attacked with Protect from Magic activated after replenishing your drained Prayer or damaged stats from the entry via Prayer potions or a Super restore. Don't waste your potion, so use it after you're totally inside!
  19. Lunar Diplomacy is required for Suqahs.
  20. A light source is required when entering dark caves such as Lumbridge Swamp Caves. It's strongly recommended to bring a Bullseye lantern since other light sources could either damage you or blow out. A Slayer helmet (i) or Spiny helmet is required for slaying Wall beasts.

Slaying Mithril Dragons

After paying 80 Slayer reward points, Mithril dragons (level 304), which require Barbarian Training to access them, can be assigned by Duradel and Nieve. They only assign four to nine dragons to be slain, but always come prepared especially for the long haul. Mithril dragons drop Rune items and Blood runes commonly, but their most valuable and highly sought drops are the elusive Draconic visage and the fabled Dragon full helm. Although still rare, the latter can also be obtained by burning pyre ships with the Chewed bones that they also drop.

Strategy and Recommendations

Although Melee is probably the least efficient way of killing them especially with an Abyssal whip and sub-90 Melee stats, it can be remedied by equipping a Zamorakian hasta, which is the best stab weapon, with either Verac's or Karil's armor. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword. Using slash weapons such as an Abyssal whip isn’t recommended as the dragons already take long enough to kill.


Serpentine helm
Ardougne cloak 4
Amulet of torture
Ammo slot
Zamorakian hasta
Karil's leathertop
Dragonfire shield
Karil's leatherskirt
Barrows gloves
Primordial boots
Berserker ring (i)
Karil's

Players can choose to maximize Melee Defence with Verac's armor and a Dragonfire shield while using Protect from Magic. Alternatively, wear high magical-resistant armor such as Black d'hide or Karil's, and use Protect from Melee. In layman's terms, pray according to your armor's weakness, so activate Protect from Magic if wearing Verac's or Protect from Melee if wearing Karil's. Depending on your protection Prayer[1], their max hit is either 28 with Melee or 18 with Magic or Ranged, so it's strongly advised to stay above 40 HP for safety.

Skills:

  • 85+ Attack icon
  • 85+ Strength icon
  • 85+ Defence icon
  • 85+ Hitpoints icon
  • 70+ Prayer icon (Piety)


Verac's helm
Ardougne cloak 4
Amulet of torture
Ammo slot
Zamorakian hasta
Verac's brassard
Dragonfire shield
Verac's plateskirt
Barrows gloves
Primordial boots
Berserker ring (i)
Verac's

Equipment:


Games necklace Teleport to house Super combat potion(4) Super combat potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Extended antifire(4) Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark


Inventory:

Notes:

  1. Piety should also be used in conjunction with your chosen protection Prayer.
  2. A one-click teleport like a Teleport to House should be brought in case of emergency!
  3. A Super set can also be used without the Super defence potion.
  4. Saradomin brews and Super restores can also be used, but try to keep the ratio 3:1 where it's 3 brews to 1 restore.

When using Magic or Ranged, players can decide to use either Protect from Missiles if attacking from a distance or Protect from Melee if attacking up close. For Magic, it is recommended to maximize your Magic attack bonus, and use the Trident of the seas or swamp because it hits hard and fast while also being semi cost-effective. Other spells can be far expensive, but using the Trident instead and having some luck can offset your expenses. It works well against all metal dragons and even lava dragons since it can deliver hard and swift hits especially at high levels, and that would be the most logical way. Since Ahrim's gear is prone to Ranged, activate Protect from Missiles, and have Mystic Might activated to increase your Magic. Maintain distance and stay above 40 HP because Mithril dragons can hit 28's via Melee.


Ahrim's hood
God capes
Occult necklace
Ammo slot
Trident of the swamp
Ahrim's robetop
Dragonfire shield
Ahrim's robeskirt
Tormented bracelet
Eternal boots
Seers ring (i)
Magic Gear

Skills:

Equipment:


Games necklace Teleport to house Imbued heart Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Extended antifire(4) Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark


Inventory:

Notes:

  1. A one-click teleport like a Teleport to House should be brought in case of emergency!
  2. Saradomin brews and Super restores can also be used, but try to keep the ratio 3:1 where it's 3 brews to 1 restore.

Ranged can be feasible and moderate, but Diamond bolts (e) can be costly. It's recommended to maximize Ranged attack bonus and Magic defense bonus. Ruby bolts (e) and Diamond bolts (e) are very useful but consume money. Although it lengthens the kill a bit, Broad bolts can be used instead due to their reasonable cost. Ruby bolts (e) are good for using their special to halve the dragon's HP, but they're no good on a weakened dragon, so they can be paired with your main bolts. Again, when using Magic or Ranged, players can decide to use either Protect from Missiles if attacking from a distance or Protect from Melee if attacking up close. Depending on where you stand, use the correct choice of Prayer[1] Since Ranged armor defends well against Magic, Protect from Magic is ruled out. Also, standing close to the dragon will prompt it to use Melee more than its other styles, so doing that can be more advantageous that keeping distance. Still keep your health at 40 or above though just in case!


Armadyl helmet
Ava's accumulator
Necklace of anguish
Diamond bolts 5
Dragon hunter crossbow
Armadyl chestplate
Dragonfire shield
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Range Gear

Skills:

Equipment:


Games necklace Teleport to house Ranging potion(4) Ranging potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Extended antifire(4) Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark
Shark Shark Shark Shark


Inventory:

Notes:

  1. Eagle Eye should also be used with your protection prayer.
  2. A one-click teleport like a Teleport to House should be brought in case of emergency!
  3. Saradomin brews and Super restores can also be used, but try to keep the ratio 3:1 where it's 3 brews to 1 restore.

Slaying Bronze/Iron/Steel Dragons

Although Melee is an efficient way of killing them especially with a Zamorakian hasta, which is the best Stab weapon, use Proselyte armor for Prayer or high-tier armor, such as Bandos or Barrows equipment, for Defence. The Zamorakian hasta is the best choice followed by the Abyssal dagger and Leaf-bladed sword, and lastly followed by Dragon longsword set on stab. Using Slash weapons such as an Abyssal whip is not recommended as the dragons would take longer to kill.

Players can choose to either go gung-ho with Prayer or pray occasionally with said armor choices. Also, Piety can be used in conjunction with Protect from Melee. The dragons' max hits are 12, 20, and 22 for Bronze, Iron and Steel Dragons respectively, so it's wise to stay well above their maxes for good cushioning.


Proselyte sallet
Ardougne cloak 4
Amulet of fury
Ammo slot
Zamorakian hasta
Proselyte hauberk
Dragonfire shield
Proselyte cuisse
Barrows gloves
Bandos boots
Ring of the gods (i)
Heavy-Prayer Setup

Skills:

  • 70+ Attack icon
  • 70+ Strength icon
  • 70+ Defence icon
  • 70+ Hitpoints icon
  • 70+ Prayer icon (Piety)


Verac's helm
Ardougne cloak 4
Amulet of fury
Ammo slot
Zamorakian hasta
Verac's brassard
Dragonfire shield
Verac's plateskirt
Barrows gloves
Primordial boots
Treasonous ring (i)
Mid-Prayer/High-Defense Setup

Equipment:

Inventory:


Dragon dagger(p) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Antifire potion(4) Antifire potion(4) Antifire potion(4)
Antifire potion(4) Antifire potion(4) Antifire potion(4) Holy wrench
Super combat potion(4) Super combat potion(4) Monkfish Monkfish
Dragon axe Coins 100 Nature rune Fire rune


Notes:

  1. A Dragonfire or Anti-Dragon Shield is always needed when facing dragons of any sort!
  2. Wear a Slayer helmet or Black mask if on a Slayer task.
  3. A Dragon dagger (p++) is only used to deliver Special attacks that can poison your foe.
  4. If using little-to-no Prayer, then 6-7 Prayer potions will do just fine. Otherwise, max your Prayer.
  5. Coupling Antifires with said shield neutralizes all Dragonfire damage.
  6. Super defence can be omitted from the Super set.
  7. A Woodcutting axe is required to cut through vine blockage.
  8. It costs 30 coins to charter a ship and 875 coins to enter Brimhaven Dungeon.
  9. The Holy wrench helps conserve Prayer potion usage and can be gotten from doing Rum Deal.
  10. Some drops are good for Alching on the spot instead of banking.

Although Melee is an efficient way of killing them especially with a Zamorakian hasta, which is the best Stab weapon, use Proselyte armor for Prayer or high-tier armor, such as Bandos or Barrows equipment, for Defence. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword and lastly followed by Dragon longsword set on stab. Using Slash weapons such as an Abyssal whip is not recommended as the dragons would take longer to kill.

Players can choose to either go gung-ho with Prayer or pray occasionally with said armor choices. Also, Piety can be used in conjunction with Protect from Melee. The dragons' max hits are 12, 20, and 22 for Bronze, Iron and Steel Dragons respectively, so it's wise to stay well above their maxes for good cushioning.

Skills:

  • 70+ Attack icon
  • 70+ Strength icon
  • 70+ Defence icon
  • 70+ Hitpoints icon
  • 70+ Prayer icon (Piety)


Serpentine helm
Fire cape
Amulet of torture
Ammo slot
Zamorakian hasta
Bandos chestplate
Dragonfire shield
Bandos tassets
Barrows gloves
Primordial boots
Berserker ring (i)
Melee Setup

Equipment:


Dragon dagger(p) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Prayer potion(4) Prayer potion(4) Prayer potion(4) Prayer potion(4)
Antifire potion(4) Antifire potion(4) Antifire potion(4) Antifire potion(4)
Super attack(4) Super attack(4) Super strength(4) Super strength(4)
Monkfish Monkfish Monkfish Monkfish
Monkfish Monkfish Monkfish Teleport to house
Dragon axe Coins 100 Nature rune Fire rune


Inventory:

Notes:

  1. A Dragonfire or Anti-Dragon Shield is always needed when facing dragons of any sort!
  2. Wear a Slayer helmet or Black mask if on a Slayer task.
  3. A Dragon dagger (p++) is only used to deliver Special attacks that can poison your foe.
  4. If using little-to-no Prayer, then 6-7 Prayer potions will do just fine. Otherwise, max your Prayer.
  5. Coupling Antifires with said shield neutralizes all Dragonfire damage.
  6. Super defence can be omitted from the Super set.
  7. A Woodcutting axe is required to cut through vine blockage.
  8. It costs 30 coins to charter a ship and 875 coins to enter Brimhaven Dungeon.
  9. The Holy wrench helps conserve Prayer potion usage and can be gotten from doing Rum Deal.
  10. Some drops are good for Alching on the spot instead of banking.

Depending on the spell used, Magic can be a make or break. The most cost-efficient ways for killing these metal dragons involve using a Trident of the seas or casting Fire Bolt with Chaos gauntlets. The best way to obliterate them is by using the Trident since it hits hard and fast while also being semi cost-effective. It works well against all metal dragons including Mithril dragons and even lava dragons since it can deliver swift, hard hits especially at high levels. Always keep a distance of several spaces away from the dragon to avoid its devastating Melee attack! All the caster has to do is make sure his or her Antifire is up to par, and bomb away on them at a distance.

As a great alternative to the listed gear choices, Mage Void Knight equipment is also fair game especially since the full set boosts the player's accuracy. Thus, it will make the player's spells hit more frequently.


Ancestral hat
God capes
Occult necklace
Ammo slot
Trident of the swamp
Ancestral robe top
Anti-dragon shield
Ancestral robe bottom
Tormented bracelet
Eternal boots
Seers ring (i)
Superior Magic Gear

Skills:


Mystic hat (blue)
God capes
Amulet of glory
Ammo slot
Smoke battlestaff
Mystic robe top (blue)
Anti-dragon shield
Mystic robe bottom (blue)
Chaos gauntlets
Mystic boots (blue)
Ring of wealth
Inexpensive Magic Setup

Equipment:

Inventory:


Prayer potion(4) Antifire potion(4) Antifire potion(4) Antifire potion(4)
Antifire potion(4) Antifire potion(4) Antifire potion(4) Antifire potion(4)
Antifire potion(4)