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=== Sir Amik Varze ===
 
=== Sir Amik Varze ===
 
Find Amik and he'll ask you to become a squire after a small conversation. Decline his offer, and the conversation will continue. It turns out that there needs to be a crisis for you to become a knight, so go report back to Tiffy. (Sir Tiffy can sometimes not say anything about a crisis) You'll have to talk to him then go back to Amik.
   
 
Head on back to Varze. He tells you the news that some Criminal named [[Solus Dellagar]] is back, the "infamous murder-mage." Follow the very unclear conversation through to the end and accept his mission.
Find Amik and he'll ask you to become a squire after a small conversation. Decline his offer, and the conversation will continue. It turns out that there needs to be a crisis for you to become a knight, so go report back to Tiffy. ( Sir Tiffy can sometimes not say anything about a crisis)You'll have to talk to him then go back to Amik, you "old bean." But it turns out that you are "a human bean... I mean being!"
 
 
Head on back to good ol' Varze, that old bean. He tells you the news that some Criminal named [[Solus Dellagar]] is back, the "infamous murder-mage." Follow the very unclear conversation through to the end and accept his mission.
 
   
 
=== The Communication Orb ===
 
=== The Communication Orb ===

Revision as of 14:07, 23 June 2007

Details

Start point Begin by speaking to Sir Tiffy Cashien in Falador Park. Begin by speaking to Sir Tiffy Cashien in Falador Park.
Official difficulty Experienced
Description A wanted man is on the loose. Can you track him down?
Length Medium
Requirements 32 Quest Points, completion of Recruitment Drive, The Lost Tribe, Rune Mysteries and Priest in Peril quests, and be able to defeat a level 33 Black Knight. You must have also started the The Abyss miniquest.
Items required 10,000 coins or a Law Rune, a Slayer gem (bought from a Slayer Master), some Molten Glass, and 20 Rune Essence. An Amulet of Glory and some Teleport Runes/Teletabs are also helpful.
Enemies to defeat None

Quest Walkthrough

Getting Started

Firstly, speak with Sir Tiffy Cashien in Falador Park. Ask if he has any jobs for you, and he lets you know that a clerk has made an error and that you're not actually permitted to join the Temple Knights if you're not in the order of the White Knights. It turns out you have to work as a squire for 5 years... Or take Tiffy's alternative.

He'll talk for a little longer about a loophole, then he'll ask you to go see Sir Amik Varze in the Falador Castle.

Sir Amik Varze

Find Amik and he'll ask you to become a squire after a small conversation. Decline his offer, and the conversation will continue. It turns out that there needs to be a crisis for you to become a knight, so go report back to Tiffy. (Sir Tiffy can sometimes not say anything about a crisis) You'll have to talk to him then go back to Amik.

Head on back to Varze. He tells you the news that some Criminal named Solus Dellagar is back, the "infamous murder-mage." Follow the very unclear conversation through to the end and accept his mission.

The Communication Orb

Now for the age-old last resort, back to Tiffy, that old bean. It turns out you're just the "agent." Now you'll have to make an item for him, or you could just buy it. You can hand over a law rune, a slayer gem, and a molten glass and Tiffy will make it for you, or you can just pay him 10k. Either way, you'll get a Commorb from him. It is needed for the whole quest.

You Can Choose:

Scan - once in range, you can scan for Solus to find him. Contact - allows you to contact Savant. Use - just your normal, everyday "use" option. Playback - will give you your current and past assignments. If you choose contact, you can talk to Savant. It turns out you should investigate the Taverly Dungeon where the black knights are supposedly at and you should also take a look at the Zamorak Mage that is interested in Runecrafting.

Taverly Dungeon

For our first stop, let's head over to the Taverly Dungeon, which is of course in Taverly. If you got to the smaller bank in Falador you can use the agility shortcut and keep heading up towards Taverley till you see a ladder. Thats where you need to go. Head deep into the dungeon going south past the Animated axes, poison scorpions, chaos dwarves, and finally past the Hill giants, and into the Black knight's rooms. In the southwestern-most room isLord Daquarius. If you talk to him he tells you nothing. Savant advises you not to try to bluff him into giving you something. Go kill a level 33 Black knight and he'll give in, begging you not to kill any more of his men. He tells you that Solus is in a place with a lot of fur that is not bear fur.

note-it won't count if you kill a Black Knight before talking to Lord Daquarius, leaving after killing a Black Knight, or getting interrupted during the ensuing conversation.

Zamorak Mage

The Zamorak mage in Varrock (near the Chaos PRAYING Altar in the southeast corner of the city) tries to take your Orb, but Savant doesn't let him. He offers to trade his information for 20 Rune essence. Dash up to the bank and grab them, or mine them at the essence mine by teleporting their from Aubury. Your character very smartly figures out he's in Canifis. Grab your Ectophial, folks, and away we go! If you have not beaten Ghosts Ahoy walk to Canifis.

Chasing Solus

From this point on, you'll be chasing Solus throughout RuneScape, and each time you find him you'll receive an item. That item is a hint for where to go next. These items are always random, so here's a list of items that you may receive, along with where you should go:

At one point Solus will appear and hit you with a particularly strong (up to 96 hp, depends on your level) Flames of Zamorak. You will be teleported back to Falador, in the White Knight's Castle (with all of your stuff). At the last point you scan (before the rune essence mine) he will summon a level 32 Black Knight to take you out. Eventually you should get some Rune Essence, so head off to whichever Rune Essence teleport spot you want. Scan in there, and Savant will close off possible teleports, to trap him. After a small cutscene, she'll summon some rangers to attack, but he kills them all with Ice Barrage. Go attack him yourself and kill him (he's fairly easy, no specific combat level) and you'll get his hat.

Talk to Amik and hand over the hat. Quest complete! He'll explain to you about the new armor system and killing Black Knights.

Rewards

Trivia

Marilyn vos Savant is in the Guiness Book of World Records listed under "Highest IQ". She also has an article in Parade magazine called "Ask Marilyn" which has started since 1986. Her ceiling IQ was 228, which was attained when she was 22 years old, 10 months.

In the Quest the line "Suckers" is used. This is blocked by the chat filter if a player attempts to say it.

Knight Rankings

In order to increase your ranking, you must kill a certain number of Black Knights. You start off as a Novice at 0 kills, and as you kill more knights, you'll grow in your rank.

  • Novice - 100 Black Knights
  • Peon - 200 Black Knights
  • Page - 300 Black Knights
  • Noble - 500 Black Knights
  • Adept - 800 Black Knights
  • Master - 1,300 Black Knights


The White Knight Armory

With the completion of this quest, you'll have access to an entirely new type of armour: White armour!

White Knight Armour & Weapons
Picture Weapon or Armour Rank Attack Bonuses Defense Bonuses Other Bonuses
White chainbody Chainmail Novice Magic -15 Stab +22
Slash +32
Crush +39
Magic -3
Range +24
Prayer +1
White platelegs Platelegs Novice Magic -21
Range -7
Stab +21
Slash +20
Crush +19
Magic -4
Range +20
Prayer +1
White dagger Dagger Peon Stab +10
Slash +5
Crush -4
Magic +1
Magic +1 Strength +7
Prayer +1
White sword Sword Peon Stab +14
Slash +10
Crush -2
Slash +2
Crush +1
Strength +12
Prayer +1
White plateskirt Plateskirt Page Magic -21
Range -7
Stab +21
Slash +20
Crush +19
Magic -4
Range +20
Prayer +1
File:White medium helmet.png Medium Helm Page Magic -3
Range -1
Stab +9
Slash +10
Crush +8
Magic -1
Range +9
Prayer +1
File:White square shield.png Square Shield Page Magic -6
Range -2
Stab +15
Slash +16
Crush +14
Range +15
Prayer +1
Mace (unreleased) Noble Stab +8
Slash -2
Crush +16
Strength +13

Prayer +3

File:White staff.png Magic Staff Noble Stab +2
Slash -1
Crush +10
Magic +10
Stab +2
Slash +3
Crush +1
Magic +10
Strength +7

Prayer +1

White longsword Longsword Noble Stab +13
Slash +18
Crush -2
Slash +3
Crush +2
Strength +16
Prayer +1
File:White full helmet.png Full Helm Adept Magic -6
Range -2
Stab +12
Slash +13
Crush +10
Magic -1
Range +12
Prayer +1
White kiteshield Kiteshield Adept Prayer +1
White platebody Platebody Adept Magic -30
Range -10
Stab +41
Slash +40
Crush +30
Magic -6
Range + 40
Prayer +1
White boots Boots Adept Magic -3
Range -1
Stab +7
Slash +8
Crush +9
Prayer +1
White gloves Gloves Adept Slash +1
Crush +2
Prayer +1
White warhammer Warhammer Master Stab -4
Slash -4
Crush +22
Magic -4
Strength +19
Prayer +3
White battleaxe Battleaxe Master Stab -2
Slash +20
Crush +15
Range -1 Strength +26
Prayer +1
White scimitar Scimitar Master Stab +4
Slash +19
Crush -2
Slash +1 Strength +14
Prayer +3
White claws Claws Master Stab +10
Slash +14
Crush -4
Stab +4
Slash +7
Crush +2
Strength +14
Prayer +1
File:White two-handed sword.png 2-H Sword Master Stab -4
Slash +27
Crush + 21
Magic -4
Range -1 Strength +22
Prayer +1
White halberd Halberd Master Stab +19
Slash +25
Crush +0
Magic -4
Stab -1
Slash + 2
Crush +3
Strength +20
Prayer +1