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Upon defeat of all three Vanguards, the [[vanguard judgement]] will appear on the ground, giving the player some insight as to how the Vanguard came to be.
 
Upon defeat of all three Vanguards, the [[vanguard judgement]] will appear on the ground, giving the player some insight as to how the Vanguard came to be.
[[File:Fighting the Vanguard.png|thumb|left|350px|A trio of players battle against the Vanguard.]]
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[[File:Fighting the Vanguard.png|thumb|left|350px|A group of players battle against the Vanguard.]]
 
{{clear|left}}
 
{{clear|left}}
 
==Mechanics==
 
==Mechanics==
 
The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
 
The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
   
All Vanguards attack three times with each attack; however, the magic and ranged Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The melee Vanguard simply attacks the player three times for every attack it performs.
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All Vanguards attack three times with each attack; however, the [[magic]] and [[ranged]] Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The [[melee]] Vanguard simply attacks the player three times for every attack it performs.
   
 
To harm the Vanguards, damage must be '''spread equally''' to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage '''will not''' occur when they attack players.
 
To harm the Vanguards, damage must be '''spread equally''' to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage '''will not''' occur when they attack players.
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===Other===
 
===Other===
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Prayer enhance (+)|Quantity=1-10|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Prayer_enhance_(3).png||Raritynotes=<ref name="pots1">A random mixture of potions is given. Quantity depends on party size.</ref>|gemw=No}}
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{{DropsLine|Name=Prayer enhance (+)|Quantity=0-1|Rarity=Varies|Raritynotes=<ref name="pots1">A random mixture of potions is given. Quantity depends on party size.</ref>|Image=Prayer_enhance_(3).png||gemw=No}}
{{DropsLine|Name=Xeric's aid (+)|Quantity=1-10|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Xeric%27s_aid_(3).png|gemw=No}}
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{{DropsLine|Name=Xeric's aid (+)|Quantity=1-3|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Xeric%27s_aid_(3).png|gemw=No}}
{{DropsLine|Name=Overload (+)|Quantity=1-10|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Overload (3) (Chambers of Xeric).png|gemw=no}}
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{{DropsLine|Name=Revitalisation (+)|Quantity=0-2|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Revitalisation potion (3).png|gemw=no}}
  +
{{DropsLine|Name=Overload (+)|Quantity=0-1|Rarity=Varies|Raritynotes=<ref name="pots1"/>|Image=Overload (3) (Chambers of Xeric).png|gemw=no}}
 
|}
 
|}
   
 
<references/>
 
<references/>
 
{{Chambers of Xeric}}
 
{{Chambers of Xeric}}
  +
[[Category:Monsters with no combat level]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Latest revision as of 10:10, June 8, 2019

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Magic Melee Ranged















































The Vanguard are a trio of Xeric's former commanders encountered in the Chambers of Xeric.

Each Vanguard is weak to a specific attack attack style:

  • The range Vanguard is weak to Melee attacks.
  • The melee Vanguard is weak to Magic attacks.
  • The mage Vanguard is weak to Ranged attacks.

Upon defeat of all three Vanguards, the vanguard judgement will appear on the ground, giving the player some insight as to how the Vanguard came to be.

Fighting the Vanguard

A group of players battle against the Vanguard.

MechanicsEdit

The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.

All Vanguards attack three times with each attack; however, the magic and ranged Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The melee Vanguard simply attacks the player three times for every attack it performs.

To harm the Vanguards, damage must be spread equally to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health upon shuffling. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage will not occur when they attack players.

It should be noted that the ranged Vanguard is static, and will be unable to attack players that are under it. The melee and magic Vanguards will attempt to move out if the player is under them. In addition to this, if a Vanguard reaches 0 health at the same moment it shuffles, it will restore 1 health rather than dying.

DropsEdit

100%Edit

Item Quantity Rarity GE market price
Vanguard judgement Vanguard judgement 1 Always Not sold
Elder potion (3) Elder (+) 1 Always [1] Not sold
Twisted potion (3) Twisted (+) 1 Always [1] Not sold
Kodai potion (3) Kodai (+) 1 Always [1] Not sold

OtherEdit

Item Quantity Rarity GE market price
Prayer enhance (3) Prayer enhance (+) 0–1 Varies [2] Not sold
Xeric&#039;s aid (3) Xeric's aid (+) 1–3 Varies [2] Not sold
Revitalisation potion (3) Revitalisation (+) 0–2 Varies [2] Not sold
Overload (3) (Chambers of Xeric) Overload (+) 0–1 Varies [2] Not sold
  1. 1.0 1.1 1.2 The Vanguard's combat style determines which potion is dropped.
  2. 2.0 2.1 2.2 2.3 A random mixture of potions is given. Quantity depends on party size.
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