Old School RuneScape Wiki
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{{Switch infobox
{{Infobox Monster
 
|image =
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|item1=
 
{{Infobox Monster v1
|release = 5 January 2017
 
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|image = [[File:Vanguard (magic).png|280px]]
 
|release = 5 January [[2017]]
 
|update = Chambers of Xeric
 
|update = Chambers of Xeric
 
|members = Yes
 
|members = Yes
|combat =
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|combat = N/A
|hp =
+
|immune = Yes
  +
|hitpoints = ''Varies''
 
|slaylvl = No
 
|slaylvl = No
|slayxp =
+
|slayexp = No
 
|aggressive = Yes
 
|aggressive = Yes
|poisonous =
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|poisonous = No
|immunepoison =
 
|immunevenom =
 
 
|attack speed =
 
|attack speed =
  +
|max hit = ''Varies''
|attack style =
 
|max hit =
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|weakness = Ranged
 
|always drops = [[Vanguard judgement]]
|weakness =
 
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|examine = Formerly a member of Xeric's elite tactical unit.
|always drops =
 
 
|attack style = Magic
|examine =
 
|att =
 
|str =
 
|def =
 
|mage =
 
|range =
 
|astab =
 
|aslash =
 
|acrush =
 
|amagic =
 
|arange =
 
|dstab =
 
|dslash =
 
|dcrush =
 
|dmagic =
 
|drange =
 
|strbns =
 
|rngbns =
 
|attbns =
 
 
}}
 
}}
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|text1=Magic
  +
|item2=
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{{Infobox Monster v1
  +
|image = [[File:Vanguard (melee).png|280px]]
  +
|release = 5 January [[2017]]
  +
|update = Chambers of Xeric
  +
|members = Yes
  +
|combat = N/A
  +
|immune = Yes
  +
|hitpoints = ''Varies''
  +
|slaylvl = No
  +
|slayexp = No
  +
|aggressive = Yes
  +
|poisonous = No
  +
|attack speed =
  +
|max hit = ''Varies''
 
|weakness = Magic
  +
|always drops = [[Vanguard judgement]]
  +
|examine = Formerly a member of Xeric's elite tactical unit.
  +
|attack style = Melee
  +
}}
  +
|text2=Melee
  +
|item3=
  +
{{Infobox Monster v1
  +
|image = [[File:Vanguard (ranged).png|280px]]
  +
|release = 5 January [[2017]]
  +
|update = Chambers of Xeric
  +
|members = Yes
  +
|combat = N/A
  +
|immune = Yes
  +
|hitpoints = ''Varies''
  +
|slaylvl = No
  +
|slayexp = No
  +
|aggressive = Yes
  +
|poisonous = No
  +
|attack speed =
  +
|max hit = ''Varies''
  +
|weakness = Melee
  +
|always drops = [[Vanguard judgement]]
  +
|examine = Formerly a member of Xeric's elite tactical unit.
  +
|attack style = Ranged
  +
}}
  +
|text3=Ranged}}
  +
The '''Vanguard''' are a trio of Xeric's former commanders encountered in the [[Chambers of Xeric]].
   
The '''Vanguard''' are a trio of Xeric's generals.
+
Each Vanguard is weak to a specific attack attack style:
  +
*The range Vanguard is weak to [[melee|Melee]] attacks.
 
  +
*The melee Vanguard is weak to [[Magic]] attacks.
[[File:Fighting_the_Vanguard.png|thumb|left|290px|A trio of players battle against the Vanguard.]]
 
  +
*The mage Vanguard is weak to [[Ranged]] attacks.
   
  +
Upon defeat of all three Vanguards, the [[vanguard judgement]] will appear on the ground, giving the player some insight as to how the Vanguard came to be.
 
[[File:Fighting the Vanguard.png|thumb|left|350px|A group of players battle against the Vanguard.]]
  +
{{clear|left}}
 
==Mechanics==
 
==Mechanics==
There are three Vanguards, which are underground. When a player gets near one of the holes, all three will burst from the ground.
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The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
  +
  +
All Vanguards attack three times with each attack; however, the [[magic]] and [[ranged]] Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The [[melee]] Vanguard simply attacks the player three times for every attack it performs.
  +
  +
To harm the Vanguards, damage must be '''spread equally''' to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage '''will not''' occur when they attack players.
  +
  +
It should be noted that the ranged Vanguard is static, and will be unable to attack players that are under it. The melee and magic Vanguards will attempt to move out if the player is under them. In addition to this, if a Vanguard reaches 0 health at the same moment it shuffles, it will restore 1 health rather than dying.
   
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==Drops==
Each Vanguard uses one side of the combat triangle; melee, magic and ranged. The melee Vanguard has tentacles flailing out, the magic Vanguard has no tentacles flailing out, while the ranged Vanguard is carrying rocks. After a short period of battling, the Vanguards will return to the shells and move around the arena; during this time, they are immune to attacks.
 
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===100%===
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{{DropsTableHead}}
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{{DropsLine|Name=Vanguard judgement|Quantity=1|Rarity=Always|gemw=no|image=Vanguard judgement.png}}
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{{DropsLine|Name=Elder (+)|Quantity=1|Rarity=Always|Raritynotes=<ref name="vanguard">The Vanguard's combat style determines which potion is dropped.</ref>||Image=Elder_potion_(3).png|gemw=No}}
  +
{{DropsLine|Name=Twisted (+)|Quantity=1|Rarity=Always|Raritynotes=<ref name="vanguard"/>||Image=Twisted_potion_(3).png|gemw=No}}
  +
{{DropsLine|Name=Kodai (+)|Quantity=1|Rarity=Always|Raritynotes=<ref name="vanguard"/>|Image=Kodai_potion_(3).png|gemw=No}}
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|}
   
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===Other===
To harm the Vanguards, damage must be '''spread equally''' to all three Vanguards. It is unknown how much of a difference there must be between their hitpoints, but if one Vanguard's health is significantly lower then the others, that Vanguard will heal to full health when they move around, prolonging the fight. If the Vanguards are at or near the same health percentage, they will not heal themselves.
 
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{{DropsTableHead}}
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{{DropsLine|Name=Prayer enhance (+)|Quantity=0-1|Rarity=Varies|Raritynotes=<ref name="pots1">A random mixture of potions is given. Quantity depends on party size.</ref>|Image=Prayer_enhance_(3).png||gemw=No}}
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{{DropsLine|Name=Xeric's aid (+)|Quantity=1-3|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Xeric%27s_aid_(3).png|gemw=No}}
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{{DropsLine|Name=Revitalisation (+)|Quantity=0-2|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Revitalisation potion (3).png|gemw=no}}
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{{DropsLine|Name=Overload (+)|Quantity=0-1|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Overload (3) (Chambers of Xeric).png|gemw=no}}
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|}
   
  +
<references/>
 
{{Chambers of Xeric}}
 
{{Chambers of Xeric}}
  +
[[Category:Monsters with no combat level]]
  +
[[Category:Bosses]]

Latest revision as of 10:10, 8 June 2019

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Magic Melee Ranged















































The Vanguard are a trio of Xeric's former commanders encountered in the Chambers of Xeric.

Each Vanguard is weak to a specific attack attack style:

  • The range Vanguard is weak to Melee attacks.
  • The melee Vanguard is weak to Magic attacks.
  • The mage Vanguard is weak to Ranged attacks.

Upon defeat of all three Vanguards, the vanguard judgement will appear on the ground, giving the player some insight as to how the Vanguard came to be.

Fighting the Vanguard

A group of players battle against the Vanguard.

Mechanics

The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.

All Vanguards attack three times with each attack; however, the magic and ranged Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The melee Vanguard simply attacks the player three times for every attack it performs.

To harm the Vanguards, damage must be spread equally to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage will not occur when they attack players.

It should be noted that the ranged Vanguard is static, and will be unable to attack players that are under it. The melee and magic Vanguards will attempt to move out if the player is under them. In addition to this, if a Vanguard reaches 0 health at the same moment it shuffles, it will restore 1 health rather than dying.

Drops

100%

Item Quantity Rarity GE market price
Vanguard judgement Vanguard judgement 1 Always Not sold
Elder potion (3) Elder (+) 1 Always [1] Not sold
Twisted potion (3) Twisted (+) 1 Always [1] Not sold
Kodai potion (3) Kodai (+) 1 Always [1] Not sold

Other

Item Quantity Rarity GE market price
Prayer enhance (3) Prayer enhance (+) 0–1 Varies [2] Not sold
Xeric's aid (3) Xeric's aid (+) 1–3 Varies [2] Not sold
Revitalisation potion (3) Revitalisation (+) 0–2 Varies [2] Not sold
Overload (3) (Chambers of Xeric) Overload (+) 0–1 Varies [2] Not sold
  1. 1.0 1.1 1.2 The Vanguard's combat style determines which potion is dropped.
  2. 2.0 2.1 2.2 2.3 A random mixture of potions is given. Quantity depends on party size.