The Vanguard are a trio of Xeric's former commanders encountered in the Chambers of Xeric.
Each Vanguard is weak to a specific attack attack style:
- The range Vanguard is weak to Melee attacks.
- The melee Vanguard is weak to Magic attacks.
- The mage Vanguard is weak to Range attacks.
Upon defeat of all three Vanguards, the vanguard judgement will appear on the ground, giving the player some insight as to how the Vanguard came to be.
The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
Each Vanguard uses one side of the combat triangle: Melee, Magic and Ranged. The melee Vanguard attacks three times instantly per attack, while the magic and ranged Vanguard have AoE attacks. The magic Vanguard is typically the main threat in the group, as the other two do not hit as frequently.
To harm the Vanguards, damage must be spread equally to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (at least 34% or higher), all the Vanguards will heal themselves back to full health. To stop this from occurring, the Vanguards' health must be within 33% of the other Vanguards.
The Vanguard seem to have very high defence, so using Verac's armour set may be useful in killing them quickly.
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