After completion of Dragon Slayer II, Vorkath can be fought again; this time, he is stronger.
WARNING: Beware of Vorkath's acid pool quickfire barrage, insta-kill vertical dragonfire, and suicide spawn as each of these attacks can kill players almost immediately. Players can reclaim their items from Torfinn, costing 100,000 coins upon death. Players who die in any unsafe location before collecting their belongs from Torfinn will lose any items he is holding forever!
Attacks
Vorkath uses several different attack styles during the fight:
- Melee attack: If players are in range, he swipes at the player with his wings/claws (slash-based).
- Magic attack: Launches a bright-blue projectile at the player. Protect from Magic completely negates damage.
- Ranged attack: Launches a spiked ball at the player that hits up to 32 damage. Protect from Missiles blocks this attack. This style has been confirmed to occur more frequently than the magic attack when not in melee range[1] if in melee range magic attack is slightly more frequent.
- Dragonfire: Multiple dragonfire types. Vorkath's dragonfire is fairly unique, like the King Black Dragon's. All three of these attacks can be completely negated by using a Super antifire and a Anti-dragon shield, Dragonfire ward or Dragonfire shield; using lesser protection, such as a regular Antifire potion, or having no dragonfire-protection shield will lead to varying and higher amounts of damage.
- Normal Dragonfire: Max hit of 20 damage with Protect from Magic and extended antifire.
- Venom Dragonfire: Dragonfire that has a chance to inflict the venom status if not venom immune.
- Pink Dragonfire: Dragonfire that disables all prayers upon impact.
- High-damage Dragonfire: Vertically launched dragonfire at the player's position when cast. Deals up to 115 damage, but is halved if the player is next to the targeted spot when the dragonfire lands.
Every six attacks, Vorkath alternates between one of two special attacks:
- Poison Pool Quickfire Barrage: Launches acid around the arena and proceeds to fire a barrage of 25 dragonfires at the player. Any damage taken while standing on the acid heals Vorkath for the same amount; up to 10 damage per tick. Should the player stand still, the dragonfire barrage deals 30-40 damage per hit regardless of prayers. Additionally, Vorkath takes 50% reduced damage until the special attack ends.
- Zombified Ice Dragonfire: Vorkath freezes the player in place with damageless ice dragonfire, summons a zombified spawn, and is immune to all damage while the spawn is alive. The spawn moves approaches the player and, if not killed first, explodes on impact dealing up to 60 damage scaling off of its remaining hitpoints. Players should queue the Crumble Undead spell and cast on the spawn as soon as it lands to prevent damage during this special attack. Once the spawn is killed, the special attack ends which frees the player and removes Vorkath's immunity.
Setup
The dragon hunter crossbow is the most effective weapon to use against Vorkath though its cost of Exchange:Dragon hunter crossbow may make it too expensive for most players. The crossbow's passive effect damage and accuracy boosts stack with the Salve amulet (e)/Salve amulet(ei) and void knight set allowing players to hit in the 70s without special effects at 99 ranged. Players can also equip a Book of law to increase accuracy or an anti-dragonfire shield to nullify or dampen dragon damage in conjunction with a Super antifire potion. Players should use Protect from Missiles with any form of anti-dragonfire shield and Protect from Magic if using the Book of law.
The Toxic blowpipe is a significantly cheaper yet still effective method of killing Vorkath. Players should still use Void Knight equipment but replace the ammo slot with a God blessing and bring a defence-reduction special attack weapon. Players should use Protect from Magic with the blowpipe along with a Super antifire potion. Players should use a Bandos godsword or Dragon warhammer at the start of the fight to reduce Vorkath's defence. After each successful Vorkath kill or failure to reduce Vorkath's defence with both special attacks, players should replenish their special attack bars with an Ornate rejuvenation pool or the Clan Wars FFA portal.
Skills:
Equipment | ||||
---|---|---|---|---|
Slot | Most effective -> Least effective | |||
Void ranger helm | Armadyl helmet | Serpentine helm | ||
Salve amulet (ei) | Necklace of anguish | Amulet of fury | ||
Elite void top / Void knight top | Armadyl chestplate | Karil's leathertop | ||
Elite void robe / Void knight robe | Armadyl chainskirt | Karil's leatherskirt | ||
Pegasian boots | Blessed boots | Ranger boots | ||
Ava's assembler | Ava's accumulator | Ava's attractor | ||
Dragonfire ward () | Book of law (crossbow only, must pray mage) | Anti-dragon shield (crossbow only) | Dragonfire shield crossbow only) | |
Void knight gloves | Barrows gloves | Blessed vambraces | ||
Archers ring (i) | Ring of suffering (i) | Ring of the gods (i) | ||
Dragon hunter crossbow | Toxic blowpipe (with adamant or better darts) | Armadyl crossbow | ||
Ruby dragon bolts (e) (until 30-40% hp) + Diamond dragon bolts (e) (crossbow only) | God blessing (blowpipe only) | |||
Toxic blowpipe (crossbow only) | Bandos godsword (blowpipe only) | Dragon warhammer (blowpipe only) |
If using Melee, the flinching method is recommended. Players use Protect from Magic and wear the best melee armour possible, attacking Vorkath once before moving away while taking note of his attack speed. This will ensure that the player will always avoid his melee attacks, and only take damage from dragonfire and ranged attacks. Vorkath is weak to stab attacks, so the Zamorakian hasta is the best weapon against him. Players should first lower Vorkath's defences so that the Zamorakian hasta can deal more damage.
Skills:
Equipment | ||||
---|---|---|---|---|
Slot | Most effective -> Least effective | |||
Slayer helmet (i) (on task, no Salve (ei)) | Serpentine helm | Helm of neitiznot | ||
Salve amulet(ei) (on/off task) | Amulet of torture | Amulet of fury | ||
Bandos chestplate | ||||
Bandos tassets | ||||
Primordial boots | Dragon boots | Bandos boots | ||
Infernal cape | Fire cape | Mythical cape or Ardougne cloak 4 | ||
Dragon defender | Dragonfire shield | Elysian spirit shield | ||
Barrows gloves | Dragon gloves | Rune gloves | ||
Berserker ring (i) + Tyrannical ring (i) (ignore Tyrannical if not bringing Dragon warhammer) |
Ring of suffering (i) | Ring of the gods (i) | ||
Zamorakian hasta | Abyssal dagger | Dragon sword | ||
God blessing | ||||
Dragon warhammer | Bandos godsword |
Inventory
- An ammo switch (if using crossbow)
- Toxic blowpipe (for spec, if using crossbow)
- 1 Anti-venom+
- 4 Prayer potions (if doing multiple kills a trip; otherwise 1-2 at most)
- Rune pouch with dust runes, law runes, and chaos runes to cast Crumble Undead spells and Teleport to House
- Super set or Super combat potion (if using melee, or bgs/dwh specs)
- Ranging potion (if using Ranged)
- Extended super antifire (regular extended antifire works, but is obviously less effective)
- An emergency teleport (optional)
- A teleport to Rellekka
- Food (Sharks or better)
Tip: Players may use their Extended antifire, Super combat potion, or Super set at a bank to create more room for food.
Strategy
After awakening Vorkath, its attack sequence is as follows: six random standard attacks, then a special attack, six more random standard attacks, and then the alternative special attack. This sequence of six standard attacks with alternating special attacks is repeated until the boss is defeated.
The optimal protection prayer to use depends on the gear being used:
- Protect from Magic should be used by players using melee, and players using ranged that are not bringing a dragonfire ward (or anti-dragon shield).
- Protect from Missiles should solely be used by players using ranged that are taking a dragonfire ward (or an anti-dragon shield) - assuming they are also using super antifire potions.
Vorkath's attacks can hit up to 31 each; its melee attacks are the most accurate due to its high Attack level, though it does not use it as much compared to magic or ranged. Players should have their quick-prayers set according to their combat style, to quickly reactivate prayers after being hit by pink dragonfire. They should also watch out for the high-damage dragonfire, as it is the primary cause of death for players battling Vorkath.
One special attack is his poison pool (remember in the fight, it is random which special he uses first). As soon as you see this attack, you can toggle run off and disable your protection prayer. Walking allows the player to slowly move and easily avoid the attack, as Vorkath's dragonfire targets the player anyways and running into an acid pool while eating can often be fatal due to the dragonfire barrage.
There are two ways to deal with this attack:
- Players can find a line (at least 5 tiles free of acid) and walk back and forth the said line. This is relatively safe but no damage will be dealt to Vorkath in the process.
- A more difficult tactic involves the "hit-and-run" method; the player attacks Vorkath, but quickly moves away to avoid being hit by the dragonfire barrage.
- For players using melee, as soon your weapon hits Vorkath, quickly move two spaces back and click on Vorkath again, repeating until the attack is over.
- For players using ranged, there are two options:
- Blowpipe - With the blowpipe, this requires at least two tiles free of acid. As the blowpipe has a range of 5 when used on "Accurate" and "Rapid", stand six tiles away from Vorkath. As soon as you attack Vorkath, your character will automatically walk one tile towards it - quickly click back on the tile that you stood on, and repeat.
- Crossbow - A crossbow is significantly trickier to use compared to a blowpipe - with a range of 8, players need to stand towards the outer rim of the arena, and a line of three must be used. Upon attacking Vorkath from afar, move three tiles up, then walk back to the edge and fire again, repeating until the attack is over.
After the attack, remember to re-enable your protection prayer (if you toggled it off), and toggle run on (according to preference).
The second special attack to be covered is his ice dragonfire (remember in the fight, it is random which special he uses first). There are two tactics for this attack, both of which center on killing or damaging the Zombified Spawn:
- The spawn is weak to the Crumble Undead spell - one cast will kill it almost immediately due to its negative Magic defence, so stop attacking Vorkath upon anticipating the attack - this way, players will have enough time to cast the spell on the spawn as soon as it appears.
- Players can also damage the spawn, weakening it before using Vengeance, as the damage it deals is based on the amount of health it has. While it works, it takes considerably more effort compared to the other method.
It is recommended to use Fremennik sea boots 4, have your house in Rellekka, or have a portal attuned to Waterbirth Island.
Tip: It may be best for the player to lower Vorkath's Defence at the start of each kill with a Bandos godsword or Dragon warhammer's special attack. Vorkath shares the same Defence values against both slash and crush attacks. The Bandos godsword has slightly higher accuracy than the warhammer with a defender; however, it will not be effective if it cannot deal more than 64 damage in two hits (a single, successful strike from the warhammer lowers Vorkath's initial defences by 64 levels). If both specials fail, or if not enough damage is dealt with the godsword (if using it), it is best to teleport out and refill your special energy.
Monsters |
Vorkath(Strategies) • Zombified Spawn |
Signature drops |
Skeletal visage • Dragonbone necklace Vorkath's head • Jar of decay • Vorki |
Equipment |