Slayer

Combat is best trained through Slayer. It would be best to familiarize yourself with some Combat concepts before beginning Slayer. As a fledgling slayer, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly suggested for optimal results. Getting Slayer assignments from higher Slayer masters based on your level allows for more experience to be gained. Thus, players starting out should seek the highest-levelled Slayer master accessible to them, and use the highest one every tenth task for best results. Also, it would be a good idea to skip tasks that are too far, dangerous (i.e. Wilderness), or consume too much food.

Slayer Master Location Requirement(s) Teleportation Details
Turael Burthorpe Any level Burthorpe Games Room teleport, Games necklace, or Combat bracelet It's wise to skip him since he doesn't give points. His tasks aren't proficient either. You should only use him if your Combat level isn't sufficient for the other Slayer masters or to override a difficult task that he doesn't assign at the expense of gaining points in which your accumulated task streak will reset. Thus, it'll harm your streak and require four additional tasks in a row from Mazchna or a better master to re-amass.
Mazchna Canifis Priest in Peril and 20 Multicombat.png Ectophial or Kharyll Teleport Skip him unless you have said teleports or are doing your first four Slayer tasks.
Vannaka Edgeville Dungeon 40 Multicombat.png Amulet of glory, Paddewwa Teleport, or Ancient Magicks' Home Teleport The Slayer skill should start with him! He usually assigns 60 to 120 kills per task. Try using him until you're 80 Combat or can utilize level-60 equipment (e.g. Dragon items) for best results.
Chaeldar Zanaris Lost City and 70 Multicombat.png Fairy Rings 80 Combat is recommended since she assigns tough tasks at 110 to 170 kills per task. She's good for intermediate slayers though.
Nieve Tree Gnome Stronghold 85 Multicombat.png Spirit Tree or Gnome Glider Let advanced Slayer commence! She usually assigns 120 to 185 kills per task. Level 70 in all Melee stats plus is strongly recommended.
Duradel Shilo Village

Shilo Village
100 Multicombat.png
50 Slayer icon.png

Karamja Gloves 3 He's the best master in the game. He usually assigns 130 to 200 kills per assignment.

Quest Reason Yes/No
Dwarf Cannon For those who can afford it, the ability to buy and use a Dwarf multicannon is essential as it can greatly speed up tasks especially on Dagannoths, Kalphite Soldiers, Black demons, Bloodvelds, Hellhounds, Aberrant spectres, and Suqahs. Yes check.png
Priest in Peril Mazchna and the Slayer Tower become accessible after doing said quest. Yes check.png
Ghosts Ahoy The Ectophial makes reaching Canifis, Mazchna, and Slayer Tower easier. Yes check.png
Rum Deal Fever spiders become available once said quest is completed. Also, the Holy wrench helps save on Prayer potion consumption. Yes check.png
The Grand Tree Nieve could be reached a lot easier via the Spirit tree, Gnome gliders, and the Agility shortcut from Barbarian Outpost with the latter requiring 37 Agility. Yes check.png
Horror from the Deep Doing said quest provides access to the Dagannoths in the Lighthouse, which are weaker than the much stronger Waterbirth Dagannoths and yield excellent XP rates when using a cannon. Yes check.png
Lunar Diplomacy Said quest unlocks Suqahs as a task in which a cannon fares well against them. Also, it gives access to Lunar Magicks. Yes check.png
Shilo Village With the aforementioned quest, Duradel becomes available, and adding Karamja gloves 3 makes him easily reachable. Yes check.png
Fairytale II - Cure a Queen Reaching the point where the Fairy rings become accessible will suffice. The quest doesn't have to be completed. Yes check.png
Barbarian Training Barbarian Training opens up the Ancient Cavern where Mithril dragons and Waterfiends can be fought, but avoid Waterfiends as a task. Tai Bwo Wannai Trio is required in order to complete your barbaric training and be able to make and wield spears and hastae. Yes check.png
Tai Bwo Wannai Trio
Shades of Mort'ton Shades of Mort'ton introduces shades as a possible task. Additionally, the Shades of Mort'ton minigame teleport yields an alternate route into Morytania especially if Nature Spirit, which allows access to Mort Myre Swamp, and In Search of the Myreque, which unlocks the Myreque shortcut for easier travel to and from Canifis. Furthermore, Burgh de Rott becomes available after In Aid of the Myreque where a bank can be found as well as vampires to the west, which could be slain. Yes check.png
Nature Spirit
In Search/In Aid of the Myreque
Ernest the Chicken Unless you want Ava's device from Animal Magnetism, avoid this quest because Mazchna and Vannaka could assign Killerwatts. Otherwise, do it after you've moved on from Vannaka, or you might get one of the worst tasks ever. X mark.png
Cabin Fever Although Cave horrors could drop Black masks and are decent, Jungle horrors aren't. X mark.png
Regicide At lower levels, elves could be a real pain, and you have to travel far to reach them, so it's advised to steer away from this quest. X mark.png
The Lair of Tarn Razorlor and Haunted Mine Haunted Mine can be completed to make Salve amulets, which work well against the undead. Doing Tarn's Lair, however, brings about Terror dogs, which is a subpar task that should be cancelled or skipped. X mark.png

Doing the task at hand:

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Melee 1 (Optimal) Melee 2 Melee 3 Melee 4 (Anti-mage) Prayer Magic 1 (Optimal) Magic 2 Magic 3 Ranged 1 (Optimal) Ranged 2 Ranged 3




















Slayer helmet.png
Fire cape.png
Amulet of torture.png
Ammo slot.png
Abyssal tentacle.png
Bandos chestplate.png
Dragonfire shield.png
Bandos tassets.png
Barrows gloves.png
Primordial boots.png
Berserker ring (i).png
Bandos
Slayer helmet.png
Fire cape.png
Amulet of fury.png
Ammo slot.png
Dragon scimitar.png
Fighter torso.png
Dragon defender.png
Dragon platelegs.png
Barrows gloves.png
Dragon boots.png
Slayer ring.png
Torso/Dragon
Black mask.png
Obsidian cape.png
Amulet of glory.png
Ammo slot.png
Rune scimitar.png
Rune platebody.png
Rune defender.png
Rune platelegs.png
Dragonstone bracelet.png
Rune boots.png
Ring of wealth.png
Rune
Slayer helmet.png
Fire cape.png
Amulet of fury.png
Ammo slot.png
Abyssal whip.png
Black d'hide body.png
Dragon defender.png
Black d'hide chaps.png
Barrows gloves.png
Dragon boots.png
Ring of wealth.png
Anti-mage
Slayer helmet.png
Prayer cape (t).png
Amulet of fury.png
Ammo slot.png
Abyssal whip.png
Proselyte hauberk.png
Dragon defender.png
Proselyte tasset.png
Barrows gloves.png
Bandos boots.png
Ring of wealth.png
Proselyte
Slayer helmet.png
Zamorak cape.png
Occult necklace.png
Ammo slot.png
Trident of the swamp.png
Ahrim's robetop.png
Arcane spirit shield.png
Ahrim's robeskirt.png
Barrows gloves.png
Eternal boots.png
Seers ring (i).png
Ahrim's
Slayer helmet.png
Ava's accumulator.png
Necklace of anguish.png
Ammo slot.png
Toxic blowpipe.png
Armadyl chestplate.png
Shield slot.png
Armadyl chainskirt.png
Barrows gloves.png
Pegasian boots.png
Archers ring (i).png
Armadyl
Slayer helmet.png
Ava's accumulator.png
Amulet of fury.png
Broad bolts 5.png
Armadyl crossbow.png
Karil's leathertop.png
Odium ward.png
Karil's leatherskirt.png
Barrows gloves.png
Ranger boots.png
Slayer ring.png
Karil's
Archer helm.png
Ava's accumulator.png
Amulet of glory.png
Mithril bolts 5.png
Rune crossbow.png
Black d'hide body.png
Book of law.png
Black d'hide chaps.png
Black d'hide vamb.png
Snakeskin boots.png
Ring of wealth.png
D'hides




















Rune full helm detail.png
Dragon scimitar detail.png
Again, tier-40 gear like Rune equipment, Dragonhide, Mystic or better is strongly recommended for optimal results. Thus, the suggested equipment and gear assumes that you can use tier-40 or above. If not, then train all your Combat stats to level 40 via conventional methods.
Dwarf multicannon.gif

Green represents double shots. Red means no fire. For 1x1 monsters, players should lure them onto the green area.


Although a Dwarf Multicannon is disallowed in a myriad of spots, it can be used in the Stronghold Slayer Cave [1] except at the watery areas inhabited by Gargoyles, Nechryaels, Abyssal demons, and Waterfiends. A cannon pays huge dividends and provides a barrage of XP at Dagannoths, Kalphite Soldiers, Black demons, Bloodvelds, Hellhounds, Aberrant spectres, and Suqahs if positioned correctly. Generally, tasks average around 15,000 to 20,000 XP hourly, but a cannon accelerates it to upwards of 30,000 to 60,000 XP an hour.

Dragon dagger(p) detail.png
All main-hand Melee weapons should be accompanied with a good Special attack weapon like a Dragon dagger (p++) or a Saradomin Godsword.
Abyssal whip detail.png
In most cases, the Abyssal whip is the best all-around choice especially for delivering slash attacks, but be sure to use a Zamorakian hasta or spear instead to exploit foes who are prone to crush and stab styles such as Waterfiends and all dragons respectively.
Emerald bolts (e) detail.png
If using Ranged, then no additional weapon is needed, but enchanted bolts, such as Emerald bolts (e), possess special effects and can be used in lieu of a special attack weapon coupled with your regular ammo.
Dragonfire shield detail.png
Warning: Also, never fight dragons when wielding two-handed weapons since they replace the shield slot, thus leaving you highly susceptible to their deadly dragon-fire damage, and always wield an Anti-Dragon Shield or Dragonfire Shield when facing them.
Cave horror icon.png
Bloodveld icon.png
Certain creatures, such as Bloodvelds, Pyrefiends, and Killerwatts, use magical-melee attacks, so it's best to wear Ranged armour like dragonhides instead of conventional Melee gear. You can still wield Melee weaponry though.
Leaf-bladed battleaxe detail.png
Additionally, certain creatures can only be slain with certain items, so Slayer equipment should be prioritized over any piece of equipment.
  1. An axe and 72 Agility are needed for easy navigation through Stronghold Slayer Cave.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 The Slayer helmet, which requires 55 Crafting, costs 400 Slayer reward points and should always be worn when slaying especially since it gives bonuses and incorporates all facial protection. The imbued version costs 1,250,000 Nightmare Zone points.
  3. The Serpentine helm is currently considered the best helm in the game, but it's slightly outclassed by Verac's helm.
  4. As far as Barrows head gear goes, Verac's helm is the best followed by Torag's or Guthan's helm at second, and Dharok's helm comes in last.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 All Barrows equipment degrades, but it offers the best Defence stats in the whole game surpassing all other armour.
  6. 6.0 6.1 The Bandos chestplate is tied with the Fighter's torso for the top Strength bonus, but the former is one-up on Prayer and offers far better Defence bonuses than the latter.
  7. Despite Verac's brassard having slightly lower Defence than the Bandos chestplate, it still offers decent Defence, which is better than the Dragon chainbody, and it also has more Prayer bonus, but it degrades like all Barrows equipment.
  8. Bandos tassets offers the best Strength bonus and doesn't degrade.
  9. 9.0 9.1 Verac's plateskirt yields the best Defence and moderate Prayer bonus as the best leg wear in the game.
  10. Torag's or Dharok's platelegs are the second best leggings in the game only succeeded by Verac's plateskirt since Verac's plateskirt has Prayer.
  11. 11.0 11.1 The Dragonfire Shield has greater Strength and Defence bonuses, but the Dragon defender has better Attack bonuses. Aside from defensive purposes, the DFS, or the weaker Anti-Dragon Shield, needs to be equipped when slaying dragons, and adding Antifires nullifies all damage from dragonbreath.
  12. 12.0 12.1 The Abyssal whip is a superior slashing weapon and almost always is the best choice overall.
  13. 13.0 13.1 Considered the best one-handed weapon for training Strength, the Abyssal dagger is surpassed by the Zamorakian hasta as a stab weapon due to higher accuracy, a Prayer bonus and defensive stats, but the hasta can only give shared or Defence XP.
  14. 14.0 14.1 14.2 14.3 The Zamorakian hasta is the most ideal and flexible single-hand weapon for crushing Gargoyles and Waterfiends and stabbing dragons especially since it can be wielded alongside a shield unlike the Zamorakian spear requiring two hands despite possessing the same stats.
  15. 15.0 15.1 Although inferior to the whip, a Dragon scimitar could still suffice and is considered one of the best weapons for training Strength.
  16. 16.0 16.1 Although the Saradomin sword has the same slash bonus as a whip, it can't be used in conjunction with a shield.
  17. 17.0 17.1 Although the Leaf-bladed sword is one of three melee weapons needed to damage Turoths and Kurasks, the others being the Leaf-bladed battleaxe and Leaf-bladed spear, and has good stab bonus, it could precede the Dragon scimitar, but the scimitar is more accurate and stronger.
  18. 18.0 18.1 The Brine sabre has slightly better stats than the Rune scimitar if you can afford it or get lucky from killing Brine rats, which requires Olaf's Quest.
  19. 19.0 19.1 Verac's helm is one of the best helmets in the game, but in terms of Prayer bonus, it's one-upped by the Proselyte sallet.
  20. 20.0 20.1 20.2 20.3 Wearing an Amulet of the damned bolsters the Verac's set Prayer bonus to surpass Proselyte armour.
  21. Use Chaos gauntlets if casting Bolt spells.
  22. The Trident is the best magical weapon around especially against metal dragons, but don't forget the Anti-Dragon Shield!
  23. The Staff of the dead is great for delivering high hits and saving runes, but it relies on spells whereas the Trident has it's own rechargeable built-in spell.
  24. Similar to the Trident, Iban's upgraded staff has its own spell, Iban Blast, which can deal devastating damage under the right conditions.
  25. The Slayer's staff is able to auto-cast Magic Dart, Crumble Undead, and Wave spells.
  26. An elemental staff, with the best being the Smoke staff, helps cover the priciest rune type depending on your most efficient spell by offering infinite runes of the corresponding element.
  27. 27.0 27.1 27.2 27.3 For the Armadyl or Rune crossbow, use Broad bolts, Adamant bolts or Mithril bolts as ammo.
  28. 28.0 28.1 If using a Magic shortbow, it's recommended to use ammo no greater than Mithril.

Note: To avoid being assigned monsters that are tougher than the suggested Combat level, it would be in the player's best interest to arrive 10 Combat levels higher than required before advancing toward a new Slayer master.

Level(s) Subject(s) Details Slayer Assignments/Tasks
1-9 Slayer icon.png Turael or Natural History Quiz Complete the quiz in Varrock Museum for 1,000 Slayer XP. Skip Turael if you can! Banshees Bats Bears Birds Cave bugs Cave crawlers Cave slime Cows
Crawling Hands Desert lizards Dogs Dwarves Ghosts Goblins Icefiends Kalphites
Minotaurs Monkeys Rats Scorpions Skeletons Spiders Werewolves Wolves
Zombies Kills/Task: 15 - 50
9 Slayer icon.png
20-40 Combat icon.png
Mazchna Avoid Turael if you can! Do Priest In Peril, and head over to Mazchna if you're 20 Combat minimum. [1] Banshees Basilisks Bats Bears Bronze dragons Catablepons Cave bugs Cave crawlers
Cave slime Cockatrices Crawling Hands Dagannoths Desert lizards Dogs Earth warriors Elves
Flesh crawlers Ghosts Ghouls Hellhounds Hill giants Hobgoblins Ice giants Ice warriors
Infernal mages Jellies Kalphites Killerwatts Lesser demons Mogres Monkeys Moss giants
Ogres Otherworldly beings Pyrefiends Rock slugs Shades Shadow warriors Skeletons Trolls
Vampires Wall beasts Werewolves Wolves Zombies Kills/Task: 40 - 85
9-50 Slayer icon.png
40-70/80/85 Combat icon.png
Vannaka Vannaka is a good Slayer master to start with at 40 Combat or higher! It's strongly recommended to keep accepting his tasks until you achieve 80 Combat or can utilize level-60 equipment (e.g. Dragon items) for best results. Aberrant spectres Ankous Banshees Basilisks Bloodvelds Blue dragons Brine rats Bronze dragons
Cave crawlers Cockatrices Crawling Hands Crocodiles Cyclopes Dagannoths Desert lizards Dust devils
Earth warriors Elves Fever spiders Fire giants Ghouls Goblins Green dragons Harpie bug swarms
Hellhounds Hill giants Hobglobins Ice giants Ice warriors Infernal mages Iron dragons Jellies
Jungle horrors Kalphites Killerwatts Lesser demons Mogres Molanisks Moss giants Ogres
Otherworldly beings Pyrefiends Rockslugs Sea snakes Shades Shadow warriors Terror dogs Trolls
Turoths Vampires Wall beasts Werewolves Kills/Task: 60 - 120
9-50 Slayer icon.png
70/80-85 Combat icon.png
Chaeldar Lost City is required to reach Chaeldar in Zanaris. Her tasks can be a major pain if you arrive at 70 Combat, so come to her with 80 Combat. Aberrant spectres Abyssal demons Ankous Aviansies Banshees Basilisks Black demons Bloodvelds
Blue dragons Brine rats Bronze dragons Cave bugs Cave crawlers Cave horrors Cave slime Cockatrices
Crawling Hands Dagannoths Desert lizards Dust devils Elves Fever spiders Fire giants Gargoyles
Greater demons Green dragons Harpie bug swarms Hellhounds Infernal mages Iron dragons Jellies Jungle horrors
Kalphites Kurasks Lesser demons Mogres Molanisks Mutated zygomites Nechryaels Ogres
Pyrefiends Rockslugs Shadow warriors Skeletal wyverns Spiritual rangers Steel dragons Trolls Turoths
Vampires Wall beasts Werewolves Kills/Task: 110 - 170
9-50 Slayer icon.png
85-100 Combat icon.png
Nieve Nieve is located by the tree patch and southern bank in Gnome Stronghold. Level 70 in all Melee stats plus is strongly recommended. [2] Aberrant spectres Abyssal demons Ankous Aviansies Banshees Basilisks Black demons Black dragons
Bloodvelds Blue dragons Cave horrors Cave krakens Dagannoths Dust devils Elves Fire giants
Gargoyles Goraks Greater demons Hellhounds Iron dragons Kalphites Kurasks Mithril dragons
Nechryaels Red dragons Scabarites Skeletal wyverns Spiritual mages Spiritual warriors Steel dragons Suqahs
Terror dogs Trolls Turoths Waterfiends Kills/Task: 120 - 185
50+ Slayer icon.png
100+ Combat icon.png
Duradel Shilo Village is required to meet Duradel. He's the best master, so only advanced slayers should see him. [3] Aberrant spectres Abyssal demons Ankous Aviansies Banshees Basilisks Black demons Black dragons
Bloodvelds Brine rats Bronze dragons Cave crawlers Cave horrors Cave krakens Cockatrices Dagannoths
Dark beasts Dust devils Elves Fever spiders Fire giants Gargoyles Goraks Greater demons
Harpie bug swarms Hellhounds Infernal mages Iron dragons Jellies Jungle horrors Kalphites Kurasks
Lesser demons Mithril dragons Mogres Molanisks Mutated zygomites Nechryaels Pyrefiends Rockslugs
Scabarites Skeletal wyverns Smoke devils Spiritual mages Spiritual rangers Spiritual warriors Steel dragons Suqahs
Trolls Turoths Wall beasts Waterfiends Kills/Task: 130 - 200
  1. Complete your first four tasks from Mazchna regardless, so you can gain points immediately afterwards.
  2. Nieve, who oversees Stronghold Slayer Cave where slaying should be done, is the second-highest master, so you should have intermediate Slayer down-packed. Now would be the time to start investing in hundreds of Prayer potions, Super sets minus Super defence or Super combat potions, and a couple hundred-thousand cannonballs for serious power-leveling. Full Bandos, Piety, and a Dwarf multicannon are must-haves! Prayer flashing could help conserve Prayer points, but at least 400 potions and 200,000 cannonballs should be ready for your disposal.
  3. If seeking 99 Slayer, expect to plow through about 200,000 cannonballs, 400 Prayer potions, and 400 Super attack plus Super strength (or 400 Super combat potions) in a period of around six or seven months.

Tip: Also, refer to the "Beginning Slayer" section for a brief rundown. Warning: Remember certain Slayer monsters require special items to defeat them or mitigate harm. Also, beware of entering certain areas without proper protection or equipment!

Symbol Meaning Details
Do Do the task! Aberrant spectres, Abyssal demons, Aviansies, Black demons, Black dragons, Bloodvelds, Blue dragons, Cave krakens, Dagannoths, Dark beasts, Dust devils, Fire giants, Gargoyles, Greater demons, Hellhounds, Iron dragons, Kalphites, Mithril dragons, Nechryaels, Skeletal wyverns, Smoke devils, Spiritual mages, Steel dragons, and Suqahs are all do-able tasks.
D/C It's cannon-able! Aberrant spectres, Ankous, Black demons, Black dragons, Bloodvelds, Blue dragons, Dagannoths, Dark beasts, Dust devils, Fire giants, Greater demons, Hellhounds, Kalphites, Smoke devils, and Suqahs can be done via cannon.
C Cannon with caution. Using a cannon could impose danger and bring huge drawbacks. Be wary of using it in dangerous and high-risk areas like the Wild, which can get you Skulled and killed.
N/C No cannon! Cannons aren't allowed in the Slayer Tower/Dungeon as well as other areas like boss rooms.
N/R It's not recommended! Certain far-off areas aren't feasible especially if there are closer options. The Wild should always be the last resort unless slaying Green dragons, but if you have sufficient levels, then do Brutal green dragons instead.
Skip Skip it! If not hustling for points, then tasks, such as Bronze dragons, Goraks, Scabarites, Terror dogs, and Waterfiends, should be skipped or blocked.
Do or don't! These unmarked tasks generally are done at earlier levels or for hustle points. Use your own discretion! Take note of your top tasks, and set a par line. If it's up to par, above par or superb, then do it. If it yields mediocre-to-abysmal XP or slow rates of XP like newbie tasks, then don't do it. Any subpar tasks should be dropped, skipped, and/or placed on your blocked tasks list.

Remember that cannon usage is prohibited in both the Slayer Tower and Fremennik Slayer Dungeon! It is permitted, however, in most areas in the SSC except at Gargoyles, Nechryaels, Abyssal demons, and Waterfiends. (GNAW!)

Although a cannon can be utilized in the Wilderness, it's better to refrain from doing so than to risk losing all your items. Warning: Always exercise extreme caution in the Wild especially if planning to use a cannon there, which is never recommended. It's also very unwise and dangerous to take a cannon to the God Wars Dungeon since all factions will pummel you despite that it can be used.

Monster Slayer Level Recommended Locations Suggested Items, Weapons, or Weakness Monster's Attack Style Alternatives Slayer master(s)
Aberrant Spectres Do[1] 60 Protect from magic overhead.png Nose peg.png Salve amulet (e).png or Protect from magic overhead.png Slayer helmet.png Protect from Magic.png Deviant spectres V, C, N, D
Abyssal demons Do 85 Stronghold Slayer Cave, Slayer Tower, Abyssal Area, Catacombs of Kourend Magic icon.png or Arclight.png Protect from Melee.png None C, N, D
Ankous D/C 1 Crumble Undead icon.png Salve amulet (e).png Magic icon.png Protect from Melee.png None V, C, N, D
Aviansies [2] [3] 1 Southwest inside God Wars Dungeon in Armadyl's section Ranged icon.png (70 Ranged icon.png and Mith grapple only for regular GWD) and God items Protect from Missiles.png Aviansies in the Wilderness God Wars Dungeon via the 60 Strength obstacle C, N, D
Banshees [4] 15 Slayer Tower Earmuffs.png Crumble Undead icon.png Salve amulet (e).png or Slayer helmet.png Crumble Undead icon.png Magical melee Twisted Banshees T, M, V, C, N, D
Basilisks [5] 40 Fremennik Slayer Dungeon Mirror shield.png Protect from Melee.png None M, V, C, N, D
Bats 1 Paterdomus, Morytania Ranged icon.png Protect from Melee.png Giant bats T, M
Bears 1 East Ardougne, South Varrock, Wilderness Magic icon.png or Ranged icon.png Protect from Melee.png Black bears, grizzly bears T, M
Birds 1 Various locations Any Protect from Melee.png Chickens, seagulls, terrorbirds, vultures, undead chickens T
Black demons D/C 1 Cannonball.png Protect from Melee Arclight.png or Magic icon.png Protect from Melee.png Demonic gorillas C, N, D
Black dragons 1 Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png or Ranged icon.png Melee, Dragonfire Baby black dragons, King Black Dragon, Brutal black dragon N, D
Bloodvelds D/C 50 Black d'hide body.png Black d'hide chaps.png Magical melee Mutated Bloodvelds V, C, N, D
Blue dragons 1 Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png or Ranged icon.png Melee, Dragonfire Baby blue dragons, Brutal blue dragon V, C, N
Brine rats [6] 47 Brine Rat Cavern Any Protect from Melee.png None V, C, D
Bronze dragons Skip 1 Stronghold Slayer Cave, Brimhaven Dungeon, Catacombs of Kourend Trident of the seas.png Anti-dragon shield.png Antifire potion(4).png or Fire Blast icon.png Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png Melee, Dragonfire and Ranged Dragonfire None M, V, C, D
Catablepons 1 Stronghold of Security (3rd level) White warhammer.png or Ranged icon.png Protect from Melee.png Protect from Magic.png None M
Cave bugs 7 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bullseye lantern (lit).png Protect from Melee.png None T, M, C
Cave crawlers 10 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Antipoison, Slash, Bone weaponry Melee, Poison None T, M, V, C, N, D
Cave horrors [7] 58 Mos Le'Harmless Caves Witchwood icon.png Bullseye lantern (lit).png Melee, Magical melee None C, N, D
Cave krakens Do 87 Stronghold Slayer Cave Trident of the seas.png or Magic Dart icon.png Protect from magic overhead.png (only against regular krakens) Protect from Magic.png Kraken boss (hits through Prayer) N, D
Cave slime 17 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bullseye lantern (lit).png Antipoison(4).png Melee, Poison None T, M, C
Cockatrices [5] 25 Fremennik Slayer Dungeon Mirror shield.png Protect from Melee.png None M, V, C, D
Cows 1 Lumbridge, South Falador White scimitar.png Protect from Melee.png Cow calves T
Crawling Hands 5 Slayer Tower Crumble Undead icon.png Salve amulet (e).png Protect from Melee.png None T, M, V, C
Crocodiles 1 Near Elid, Southern shore of Kharidian Desert White dagger.png Protect from Melee.png None V
Cyclopes 1 Warriors' Guild (top floor), God Wars Dungeon in Bandos' section Any Protect from Melee.png None V
Dagannoths D/C[8] 1 Protect from Melee Cannonball.png Protect from Missiles.png or Protect from Melee.png Dagannoth fledgling/spawn, Dagannoth Prime/Rex/Supreme M, V, C, N, D
Dark beasts [9] 90 Path to Temple of Light (Mourner Tunnels), Catacombs of Kourend Mourner gear and new key (for entry only if using Temple of Light), Slash Protect from Melee.png or Protect from Magic.png (only if beyond melee range) None D
Desert lizards [10] 22 Kharidian Desert Ice cooler.png Protect from Melee.png None T, M, V, C
Dogs 1 Ardougne, McGrubor's Wood, Black Arm Gang hideout in Brimhaven, Brimhaven Dungeon, Tarn's Lair White dagger.png Protect from Melee.png Guard dog, Wild dog, Jackal T, M
Dust devils Do[11] 65 Smoke Dungeon, Catacombs of Kourend Facemask.png or Slayer helmet.png Protect from Melee.png None V, C, N, D
Dwarves 1 Ice Mountain, Mining Guild, Keldagrim, Dwarven Mine, beneath White Wolf Mountain (Fishing Contest), South of Yanille White scimitar.png Protect from Melee.png Black Guards, Chaos dwarves, Dwarven gang members T
Earth warriors 1 Edgeville Dungeon Water Wave icon.png or White warhammer.png Protect from Melee.png Earth Warrior Champion M, V
Elves Skip 1 Lletya, Elf Camp White dagger.png Protect from Melee.png or Protect from Missiles.png Elf warriors M, V, C, N, D
Fever spiders [12] 42 Braindeath Island (brewery basement) Slayer gloves.png Protect from Melee.png None V, C, D
Fire giants D/C 1 Water Wave icon.png White dagger.png or Ranged icon.png Protect from Melee.png None V, C, N, D
Flesh crawlers 1 Stronghold of Security (2nd level) Magic icon.png or White scimitar.png Protect from Melee.png None M
Gargoyles Do 75 Slayer Tower, Stronghold Slayer Cave Rock hammer.png Protect from Melee.png None C, N, D
Ghosts 1 Varrock Sewers, Draynor Manor, Melzar's Maze, Stronghold of Security (4th level), Taverley Dungeon, West Ardougne Graveyard, Forgotten Cemetery Crumble Undead icon.png Salve amulet (e).png Magic icon.png Protect from Melee.png Tortured souls T, M
Ghouls 1 West of Canifis Magic icon.png Protect from Melee.png Ghoul Champion M, V
Goblins 1 Goblin Village, Port Sarim, Lumbridge, Goblin Cave, Stronghold of Security (1st level), South of the Fishing Guild, God Wars Dungeon (Bandos' minions), Observatory Dungeon, East of Barbarian Village Any Protect from Melee.png Goblin Champion, General Graardor and his bodyguards T, V
Goraks Skip 1 Fairy Ring DIR, God Wars Dungeon in Zamorak's section Melee.png Protect from Melee.png (hits through Prayer) None N, D
Greater demons D/C 1 Arclight.png or Magic icon.png Protect from Melee.png K'ril Tsutsaroth and company C, N, D
Green dragons 1 North of Goblin Village in the Wilderness, Southwest of Dark Knight's Fortress (level 12-14 Wilderness), North of the Graveyard of Shadows (level 24-26 Wilderness) Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png or Ranged icon.png Melee, Dragonfire Brutal green dragons, Baby green dragons V, C
Harpie bug swarms 33 Karamja Lit bug lantern.png Protect from Melee.png None V, C, D
Hellhounds D/C 1 Magic icon.png White scimitar.png or White dagger.png Protect from Melee.png None M, V, C, N, D
Hill giants 1 Edgeville Dungeon, Gnome Stronghold, North of Observatory, Taverley Dungeon, Tree Gnome Village, Wilderness White dagger.png Protect from Melee.png Giant Champion M, V
Hobgoblins 1 Crandor, Hobgoblin Peninsula near Crafting Guild, Edgeville Dungeon, God Wars Dungeon (Bandos' minions), North of Outpost, North of Rellekka, Gnome Village Dungeon, Hobgoblin Mine (between Wilderness God Wars Dungeon and Black Chinchompas) White scimitar.png Protect from Melee.png Hobgoblin Champion M, V
Icefiends 1 Ice Mountain, God Wars Dungeon in Zamorak's section Fire Wave icon.png Protect from Melee.png Protect from Magic.png Protect from Missiles.png None T
Ice giants 1 Asgarnian Ice Caves, Frozen Waste Plateau, White Wolf Mountain White warhammer.png Ranged icon.png or Fire Wave icon.png Protect from Melee.png None M, V
Ice warriors 1 White Wolf Mountain, Frozen Waste Plateau, Asgarnian Ice Caves White warhammer.png or Fire Wave icon.png Protect from Melee.png None M, V
Infernal Mages Skip 45 Slayer Tower Ranged icon.png or White scimitar.png Protect from Magic.png None M, V, C, D
Iron dragons 1 Stronghold Slayer Cave, Brimhaven Dungeon, Catacombs of Kourend Trident of the seas.png Anti-dragon shield.png Antifire potion(4).png or Fire Blast icon.png Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png Melee, Dragonfire and Ranged Dragonfire None V, C, N, D
Jellies 52 Fremennik Slayer Dungeon Black d'hide body.png Black d'hide chaps.png Magical melee Warped jellies M, V, C, D
Jungle horrors Skip[7] 1 Mos Le'Harmless Ranged icon.png or White warhammer.png Protect from Melee.png None V, C, D
Kalphites D/C 1 Stronghold Slayer Cave, Kalphite Lair Cannonball.png Antipoison(4).png (if killing soldiers and above) Protect from Melee.png Kalphite Queen, Kalphite worker, Kalphite Soldier, Kalphite Guardian T, M, V, C, N, D
Killerwatts Skip[13] 37 Killerwatt plane Insulated boots.png Magical melee, Ranged None M, V
Kurasks Do 70 Fremennik Slayer Dungeon Leaf-bladed battleaxe.png Leaf-bladed sword.png Leaf-bladed spear.png Magic Dart icon.png Broad bolts 5.png Broad arrow 5.png Protect from Melee.png None C, N, D
Lesser demons 1 Wizards' Tower, Karamja Dungeon, Crandor, Melzar's Maze, Demonic Ruins, Lava Maze Arclight.png or Magic icon.png Protect from Melee.png Lesser Demon Champion M, V, C, D
Mithril dragons Do[14] 1 Ancient Cavern Prayer (based on your weakness), Anti-dragon shield/Dragonfire shield, Antifires, and Zamorakian hasta/Trident of the seas/Broad bolts-Ruby bolts (e) combo/Diamond bolts (e) Melee, Magic, Ranged, Dragonfire, and Long-ranged Dragonfire None N, D
Minotaurs 1 Stronghold of Security (1st level) Ranged icon.png Protect from Melee.png None T
Mogres [15] 32 Mudskipper Point Fishing explosive.png Protect from Melee.png None M, V, C, D
Molanisks 39 Dorgesh-Kaan South Dungeon Slayer bell.png Bullseye lantern (lit).png Protect from Melee.png None V, C
Monkeys 1 Karamja, Mos Le'Harmless, Ardougne Zoo Ranged icon.png Protect from Melee.png Monkey Guard, Monkey Archer, Zombie monkey and more (like Padulah) T, M
Moss giants 1 Brimhaven Dungeon, Crandor, West of Fishing Guild, Moss Giant Island, Wilderness, Varrock Sewers, Pirates' Cove Fire Wave icon.png or White dagger.png Protect from Melee.png None M, V
Mutated zygomites Skip[16] 57 Zanaris Fungicide spray.png Fungicide.png Magical melee, Magical ranged None C, D
Nechryaels Do 80 Stronghold Slayer Cave, Slayer Tower Arclight.png or Holy water.png Protect from Melee.png Greater Nechryaels C, N, D
Ogres 1 Gu'Tanoth, West of Yanille, South of Castle Wars, South of Gu'Tanoth, Toban's Island, Chaos Druid Tower Dungeon, Clock Tower basement, Witchaven Dungeon, Underground Pass, Combat Training Camp, God Wars Dungeon in Bandos' section Ranged icon.png or White dagger.png Protect from Melee.png None M, V, C
Otherworldly Beings 1 Zanaris Magic icon.png Protect from Melee.png None M, V
Pyrefiends 30 Fremennik Slayer Dungeon, Smoke Dungeon, God Wars Dungeon in Zamorak's section Black d'hide body.png Black d'hide chaps.png or Magic icon.png Magical melee M, V, C, D
Rats 1 Various locations Any Protect from Melee.png Giant rats T
Red dragons 1 Brimhaven Dungeon Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png or Ranged icon.png Melee, Dragonfire Baby red dragons, Brutal red dragons N
Rockslugs [17] 20 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bag of salt.png Protect from Melee.png None M, V, C, D
Scabarites Skip 1 Sophanem Dungeon Keris.png White scimitar.png Protect from Melee.png Protect from Magic.png Protect from Missiles.png Locust riders, Scarab mages, Scarab swarms N, D
Scorpions 1 Al-Kharid Mine, Dwarven Mine, Ardougne Zoo, Scorpion Pit, Stronghold of Security (3rd level), Varrock Sewers, Wilderness, above Karamja Volcano White warhammer.png or Ranged icon.png Protect from Melee.png White dagger.png King Scorpion, Poison Scorpion, Pit Scorpion (Legends' Guild) T
Sea snakes 1 Miscellania and Etceteria Dungeon Antipoison(4).png Melee, Poison (and Ranged for Giant Sea Snake) Sea Snake Hatchlings, Sea Snake Youngs, Giant Sea Snake V
Shades 1 Mort'ton, Shade Catacombs, Temple Trekking Salve amulet (e).png Gadderhammer.png Crumble Undead icon.png Ranged icon.png Protect from Melee.png Loar, Phrin, Riyl, Asyn and Fiyr shades M, V
Shadow warriors 1 Legends' Guild Basement White warhammer.png Protect from Melee.png None M, V, C
Skeletal Wyverns Do 72 Asgarnian Ice Dungeon Elemental shield.png Mind shield.png or Dragonfire shield.png Melee, Ranged, Icy breath None C, N, D
Skeletons 1 Edgeville Dungeon, Draynor Sewers, Karamja Volcano, Ogre Enclave, Stronghold of Security (4th level), Taverley Dungeon, Varrock Sewers, Waterfall Dungeon, Wilderness, Melzar's Maze, Wilderness Volcano, Ape Atoll Dungeon Crumble Undead icon.png Salve amulet (e).png Protect from Melee.png Skeleton Champion T, M
Smoke devils D/C[11] 93 Stronghold Slayer Cave Protect from missiles overhead.png Slayer helmet.png or Protect from missiles overhead.png Facemask.png Magical ranged Thermonuclear smoke devil D
Spiders 1 Stronghold of Security (3rd level), Melzar's Maze, Lumbridge Castle Basement, behind Lumbridge Castle, Ape Atoll, Ogre Enclave, Wilderness, Karamja, Underground Pass White warhammer.png Protect from Melee.png Giant Spiders, Shadow spiders, Jungle spiders, Deadly red spiders, Poison spiders, Blessed spiders, Kalrag T
Spiritual Mages [2] [18] 83 God Wars Dungeon Slash (Protect from Magic with Proselyte armour and a whip or scimitar), or Ranged Protect from Magic.png Spiritual mages in Zamorak's section N, D
Spiritual Rangers Skip 63 God Wars Dungeon Melee.png Protect from Missiles.png None C, D
Spiritual Warriors Skip 68 God Wars Dungeon Magic icon.png Protect from Melee.png None N, D
Steel dragons Do 1 Stronghold Slayer Cave, Brimhaven Dungeon, Catacombs of Kourend Trident of the seas.png Anti-dragon shield.png Antifire potion(4).png or Fire Blast icon.png Anti-dragon shield.png Antifire potion(4).png or Dragonfire shield.png Antifire potion(4).png Melee, Dragonfire and Ranged Dragonfire None C, N, D
Suqahs D/C[19] 1 Lunar Isle Seal of passage.png Cannonball.png Protect from Melee.png and/or Protect from Magic.png None N, D
Terror Dogs Skip 40 Tarn's Lair Magic icon.png Protect from Melee.png None V, N
Trolls 1 Trollheim, tunnel outside of Keldagrim, [[Death Plateau (location)|]] (Mountain trolls), icy islands north of Neitiznot and Jatizso, ice path north of Trollheim (Ice trolls) Any Protect from Melee.png or Protect from Missiles.png Mountain trolls, Ice troll grunts, Runts, Ice troll male and females, River trolls M, V, C, N, D
Turoths 55 Fremennik Slayer Dungeon Leaf-bladed battleaxe.png Leaf-bladed sword.png Leaf-bladed spear.png Magic Dart icon.png Broad bolts 5.png Broad arrow 5.png Protect from Melee.png V, C, N, D
Vampires 1 God Wars Dungeon (Zamorak's minions), Haunted Woods, near Abandoned Mine Holy symbol.png Darklight.png Protect from Melee.png None M, V, C
Wall beasts [20] 35 Lumbridge Swamp Caves Spiny helmet.png or Slayer helmet.png Protect from Melee.png None M, V, C, D
Waterfiends Skip[14] 1 Stronghold Slayer Cave, Ancient Cavern Protect from magic overhead.png Black d'hide body.png Black d'hide chaps.png
Zamorakian hasta.png Zamorakian spear.png or Saradomin sword.png
Magic, Magical ranged None N, D
Werewolves 1 Canifis, God Wars Dungeon in Zamorak's section White scimitar.png Protect from Melee.png None T, M, V, C
Wolves 1 Stronghold of Security (1st level), White Wolf Mountain, Feldip Hills White dagger.png or White scimitar.png Protect from Melee.png Big Wolf, dire wolves, jungle wolves, desert wolves, ice wolves T, M
Zombies 1 Tree Gnome Village Dungeon, Entrana Dungeon, Edgeville Dungeon, Graveyard of Shadows, Stronghold of Security (2nd level), Varrock Sewers, Wizards' Guild Basement, Draynor Sewers, Tarn's Lair Crumble Undead icon.png Salve amulet (e).png Protect from Melee.png Zombies Champion T, M
  1. A Slayer helmet (i) or Nose peg is required for slaying Aberrant Spectres. You should also wear Magic-resistant gear with a good Melee weapon, or use Protect from Magic and Proselyte armour especially when cannon'ing at the SSC.
  2. 2.0 2.1 All denizens of God Wars require an item of their respective god to make them unaggressive.
  3. Wearing an Armadyl item is required to gain tolerance from the Aviantese. Additionally, a Zamorak item is required to ward off nearby Zamorak followers if going to the main, non-Wilderness God Wars Dungeon. Entering their area in the main dungeon also requires a Mithril grapple fired via crossbow at 70 Ranged or higher, and they should be attacked with Ranged or tank gear if using Magic. Like the standard dungeon, the Wilderness God Wars Dungeon also requires either 60 Strength or 60 Agility to enter, and you should go only with three or four valuable items in an unpopular, low-populated world. The Strength shortcut in the cave east of the Forgotten Cemetery takes you right to them, so you can bypass the other factions, but beware of PK'ers.
  4. A Slayer helmet (i) or Earmuffs is required for slaying Banshees. You should also wear Magic-resistant gear accompanied with a decent Melee weapon of choice.
  5. 5.0 5.1 Basilisks and Cockatrices require that a Mirror shield be wielded for protection!
  6. After Olaf's Quest, Brine rats can be slain inside Olaf's Dungeon located east of Olaf Hradson and south of the Windswept tree by digging with a spade. Use the Fairy Ring code DKS for quick access.
  7. 7.0 7.1 Complete Cabin Fever, so jungle and cave horrors can be slain. A light source is required when entering dark caves such as Mos Le'Harmless Caves. Bring a Bullseye lantern and a Witchwood icon to slay Cave horrors!
  8. Horror from the Deep is required to enter the lighthouse to slay Dagannoths there.
  9. Slaying dark beasts entails finishing Mourning's End Part II.
  10. Ice coolers are required to slay desert lizards per kill, so the number of lizards that you're assigned should at least equal the number of ice coolers in your inventory. Bringing 10 more extra helps since miscues could happen if the lizard's health isn't down enough.
  11. 11.0 11.1 A Slayer helmet (i) or Face mask is required for slaying Dust devils and Smoke devils!
  12. Fever spiders can only be killed after Rum Deal is complete.
  13. Although it's strongly recommended not to slay them, Killerwatts require the completion of Ernest the Chicken and wearing Insulated boots.
  14. 14.0 14.1 Barbarian Skills are prerequisites for unlocking the Ancient Cavern where Mithril dragons and Waterfiends are encountered.
  15. The Mogre miniquest is required to slay Mogres who can be lured and slain via Fishing explosives. Only one per kill is needed!
  16. Lost City is required to reach Zanaris! Ten Fungicides are used as ammo for Fungicide spray and are required to kill each Zygomite.
  17. Bags of salt are required to finish off Rockslugs per kill, so the number of slugs that you're assigned to kill should equal the number of bags in your inventory. Bringing 10 more extra helps since miscues could happen if the slug isn't weakened enough.
  18. Wearing an Zamorak item is required to gain tolerance from followers of Zamorak. Additionally, a Saradomin item is required to fend off nearby Saradomin followers in the main God Wars Dungeon, but it can be omitted if you run directly northeast. Entering their area will drain your Prayer and also requires 70 Hitpoints or higher. Zamorak's spiritual mages should be only attacked with Protect from Magic activated after replenishing your drained Prayer or damaged stats from the entry via Prayer potions or a Super restore. Don't waste your potion, so use it after you're totally inside!
  19. Lunar Diplomacy is required for Suqahs.
  20. A light source is required when entering dark caves such as Lumbridge Swamp Caves. It's strongly recommended to bring a Bullseye lantern since other light sources could either damage you or blow out. A Slayer helmet (i) or Spiny helmet is required for slaying Wall beasts.

Slaying Mithril Dragons

After paying 80 Slayer reward points, Mithril dragons (level 304), which require Barbarian Training to access them, can be assigned by Duradel and Nieve. They only assign four to nine dragons to be slain, but always come prepared especially for the long haul. Mithril dragons drop Rune items and Blood runes commonly, but their most valuable and highly sought drops are the elusive Draconic visage and the fabled Dragon full helm. Although still rare, the latter can also be obtained by burning pyre ships with the Chewed bones that they also drop.

Strategy and Recommendations

Although Melee is probably the least efficient way of killing them especially with an Abyssal whip and sub-90 Melee stats, it can be remedied by equipping a Zamorakian hasta, which is the best stab weapon, with either Verac's or Karil's armor. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword. Using slash weapons such as an Abyssal whip isn’t recommended as the dragons already take long enough to kill.

Serpentine helm.png
Ardougne cloak 4.png
Amulet of torture.png
Ammo slot.png
Zamorakian hasta.png
Karil's leathertop.png
Dragonfire shield.png
Karil's leatherskirt.png
Barrows gloves.png
Primordial boots.png
Berserker ring (i).png
Karil's

Players can choose to maximize Melee Defence with Verac's armor and a Dragonfire shield while using Protect from Magic. Alternatively, wear high magical-resistant armor such as Black d'hide or Karil's, and use Protect from Melee. In layman's terms, pray according to your armor's weakness, so activate Protect from Magic if wearing Verac's or Protect from Melee if wearing Karil's. Depending on your protection Prayer[1], their max hit is either 28 with Melee or 18 with Magic or Ranged, so it's strongly advised to stay above 40 HP for safety.

Skills:

  • 85+ Attack icon.png
  • 85+ Strength icon.png
  • 85+ Defence icon.png
  • 85+ Hitpoints icon.png
  • 70+ Prayer icon.png (Piety)


Verac's helm.png
Ardougne cloak 4.png
Amulet of torture.png
Ammo slot.png
Zamorakian hasta.png
Verac's brassard.png
Dragonfire shield.png
Verac's plateskirt.png
Barrows gloves.png
Primordial boots.png
Berserker ring (i).png
Verac's

Equipment:


Games necklace.png Teleport to house.png Super combat potion(4).png Super combat potion(4).png
Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Extended antifire(4).png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png


Inventory:

Notes:

  1. Piety should also be used in conjunction with your chosen protection Prayer.
  2. A one-click teleport like a Teleport to House should be brought in case of emergency!
  3. A Super set can also be used without the Super defence potion.
  4. Saradomin brews and Super restores can also be used, but try to keep the ratio 3:1 where it's 3 brews to 1 restore.

When using Magic or Ranged, players can decide to use either Protect from Missiles if attacking from a distance or Protect from Melee if attacking up close. For Magic, it is recommended to maximize your Magic attack bonus, and use the Trident of the seas or swamp because it hits hard and fast while also being semi cost-effective. Other spells can be far expensive, but using the Trident instead and having some luck can offset your expenses. It works well against all metal dragons and even lava dragons since it can deliver hard and swift hits especially at high levels, and that would be the most logical way. Since Ahrim's gear is prone to Ranged, activate Protect from Missiles, and have Mystic Might activated to increase your Magic. Maintain distance and stay above 40 HP because Mithril dragons can hit 28's via Melee.

Ahrim's hood.png
God capes.gif
Occult necklace.png
Ammo slot.png
Trident of the swamp.png
Ahrim's robetop.png
Dragonfire shield.png
Ahrim's robeskirt.png
Tormented bracelet.png
Eternal boots.png
Seers ring (i).png
Magic Gear

Skills:

Equipment:


Games necklace.png Teleport to house.png Imbued heart.png Prayer potion(4).png
Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Extended antifire(4).png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png


Inventory:

Notes:

  1. A one-click teleport like a Teleport to House should be brought in case of emergency!
  2. Saradomin brews and Super restores can also be used, but try to keep the ratio 3:1 where it's 3 brews to 1 restore.

Ranged can be feasible and moderate, but Diamond bolts (e) can be costly. It's recommended to maximize Ranged attack bonus and Magic defense bonus. Ruby bolts (e) and Diamond bolts (e) are very useful but consume money. Although it lengthens the kill a bit, Broad bolts can be used instead due to their reasonable cost. Ruby bolts (e) are good for using their special to halve the dragon's HP, but they're no good on a weakened dragon, so they can be paired with your main bolts. Again, when using Magic or Ranged, players can decide to use either Protect from Missiles if attacking from a distance or Protect from Melee if attacking up close. Depending on where you stand, use the correct choice of Prayer[1] Since Ranged armor defends well against Magic, Protect from Magic is ruled out. Also, standing close to the dragon will prompt it to use Melee more than its other styles, so doing that can be more advantageous that keeping distance. Still keep your health at 40 or above though just in case!

Armadyl helmet.png
Ava's accumulator.png
Necklace of anguish.png
Diamond bolts 5.png
Dragon hunter crossbow.png
Armadyl chestplate.png
Dragonfire shield.png
Armadyl chainskirt.png
Barrows gloves.png
Pegasian boots.png
Archers ring (i).png
Range Gear

Skills:

Equipment:


Games necklace.png Teleport to house.png Ranging potion(4).png Ranging potion(4).png
Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Extended antifire(4).png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png
Shark.png Shark.png Shark.png Shark.png


Inventory:

Notes:

  1. Eagle Eye should also be used with your protection prayer.
  2. A one-click teleport like a Teleport to House should be brought in case of emergency!
  3. Saradomin brews and Super restores can also be used, but try to keep the ratio 3:1 where it's 3 brews to 1 restore.

Slaying Bronze/Iron/Steel Dragons

Although Melee is an efficient way of killing them especially with a Zamorakian hasta, which is the best Stab weapon, use Proselyte armor for Prayer or high-tier armor, such as Bandos or Barrows equipment, for Defence. The Zamorakian hasta is the best choice followed by the Abyssal dagger and Leaf-bladed sword, and lastly followed by Dragon longsword set on stab. Using Slash weapons such as an Abyssal whip is not recommended as the dragons would take longer to kill. Players can choose to either go gung-ho with Prayer or pray occasionally with said armor choices. Also, Piety can be used in conjunction with Protect from Melee. The dragons' max hits are 12, 20, and 22 for Bronze, Iron and Steel Dragons respectively, so it's wise to stay well above their maxes for good cushioning.

Proselyte sallet.png
Ardougne cloak 4.png
Amulet of fury.png
Ammo slot.png
Zamorakian hasta.png
Proselyte hauberk.png
Dragonfire shield.png
Proselyte cuisse.png
Barrows gloves.png
Bandos boots.png
Ring of the gods (i).png
Heavy-Prayer Setup

Skills:

  • 70+ Attack icon.png
  • 70+ Strength icon.png
  • 70+ Defence icon.png
  • 70+ Hitpoints icon.png
  • 70+ Prayer icon.png (Piety)


Verac's helm.png
Ardougne cloak 4.png
Amulet of fury.png
Ammo slot.png
Zamorakian hasta.png
Verac's brassard.png
Dragonfire shield.png
Verac's plateskirt.png
Barrows gloves.png
Primordial boots.png
Treasonous ring (i).png
Mid-Prayer/High-Defense Setup

Equipment:

Inventory:


Dragon dagger(p).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Prayer potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Holy wrench.png
Super combat potion(4).png Super combat potion(4).png Monkfish.png Monkfish.png
Dragon axe.png Coins 100.png Nature rune.png Fire rune.png


Notes:

  1. A Dragonfire or Anti-Dragon Shield is always needed when facing dragons of any sort!
  2. Wear a Slayer helmet or Black mask if on a Slayer task.
  3. A Dragon dagger (p++) is only used to deliver Special attacks that can poison your foe.
  4. If using little-to-no Prayer, then 6-7 Prayer potions will do just fine. Otherwise, max your Prayer.
  5. Coupling Antifires with said shield neutralizes all Dragonfire damage.
  6. Super defence can be omitted from the Super set.
  7. A Woodcutting axe is required to cut through vine blockage.
  8. It costs 30 coins to charter a ship and 875 coins to enter Brimhaven Dungeon.
  9. The Holy wrench helps conserve Prayer potion usage and can be gotten from doing Rum Deal.
  10. Some drops are good for Alching on the spot instead of banking.

Although Melee is an efficient way of killing them especially with a Zamorakian hasta, which is the best Stab weapon, use Proselyte armor for Prayer or high-tier armor, such as Bandos or Barrows equipment, for Defence. The Zamorakian hasta is the best choice followed by the Leaf-bladed sword and lastly followed by Dragon longsword set on stab. Using Slash weapons such as an Abyssal whip is not recommended as the dragons would take longer to kill. Players can choose to either go gung-ho with Prayer or pray occasionally with said armor choices. Also, Piety can be used in conjunction with Protect from Melee. The dragons' max hits are 12, 20, and 22 for Bronze, Iron and Steel Dragons respectively, so it's wise to stay well above their maxes for good cushioning. Skills:

  • 70+ Attack icon.png
  • 70+ Strength icon.png
  • 70+ Defence icon.png
  • 70+ Hitpoints icon.png
  • 70+ Prayer icon.png (Piety)
Serpentine helm.png
Fire cape.png
Amulet of torture.png
Ammo slot.png
Zamorakian hasta.png
Bandos chestplate.png
Dragonfire shield.png
Bandos tassets.png
Barrows gloves.png
Primordial boots.png
Berserker ring (i).png
Melee Setup

Equipment:


Dragon dagger(p).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png Prayer potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Super attack(4).png Super attack(4).png Super strength(4).png Super strength(4).png
Monkfish.png Monkfish.png Monkfish.png Monkfish.png
Monkfish.png Monkfish.png Monkfish.png Teleport to house.png
Dragon axe.png Coins 100.png Nature rune.png Fire rune.png


Inventory:

Notes:

  1. A Dragonfire or Anti-Dragon Shield is always needed when facing dragons of any sort!
  2. Wear a Slayer helmet or Black mask if on a Slayer task.
  3. A Dragon dagger (p++) is only used to deliver Special attacks that can poison your foe.
  4. If using little-to-no Prayer, then 6-7 Prayer potions will do just fine. Otherwise, max your Prayer.
  5. Coupling Antifires with said shield neutralizes all Dragonfire damage.
  6. Super defence can be omitted from the Super set.
  7. A Woodcutting axe is required to cut through vine blockage.
  8. It costs 30 coins to charter a ship and 875 coins to enter Brimhaven Dungeon.
  9. The Holy wrench helps conserve Prayer potion usage and can be gotten from doing Rum Deal.
  10. Some drops are good for Alching on the spot instead of banking.

Depending on the spell used, Magic can be a make or break. The most cost-efficient ways for killing these metal dragons involve using a Trident of the seas or casting Fire Bolt with Chaos gauntlets. The best way to obliterate them is by using the Trident since it hits hard and fast while also being semi cost-effective. It works well against all metal dragons including Mithril dragons and even lava dragons since it can deliver swift, hard hits especially at high levels. Always keep a distance of several spaces away from the dragon to avoid its devastating Melee attack! All the caster has to do is make sure his or her Antifire is up to par, and bomb away on them at a distance. As a great alternative to the listed gear choices, Mage Void Knight equipment is also fair game especially since the full set boosts the player's accuracy. Thus, it will make the player's spells hit more frequently.

Ancestral hat.png
God capes.gif
Occult necklace.png
Ammo slot.png
Trident of the swamp.png
Ancestral robe top.png
Anti-dragon shield.png
Ancestral robe bottom.png
Tormented bracelet.png
Eternal boots.png
Seers ring (i).png
Superior Magic Gear

Skills:


Mystic hat (blue).png
God capes.gif
Amulet of glory.png
Ammo slot.png
Smoke battlestaff.png
Mystic robe top (blue).png
Anti-dragon shield.png
Mystic robe bottom (blue).png
Chaos gauntlets.png
Mystic boots (blue).png
Ring of wealth.png
Inexpensive Magic Setup

Equipment:

Inventory:


Prayer potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Imbued heart.png Monkfish.png Monkfish.png Monkfish.png
Monkfish.png Monkfish.png Teleport to house.png Coins 100.png
Dragon axe.png Chaos rune.png Fire rune.png Nature rune.png


Notes:

  1. 1.0 1.1 An Air staff is only needed alongside Chaos and Fire runes if planning to cast Fire Bolt, but using a Smoke staff since it supplies both Air and Fire runes is strongly suggested. The better Fire spells, namely Fire Blast with Death runes, are costly and not recommended but can also be used in lieu of Fire Bolt nonetheless.
  2. A Dragonfire or Anti-Dragon Shield is always needed when facing dragons of any sort!
  3. Wear a Slayer helmet (i) or Black mask (i) if on a Slayer task.
  4. Use Chaos gauntlets only if casting Fire Bolt!
  5. Said runes are only required if planning to cast Fire Bolt.
  6. Unlike Melee, Prayer potions are really not needed when using Magic or Ranged unless Mystic Might or Eagle Eye is put into play. Activating Protect from Melee while en route to the dragons could help nonetheless.
  7. Coupling Antifires with said shield neutralizes all Dragonfire damage.
  8. A Woodcutting axe is required to cut through vine blockage.
  9. It costs 30 coins to charter a ship and 875 coins to enter Brimhaven Dungeon.
  10. Some drops are good for Alching on the spot instead of banking.

Ranged can be feasible and very economical if using Broad bolts, but using Diamond bolts (e) can be expensive. Although they're the best bolts to use, they're not really worth it, so Broad bolts should be used instead. As a great alternative to the listed gear choices, Ranger Void Knight equipment is also fair game especially since the full set boosts the player's damage. If a special bolt is desired, then bring some Emerald bolts (e) to dish out some poison, and switch to using broads for the remainder of the kill. Always keep a distance of several spaces away from the dragon to avoid its devastating Melee attack! All the archer has to do is make sure his or her Antifire is up to par, and snipe away at a distance.

Armadyl helmet.png
Ava's accumulator.png
Necklace of anguish.png
Broad bolts 5.png
Dragon hunter crossbow.png
Armadyl chestplate.png
Anti-dragon shield.png
Armadyl chainskirt.png
Barrows gloves.png
Pegasian boots.png
Archers ring (i).png
Superior Range Gear

Skills:


Archer helm.png
Ava's accumulator.png
Amulet of glory.png
Broad bolts 5.png
Rune crossbow.png
Black d'hide body.png
Anti-dragon shield.png
Black d'hide chaps.png
Black d'hide vamb.png
Snakeskin boots.png
Ring of wealth.png
Inferior Ranged Gear

Equipment:

Inventory:


Prayer potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png Antifire potion(4).png
Ranging potion(4).png Ranging potion(4).png Monkfish.png Monkfish.png
Monkfish.png Monkfish.png Teleport to house.png Coins 100.png
Dragon axe.png Chaos rune.png Fire rune.png Nature rune.png


Notes:

  1. A Dragonfire or Anti-Dragon Shield is always needed when facing dragons of any sort!
  2. Wear a Slayer helmet (i) or Black mask (i) if on a Slayer task.
  3. Emerald bolts (e) are great for their poisonous special in a similar fashion to the Dragon dagger (p++). Once the special connects, switch to your primary bolts.
  4. Unlike Melee, Prayer potions are really not needed when using Magic or Ranged unless Mystic Might or Eagle Eye is put into play. Activating Protect from Melee while en route to the dragons could help nonetheless.
  5. Coupling Antifires with said shield neutralizes all Dragonfire damage.
  6. A Woodcutting axe is required to cut through vine blockage.
  7. It costs 30 coins to charter a ship and 875 coins to enter Brimhaven Dungeon.
  8. Some drops are good for Alching on the spot instead of banking.

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