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Although this course has higher minimum Agility requirements than the [[Wilderness Agility Course]], the experience is slightly worse. Players can also take significant damage from falling; however, failure is less likely with a higher level. Frequent banking is not necessary compared to the [[Wilderness]] course due to the constant threat of [[player killers]], however.
 
Although this course has higher minimum Agility requirements than the [[Wilderness Agility Course]], the experience is slightly worse. Players can also take significant damage from falling; however, failure is less likely with a higher level. Frequent banking is not necessary compared to the [[Wilderness]] course due to the constant threat of [[player killers]], however.
   
Players can earn up to 540 Agility [[experience]] points per lap on this course. With the right gear, such as the [[Graceful outfit]] or other [[weight-reducing clothing]], players can keep running at minimal expense.
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Players can earn up to 730 Agility [[experience]] points per lap on this course. With the right gear, such as the [[Graceful outfit]] or other [[weight-reducing clothing]], players can keep running at minimal expense.
   
 
==Preparing for the course==
 
==Preparing for the course==
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|'''Total Gain'''
 
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Revision as of 10:42, 12 July 2018

Not to be confused with Werewolf Skullball.
Werewolf Agility

The location of the Werewolf Agility Course.

Location on World Map
Fenkenstrain's Castle
Canifis Werewolf Agility Course Haunted Woods
Graveyard

The Werewolf Agility Course is an Agility course that can be accessed after the completion of Creature of Fenkenstrain. It is located east of Canifis, thus requiring both the aforementioned Creature of Fenkenstrain as well as Priest in Peril. It also requires level 60 Agility and wearing a Ring of Charos to gain access. Although the course is due east of Canifis, swamps block the direct route. Instead, it can be reached by going south-east of Mazchna the Slayer master, who can be found north-east of the city. Leeches are in this area and are aggressive to players under level 105.

Although this course has higher minimum Agility requirements than the Wilderness Agility Course, the experience is slightly worse. Players can also take significant damage from falling; however, failure is less likely with a higher level. Frequent banking is not necessary compared to the Wilderness course due to the constant threat of player killers, however.

Players can earn up to 730 Agility experience points per lap on this course. With the right gear, such as the Graceful outfit or other weight-reducing clothing, players can keep running at minimal expense.

Preparing for the course

  • Weight-reducing equipment - The course is best run by players with low weight. Wearing weight-reducing equipment such as Graceful clothing, Spotted cape and Boots of lightness will reduce your weight. A Regen bracelet can also prove useful, as it speeds your Hitpoint regeneration rate. However, do not equip any headgear, as you may not use the deathslide.
  • Food - Players with Agility levels between 60 and 72 should also bring good food. Failing the deathslide results in a fall that can cause high damage. Food thus allows you to stay at the course longer. Lightweight food, like baskets of strawberries, can be useful. Players above level 72 Agility need little or no food, as they will only rarely fail the deathslide.
  • Super energy potions - Having some Super energy potions or other ways of maintaining run energy is recommended, as constant running allows you to do laps faster. With an Agility level of 65 or higher and with at least -5 kg weight, it is not necessary to bring them. A free but slightly less effective energy restoring is through the white tree fruit after the completion of Garden of Tranquility.

The course

Werewolf Agility Course

The Werewolf Agility Course

To start the course, just go up to the pool of water and click the first stepping stone. There is no need to speak to the course's Agility Boss before starting. (You can speak to him if you want instructions on the course.)

Stepping stones

When you click the first stepping stone, you start the course, and the Werewolf Agility Boss throws a stick. You will want to get the stick from where it lands, carry it with you for the rest of the course, and give it to the Werewolf Agility Trainer at the end of the course for an Agility experience reward.

To cross the stepping stones, jump from one to the next one by clicking on them.

You can click on the next one while jumping from the previous one, to speed up the jumping.

Hurdles

Cross the hurdles by clicking on each fence in succession. It is much easier to click on the skull connector sections fence bars.

Pipes

After the hurdles, crawl through any of the three pipes to get to the next chamber.

Fetch the stick!

Once through the pipes, the stick the Agility boss threw will be on the ground in this room. Click it to put it in your inventory (requires an empty slot). If you forget the stick, you won't get the bonus at the end of the course, and once you go up the skull slope, you can't go back for it!

Though the Agility trainer will throw another stick if you pass it the first time, you can only have one stick at a time. If you try to pick up the second stick, it will tell you that it is another player's.

Note: The stick (before being fetched) is subject to the time constraints of an item left on the ground. After an amount of time it will disappear, and you will be unable to pick it up for that lap!

Skull slope

Climb the skull slope by clicking on the skulls.

The Deathslide

Deathslide

The Death Slide

This is the only obstacle on the course where players can fail. It is quite dangerous, as a fall can deal high damage, so players with low Hitpoints are at risk of death.

The deathslide contains an extremely irritating and slightly frightening glitch that occasionally occurs. If you fail this obstacle you may see your character falling into a black void. You will appear in the middle of a completely black screen, and you cannot use teleportation to leave this void. Instead, you must log out and log back in (sometimes multiple times is required). If you're still unable to escape "the void", try switching worlds.

The end

Once you finish with the deathslide, click on the agility boss at the end of the course to give him the stick you fetched.

You gain 350 Agility experience for a successful lap, plus another 380 experience if you return the stick, for a total of 730 experience per lap.

Obstacle XP Gain
Stepping stones 50
Hurdles 60
Pipe 15
Skull slope 25
Deathslide 200*
Agility bonus for stick 380
Total Gain 730

*Note: The Deathslide gives a variable amount of experience. The earlier you fall (if you fall) you will only receive 180, 160 or 140 experience per deathslide, and the farther you go before you fall the larger the amount of experience gained. Players should note that you always gain some experience from the Death Slide.

Hints

  • At about level 72 Agility, players rarely fail the Death Slide.
  • At about level 93 Agility, players even more rarely fail the Death Slide.
  • Even if the Deathslide is failed, the stick can still be returned to the Agility trainer at the end of the course.
  • Upon logout, the player may be placed back at the entrance (through the trapdoor, not outside) and the stick will disappear from the inventory if the stick was obtained, reducing experience gain.
  • Don't forget to give the stick to the trainer at the end of the course. If the stick is not given, the Agility boss will not throw another one when starting the next lap.
  • The Agility boss would advise "not carrying too much weight" on the Deathslide - weight may affect the chance of success.
  • If you are unable to find the stick, check on the minimap to see a red dot: where the stick is.

Trivia

  • If you forget to pick up the stick, an Agility trainer may taunt you about it when you climb the skull slope.
  • If you forget to hand over the stick you will not manage to fetch another until you give the first one back.
  • The stick is subject to the same limits as all items for time spent on the ground - if you pause in the middle of a lap for some reason, the stick can disappear, and this gives the same effect as not picking it up.
  • The Death Slide is the only thing in the game that can do damage past the player's Hitpoints.
  • The Agility boss' outfit may be modeled after the yellow jumpsuit made famous by Bruce Lee and the movie Kill Bill.