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{{Switch infobox
 
{{Switch infobox
 
|item1=
 
|item1=
{{Infobox Monster
+
{{Infobox Monster v1
 
|image = [[File:Vanguard (magic).png|280px]]
 
|image = [[File:Vanguard (magic).png|280px]]
 
|release = 5 January [[2017]]
 
|release = 5 January [[2017]]
 
|update = Chambers of Xeric
 
|update = Chambers of Xeric
 
|members = Yes
 
|members = Yes
|combat = Varies
+
|combat = N/A
|hitpoints = Varies
+
|immune = Yes
  +
|hitpoints = ''Varies''
 
|slaylvl = No
 
|slaylvl = No
 
|slayexp = No
 
|slayexp = No
Line 13: Line 14:
 
|poisonous = No
 
|poisonous = No
 
|attack speed =
 
|attack speed =
|max hit = Varies
+
|max hit = ''Varies''
 
|weakness = Ranged
 
|weakness = Ranged
 
|always drops = [[Vanguard judgement]]
 
|always drops = [[Vanguard judgement]]
 
|examine = Formerly a member of Xeric's elite tactical unit.
 
|examine = Formerly a member of Xeric's elite tactical unit.
 
|attack style = Magic
 
|attack style = Magic
|immunepoison = Immune
 
|immunevenom = Immune
 
|att = N/A
 
|str = N/A
 
|def = N/A
 
|mage = N/A
 
|range = N/A
 
|astab = N/A
 
|aslash = N/A
 
|acrush = N/A
 
|amagic = N/A
 
|arange = N/A
 
|dstab = N/A
 
|dslash = N/A
 
|dcrush = N/A
 
|dmagic = N/A
 
|drange = N/A
 
|strbns = N/A
 
|rngbns = N/A
 
|attbns = N/A
 
 
}}
 
}}
 
|text1=Magic
 
|text1=Magic
 
|item2=
 
|item2=
{{Infobox Monster
+
{{Infobox Monster v1
 
|image = [[File:Vanguard (melee).png|280px]]
 
|image = [[File:Vanguard (melee).png|280px]]
 
|release = 5 January [[2017]]
 
|release = 5 January [[2017]]
 
|update = Chambers of Xeric
 
|update = Chambers of Xeric
 
|members = Yes
 
|members = Yes
|combat = Varies
+
|combat = N/A
|hitpoints = Varies
+
|immune = Yes
  +
|hitpoints = ''Varies''
 
|slaylvl = No
 
|slaylvl = No
 
|slayexp = No
 
|slayexp = No
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|poisonous = No
 
|poisonous = No
 
|attack speed =
 
|attack speed =
|max hit = Varies
+
|max hit = ''Varies''
 
|weakness = Magic
 
|weakness = Magic
 
|always drops = [[Vanguard judgement]]
 
|always drops = [[Vanguard judgement]]
 
|examine = Formerly a member of Xeric's elite tactical unit.
 
|examine = Formerly a member of Xeric's elite tactical unit.
 
|attack style = Melee
 
|attack style = Melee
|immunepoison = Immune
 
|immunevenom = Immune
 
|att = N/A
 
|str = N/A
 
|def = N/A
 
|mage = N/A
 
|range = N/A
 
|astab = N/A
 
|aslash = N/A
 
|acrush = N/A
 
|amagic = N/A
 
|arange = N/A
 
|dstab = N/A
 
|dslash = N/A
 
|dcrush = N/A
 
|dmagic = N/A
 
|drange = N/A
 
|strbns = N/A
 
|rngbns = N/A
 
|attbns = N/A
 
 
}}
 
}}
 
|text2=Melee
 
|text2=Melee
 
|item3=
 
|item3=
{{Infobox Monster
+
{{Infobox Monster v1
 
|image = [[File:Vanguard (ranged).png|280px]]
 
|image = [[File:Vanguard (ranged).png|280px]]
 
|release = 5 January [[2017]]
 
|release = 5 January [[2017]]
 
|update = Chambers of Xeric
 
|update = Chambers of Xeric
 
|members = Yes
 
|members = Yes
|combat = Varies
+
|combat = N/A
|hitpoints = Varies
+
|immune = Yes
  +
|hitpoints = ''Varies''
 
|slaylvl = No
 
|slaylvl = No
 
|slayexp = No
 
|slayexp = No
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|poisonous = No
 
|poisonous = No
 
|attack speed =
 
|attack speed =
|max hit = Varies
+
|max hit = ''Varies''
 
|weakness = Melee
 
|weakness = Melee
 
|always drops = [[Vanguard judgement]]
 
|always drops = [[Vanguard judgement]]
 
|examine = Formerly a member of Xeric's elite tactical unit.
 
|examine = Formerly a member of Xeric's elite tactical unit.
 
|attack style = Ranged
 
|attack style = Ranged
|immunepoison = Immune
 
|immunevenom = Immune
 
|att = N/A
 
|str = N/A
 
|def = N/A
 
|mage = N/A
 
|range = N/A
 
|astab = N/A
 
|aslash = N/A
 
|acrush = N/A
 
|amagic = N/A
 
|arange = N/A
 
|dstab = N/A
 
|dslash = N/A
 
|dcrush = N/A
 
|dmagic = N/A
 
|drange = N/A
 
|strbns = N/A
 
|rngbns = N/A
 
|attbns = N/A
 
 
}}
 
}}
 
|text3=Ranged}}
 
|text3=Ranged}}
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Each Vanguard is weak to a specific attack attack style:
 
Each Vanguard is weak to a specific attack attack style:
*The range Vanguard is weak to [[melee|Melee]] attacks.
+
*The range Vanguard is weak to [[melee|Melee]] attacks.
*The melee Vanguard is weak to [[Magic]] attacks.
+
*The melee Vanguard is weak to [[Magic]] attacks.
*The mage Vanguard is weak to [[Range]] attacks.
+
*The mage Vanguard is weak to [[Ranged]] attacks.
   
 
Upon defeat of all three Vanguards, the [[vanguard judgement]] will appear on the ground, giving the player some insight as to how the Vanguard came to be.
 
Upon defeat of all three Vanguards, the [[vanguard judgement]] will appear on the ground, giving the player some insight as to how the Vanguard came to be.
[[File:Fighting_the_Vanguard.png|thumb|left|350px|A trio of players battle against the Vanguard.]]
+
[[File:Fighting the Vanguard.png|thumb|left|350px|A group of players battle against the Vanguard.]]
 
{{clear|left}}
 
{{clear|left}}
 
==Mechanics==
 
==Mechanics==
 
The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
 
The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
   
Each Vanguard uses one side of the [[combat triangle]]: [[Melee]], [[Magic]] and [[Ranged]]. The melee Vanguard attacks three times instantly per attack, while the magic and ranged Vanguard have AoE attacks. The magic Vanguard is typically the main threat in the group, as the other two do not hit as frequently.
+
All Vanguards attack three times with each attack; however, the [[magic]] and [[ranged]] Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The [[melee]] Vanguard simply attacks the player three times for every attack it performs.
   
To harm the Vanguards, damage must be '''spread equally''' to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards.
+
To harm the Vanguards, damage must be '''spread equally''' to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage '''will not''' occur when they attack players.
   
  +
It should be noted that the ranged Vanguard is static, and will be unable to attack players that are under it. The melee and magic Vanguards will attempt to move out if the player is under them. In addition to this, if a Vanguard reaches 0 health at the same moment it shuffles, it will restore 1 health rather than dying.
The Vanguard seem to have very high defence, so using [[Verac's armour set]] may be useful in killing them quickly.
 
   
  +
==Drops==
  +
===100%===
  +
{{DropsTableHead}}
  +
{{DropsLine|Name=Vanguard judgement|Quantity=1|Rarity=Always|gemw=no|image=Vanguard judgement.png}}
  +
{{DropsLine|Name=Elder (+)|Quantity=1|Rarity=Always|Raritynotes=<ref name="vanguard">The Vanguard's combat style determines which potion is dropped.</ref>||Image=Elder_potion_(3).png|gemw=No}}
  +
{{DropsLine|Name=Twisted (+)|Quantity=1|Rarity=Always|Raritynotes=<ref name="vanguard"/>||Image=Twisted_potion_(3).png|gemw=No}}
  +
{{DropsLine|Name=Kodai (+)|Quantity=1|Rarity=Always|Raritynotes=<ref name="vanguard"/>|Image=Kodai_potion_(3).png|gemw=No}}
  +
|}
  +
  +
===Other===
  +
{{DropsTableHead}}
  +
{{DropsLine|Name=Prayer enhance (+)|Quantity=0-1|Rarity=Varies|Raritynotes=<ref name="pots1">A random mixture of potions is given. Quantity depends on party size.</ref>|Image=Prayer_enhance_(3).png||gemw=No}}
  +
{{DropsLine|Name=Xeric's aid (+)|Quantity=1-3|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Xeric%27s_aid_(3).png|gemw=No}}
  +
{{DropsLine|Name=Revitalisation (+)|Quantity=0-2|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Revitalisation potion (3).png|gemw=no}}
  +
{{DropsLine|Name=Overload (+)|Quantity=0-1|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Overload (3) (Chambers of Xeric).png|gemw=no}}
  +
|}
  +
  +
<references/>
 
{{Chambers of Xeric}}
 
{{Chambers of Xeric}}
  +
[[Category:Monsters with no combat level]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Latest revision as of 10:10, 8 June 2019

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Magic Melee Ranged















































The Vanguard are a trio of Xeric's former commanders encountered in the Chambers of Xeric.

Each Vanguard is weak to a specific attack attack style:

  • The range Vanguard is weak to Melee attacks.
  • The melee Vanguard is weak to Magic attacks.
  • The mage Vanguard is weak to Ranged attacks.

Upon defeat of all three Vanguards, the vanguard judgement will appear on the ground, giving the player some insight as to how the Vanguard came to be.

Fighting the Vanguard

A group of players battle against the Vanguard.

Mechanics

The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.

All Vanguards attack three times with each attack; however, the magic and ranged Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The melee Vanguard simply attacks the player three times for every attack it performs.

To harm the Vanguards, damage must be spread equally to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage will not occur when they attack players.

It should be noted that the ranged Vanguard is static, and will be unable to attack players that are under it. The melee and magic Vanguards will attempt to move out if the player is under them. In addition to this, if a Vanguard reaches 0 health at the same moment it shuffles, it will restore 1 health rather than dying.

Drops

100%

Item Quantity Rarity GE market price
Vanguard judgement Vanguard judgement 1 Always Not sold
Elder potion (3) Elder (+) 1 Always [1] Not sold
Twisted potion (3) Twisted (+) 1 Always [1] Not sold
Kodai potion (3) Kodai (+) 1 Always [1] Not sold

Other

Item Quantity Rarity GE market price
Prayer enhance (3) Prayer enhance (+) 0–1 Varies [2] Not sold
Xeric's aid (3) Xeric's aid (+) 1–3 Varies [2] Not sold
Revitalisation potion (3) Revitalisation (+) 0–2 Varies [2] Not sold
Overload (3) (Chambers of Xeric) Overload (+) 0–1 Varies [2] Not sold
  1. 1.0 1.1 1.2 The Vanguard's combat style determines which potion is dropped.
  2. 2.0 2.1 2.2 2.3 A random mixture of potions is given. Quantity depends on party size.