Werewolves are found in Canifis. They have low defence for what their combat level suggests. They appear as normal humans until they are attacked in which they transform into level 88 werewolves, unless the player wields a wolfbane dagger, in which case they remain human. In either case they drop wolf bones. They can hit up to 8 as a werewolf, and up to 2 as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate.
They only count towards Slayer assignments when killed in the werewolf form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time. Another way to safely complete a werewolf slayer task is to set up a Dwarf Cannon in the village, run into a house, and close the door. The Werewolves will agro to you and stack up at the door, but as you are not taking damage through the closed door, the cannon will target all of them. You will need to run outside only occasionally to reload the cannon. Sometimes the Werewolves would stack up in a single file at the door, this makes it difficult for the Cannon to target. Moving around inside the house would spread them out and solve this problem.
Note if you are safespotting; you will stop attacking when the human turns to the werewolf form.
Item Quantity Rarity GE market price Wolf bones 1 Always 405
Item Quantity Rarity GE market price Raw chicken 5 Common 215 Raw beef 1–5 Common 51–255 Raw bear meat 1–5 Common 230–1,150 Jug of wine 1 Common 4
Weapons and armour
Item Quantity Rarity GE market price Steel scimitar 1 Common 101 Steel axe 1 Common 108 Steel arrow 50 Uncommon 1,650 Steel full helm 1 Uncommon 165 Mithril scimitar 1 Uncommon 380 Mithril sq shield 1 Uncommon 679 Mithril chainbody 1 Uncommon 910 Rune med helm 1 Uncommon 11,068
Item Quantity Rarity GE market price Grimy tarromin 1 Common 142 Grimy guam leaf 1 Common 9 Grimy marrentill 1 Common 10 Grimy ranarr weed 1 Uncommon 8,703 Grimy avantoe 1 Uncommon 1,942 Grimy cadantine 1 Uncommon 1,473 Grimy harralander 1 Uncommon 594 Grimy irit leaf 1 Uncommon 858 Grimy kwuarm 1 Rare 1,373 Grimy lantadyme 1 Rare 1,641 Grimy dwarf weed 1 Rare 568
Item Quantity Rarity GE market price Werewolf bone 1 Common  Not sold Coins 10; 90; 120; 222; 364; 400 Common Not sold Grey wolf fur 1 Common 23 Steel bar 1 Common 426 Fur 1 Uncommon 109 Bucket 1 Uncommon 5 Tinderbox 1 Uncommon 57 Wine of zamorak 1 Uncommon (5/128) 1,576 Looting bag 1 Uncommon (1/30) Not sold Ecumenical key 1 Uncommon (1/60) Not sold Iron ore 1–5 Uncommon 46–230 Coal 2 Uncommon 264 Brass key 1 Rare 276 White berries 1 Rare 314 Clue scroll (medium) 1 Rare  Not sold
- ↑ Only dropped during Rag and Bone Man II.
- ↑ Only dropped by those found in the Wilderness.
- ↑ Only dropped by those located in the Wilderness God Wars Dungeon. Drop rate decreases to 1/70 if one key is owned, and 1/80 if two are owned. If the medium or hard Wilderness Diary is completed the drop rate of 1/60 still applies until a player owns two or three keys, respectively.
- ↑ Twice as common if a Ring of wealth (i) is worn and fought in the Wilderness.
Gem drop tableIn addition to the drops above, this monster has access to the gem drop table.
Show/hide gem drop table Item Quantity Rarity GE market price Uncut sapphire 1 Rare 480 Uncut emerald 1 Rare 721 Uncut ruby 1 Rare 1,372 Unknown talisman
1 Very rare Error Uncut diamond 1 Very rare 2,930 Rune javelin 5 Very rare 890 Loop half of key 1 Very rare 9,743 Tooth half of key 1 Very rare 10,088 Rune spear 1 Very rare 11,961 Shield left half 1 Very rare 65,338 Dragon spear 1 Very rare 37,319