m (fixed damage) Tag: Visual edit |
(→Attacks: Added found max hit to Ranged attack, added more elaboration under the Strategy section) Tag: Visual edit |
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*[[Melee]] attack: If players are in range, Swipes at the player with his wings/claws ([[slash]]-based). |
*[[Melee]] attack: If players are in range, Swipes at the player with his wings/claws ([[slash]]-based). |
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*[[Magic]] attack: Launches a bright-blue projectile at the player. |
*[[Magic]] attack: Launches a bright-blue projectile at the player. |
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− | *[[Ranged]] attack: Launches a spiked ball at the player. |
+ | *[[Ranged]] attack: Launches a spiked ball at the player that hits up to 32 damage. |
*[[Dragonfire]]: Multiple dragonfire types. |
*[[Dragonfire]]: Multiple dragonfire types. |
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**Normal Dragonfire: Standard dragonfire. |
**Normal Dragonfire: Standard dragonfire. |
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− | **Venom Dragonfire: |
+ | **Venom Dragonfire: Damageless dragonfire that inflicts the [[venom]] status if not venom immune. |
− | **Pink Dragonfire: Dragonfire that disables all [[prayers]] upon impact. |
+ | **Pink Dragonfire: Dragonfire that disables all [[prayers]] upon impact. Deals no damage if you are using Protect From Magic, yet it still subsequently deactivates it. |
**High-damage Dragonfire: Vertically launched dragonfire at the player's position when cast. Can deal very high damage (enough to one-hit players), and halved if player is at an adjacent tile. |
**High-damage Dragonfire: Vertically launched dragonfire at the player's position when cast. Can deal very high damage (enough to one-hit players), and halved if player is at an adjacent tile. |
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In addition, Vorkath also has two 'special attacks': |
In addition, Vorkath also has two 'special attacks': |
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==Strategy== |
==Strategy== |
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− | After players awaken [[Vorkath]], he will |
+ | After players awaken [[Vorkath]], he will begin to use random auto-attacks 6 times. The melee swipe, light blue magic attack, spiky ranged attack and normal dragonfire auto-attacks simply do damage or are otherwise prayed against. However players should be ready to react against three of his non-normal dragonfire attacks: Turn prayers back on after the pink dragonfire, drink antivenom if envenomed by the venom dragonfire, and run away when Vorkath lobs a high-damage dragonfire at your location. |
+ | After these 6 random attacks, Vorkath will use his first special attack: an acid/dragonfire barrage. When he does this, players must attempt to find an acid-free line to walk back and forth along (the longer the better). Try to have at least four or five spaces to help ensure you don't get hit. It is also worth noting that whilst walking, changing direction from East/West to North/South (or vice versa) causes a delay in which you may be hit by his barrage. For this reason, it may be better to simply walk through some acid patches to get to a safe line rather than trying to walk around acid and getting hit by the barrage. ...There is also a more difficult tactic (only usable with the blowpipe?) that lets you attack the boss during this phase - but with reduced damage. This tactic involves finding at least a 2-space line with no acid, with one space closer to and one space farther from the boss. The farther space must be too far for your blowpipe's rapid attack range. What you then do is alternate between clicking to the farther space and attacking the boss to make you automatically run to the closer space. Again, remember to take into account that this takes perfect timing, accurate clicks, and that you will be doing reduced damage anyway. |
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⚫ | After his acid/dragonfire barrage, Vorkath will again use six random auto-attacks before using his second special attack: ice dragonfire. Players (now frozen in place) should click somewhere on the ground to stop attacking Vorkath, and then immediately cast [[Crumble Undead]] on the approaching level 64 [[zombified spawn]] to kill it instantly. Choosing to NOT stop attacking Vorkath may lead to a delay in casting animation of your Crumble Undead spell, which may fail to stop the Zombified Spawn's suicide attack. The death of the Zombified Spawn (either through crumbling it or being subjected to its suicide attack) marks the end of Vorkath's special attack, and you will be freed from your bind. |
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+ | |||
⚫ | After his acid/dragonfire barrage, Vorkath will again use six random auto-attacks before using his second special attack: ice dragonfire. Players (now frozen in place) should click somewhere on the ground to stop attacking Vorkath, and then immediately cast [[Crumble Undead]] on the approaching level 64 [[zombified spawn]] to kill it instantly. Choosing to NOT stop attacking Vorkath may lead to a delay in the casting animation of your Crumble Undead spell, which may fail to stop the Zombified Spawn's suicide attack. The death of the Zombified Spawn (either through crumbling it or being subjected to its suicide attack) marks the end of Vorkath's special attack, and you will be freed from your bind. |
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This attack pattern of six auto-attacks into an alternating special move repeats until the fight is over. |
This attack pattern of six auto-attacks into an alternating special move repeats until the fight is over. |
Revision as of 20:55, 7 January 2018
After completion of Dragon Slayer II, Vorkath can be fought again; this time, he is stronger.
WARNING: Beware of his acid barrage, devastating vertically launched dragonfire, and spawn as these attacks can be very detrimental to survival. If you die, you can claim your items from Torfinn, costing 100,000 coins.
Attacks
Vorkath uses several different 'auto-attacks' during the fight:
- Melee attack: If players are in range, Swipes at the player with his wings/claws (slash-based).
- Magic attack: Launches a bright-blue projectile at the player.
- Ranged attack: Launches a spiked ball at the player that hits up to 32 damage.
- Dragonfire: Multiple dragonfire types.
- Normal Dragonfire: Standard dragonfire.
- Venom Dragonfire: Damageless dragonfire that inflicts the venom status if not venom immune.
- Pink Dragonfire: Dragonfire that disables all prayers upon impact. Deals no damage if you are using Protect From Magic, yet it still subsequently deactivates it.
- High-damage Dragonfire: Vertically launched dragonfire at the player's position when cast. Can deal very high damage (enough to one-hit players), and halved if player is at an adjacent tile.
In addition, Vorkath also has two 'special attacks':
- Acid/Dragonfire Barrage: Launches acid around the arena. Any damage taken while standing on the acid heals Vorkath for the same amount (~8 damage max?). Also during this time, he will take reduced damage from the player as he launches small bursts of dragonfire, covering a 1x1 AoE and dealing up to 35 damage for each fireball.
- Ice Dragonfire: Dragonfire that binds the player, used in tandem with a zombified spawn that attempts to use a suicide attack on the player, which hits up to 60 damage.
Setup
If using Ranged, players should use either Protect from Magic/Missiles while using the Toxic blowpipe to defeat Vorkath. Vorkath's Magic level is only 150, so the Twisted bow has a less than optimal damage output compared to a toxic blowpipe with adamant or stronger darts. Players should first lower Vorkath's defences so the toxic blowpipe can deal more damage onto Vorkath.
Skills:
Equipment | ||||
---|---|---|---|---|
Slot | Most effective -> Least effective | |||
Slayer helmet (i) (on task, no salve (ei)) | Armadyl helmet | Robin hood hat | ||
Salve amulet(ei) (on/off task) | Necklace of anguish | Amulet of fury | ||
Armadyl chestplate | Karil's leathertop | Blessed body | ||
Armadyl chainskirt | Karil's leatherskirt | Blessed chaps | ||
Pegasian boots | Blessed boots | Ranger boots | ||
Ava's assembler | Ava's accumulator | Ava's attractor | ||
Dragonfire ward (only if using crossbow) | ||||
Barrows gloves | ||||
Archers ring (i) | Ring of suffering (i) | Ring of the gods (i) | ||
Toxic blowpipe (with rune or higher darts) | Dragon hunter crossbow | Armadyl crossbow | ||
God blessing (if using blowpipe) | Diamond bolts (e) + Ruby bolts (e) (if using crossbow) | |||
Dragon warhammer | Bandos godsword |
If using Melee, the flinching method is recommended. Players use Protect from Magic and wear the best melee armour possible, attacking Vorkath once before moving away while taking note of his attack speed. This will ensure that the player will always avoid his melee attacks, and only take damage from dragonfire and ranged attacks. Vorkath is weak to stab attacks, so the Zamorakian hasta is the best weapon against him. Players should first lower Vorkath's defences so that the Zamorakian hasta can deal more damage.
Skills:
Equipment | ||||
---|---|---|---|---|
Slot | Most effective -> Least effective | |||
Slayer helmet (i) (on task, no salve (ei)) | Serpentine helm | Helm of neitiznot | ||
Salve amulet(ei) (on/off task) | Amulet of torture | Amulet of fury | ||
Bandos chestplate | ||||
Bandos tassets | ||||
Primordial boots | Dragon boots | Bandos boots | ||
Infernal cape | Fire cape | Mythical cape or Ardougne cloak 4 | ||
Dragon defender | Dragonfire shield | Elysian spirit shield | ||
Barrows gloves | Dragon gloves | Rune gloves | ||
Berserker ring (i) + Tyrannical ring (i) (ignore Tyrannical if not bringing Dragon warhammer) |
Ring of suffering (i) | Ring of the gods (i) | ||
Zamorakian hasta | Abyssal dagger | N/A | ||
God blessing | ||||
Dragon warhammer | Bandos godsword |
Inventory
- 1 Anti-venom+ (If not using Serpentine helm, bring at least two doses.)
- 1 Stamina potion
- 1-2 Prayer potions
- Rune pouch with runes to cast multiple Crumble Undead spells
- Super set or Super combat potion
- Ranging potion (if using Ranged)
- (Super) antifire or extended antifire
- An emergency teleport (optional)
- Food (Sharks or better)
Strategy
After players awaken Vorkath, he will begin to use random auto-attacks 6 times. The melee swipe, light blue magic attack, spiky ranged attack and normal dragonfire auto-attacks simply do damage or are otherwise prayed against. However players should be ready to react against three of his non-normal dragonfire attacks: Turn prayers back on after the pink dragonfire, drink antivenom if envenomed by the venom dragonfire, and run away when Vorkath lobs a high-damage dragonfire at your location.
After these 6 random attacks, Vorkath will use his first special attack: an acid/dragonfire barrage. When he does this, players must attempt to find an acid-free line to walk back and forth along (the longer the better). Try to have at least four or five spaces to help ensure you don't get hit. It is also worth noting that whilst walking, changing direction from East/West to North/South (or vice versa) causes a delay in which you may be hit by his barrage. For this reason, it may be better to simply walk through some acid patches to get to a safe line rather than trying to walk around acid and getting hit by the barrage. ...There is also a more difficult tactic (only usable with the blowpipe?) that lets you attack the boss during this phase - but with reduced damage. This tactic involves finding at least a 2-space line with no acid, with one space closer to and one space farther from the boss. The farther space must be too far for your blowpipe's rapid attack range. What you then do is alternate between clicking to the farther space and attacking the boss to make you automatically run to the closer space. Again, remember to take into account that this takes perfect timing, accurate clicks, and that you will be doing reduced damage anyway.
After his acid/dragonfire barrage, Vorkath will again use six random auto-attacks before using his second special attack: ice dragonfire. Players (now frozen in place) should click somewhere on the ground to stop attacking Vorkath, and then immediately cast Crumble Undead on the approaching level 64 zombified spawn to kill it instantly. Choosing to NOT stop attacking Vorkath may lead to a delay in the casting animation of your Crumble Undead spell, which may fail to stop the Zombified Spawn's suicide attack. The death of the Zombified Spawn (either through crumbling it or being subjected to its suicide attack) marks the end of Vorkath's special attack, and you will be freed from your bind.
This attack pattern of six auto-attacks into an alternating special move repeats until the fight is over.
After each kill, players should collect their rewards, head to the nearest bank (to deposit your rewards) and refill their special attack bar. It is recommended to have your house in Rellekka or have a portal attuned to Waterbirth Island.
Tip: It may be best for the player to lower Vorkath's Defence at the start of each kill with a Bandos godsword or Dragon warhammer's special attack. Vorkath shares the same defence values against both slash and crush attacks. The Bandos godsword has slightly higher accuracy than the warhammer with a defender; however, it will not be effective if it cannot deal more than 64 damage in two hits (a single, successful strike from the warhammer lowers Vorkath's initial defences by 64 levels). If both specials fail, or if not enough damage is dealt with the godsword (if using it), it is best to teleport out and refill your special energy.
Note: If the player's reaction is somewhat slow, it is possible for the spawn to deal no damage even if it explodes if Crumble Undead is cast at the right time. However, this isn't recommended and it should be dealt with immediately. The spawn WILL still spawn even if Vorkath is defeated when he freezes the player, so kill it off before collecting rewards.
Monsters |
Vorkath(Strategies) • Zombified Spawn |
Signature drops |
Skeletal visage • Dragonbone necklace Vorkath's head • Jar of decay • Vorki |
Equipment |