Old School RuneScape Wiki
Register
m (cleanup)
 
(41 intermediate revisions by 35 users not shown)
Line 1: Line 1:
  +
{{External|rs}}
{{otheruses|the activity|the tool that Faruq sells|Magic skullball}}
 
  +
[[File:Werewolf_Agility.png|thumb|The route to the course.]]
 
'''Werewolf Skullball''' is an activity that trains [[Agility]]. To enter, you must have an Agility level of 25, completed the [[Creature of Fenkenstrain]] [[quest]], and be wearing a [[Ring of Charos]]. The course is found near [[Canifis]] by going south-east of [[Mazchna]] the [[Slayer]] [[Slayer master|master]], who can be found north-east of [[Canifis]]. [[Leech]]es are in this area and are [[aggressive]] to players under 105 [[Combat]]. You should find a [[Werewolf]] in a small hut in the swamp; speak to him and climb down the ladder to enter the Werewolf area.
   
  +
==Playing the game==
[[File:Werewolf agility location.png|right|frame|Entrance to Werewolf Skullball]]
 
 
Speak to the [[Skullball Boss]] to start a game of Skullball. It's a kind of progressive soccer, except for the fact that your ball is actually a Skull. The faster you shoot the Skull through each of the 10 different goals, the more experience you'll gain. There are 3 options that you can use when playing:
 
'''Werewolf Skullball''' is an [[activity]] that trains [[Agility]]. To gain entrance, you must have completed the [[Creature of Fenkenstrain]] quest and be wearing a [[Ring of Charos]]. The course is near [[Canifis]] in [[Morytania]]. Although it is due east of the city, swamps block the direct route. Instead, it can be reached by going south-east of [[Mazchna]] the [[Slayer]] Master, who can be found northeast of Canifis. [[Leech]]es are in this area and are aggressive to players under level 105.
 
 
The entrance to the werewolf courses is a small, ruined hut in the swamp. (The [[Werewolf Agility Course]] is also located here.) A Werewolf guards the hut; just open the trapdoor and he will speak to you. If you are wearing the ring, it deceives him into thinking you are a werewolf and he lets you in.
 
 
<gallery widths="200px">
 
File:WAC_entrance.png|Entrance to the course
 
File:WAC_werewolf_ring.png|Guard, if wearing Ring of Charos
 
File:WAC_werewolf_no_ring.png|Guard, if not wearing Ring of Charos
 
</gallery>
 
 
Once inside, speak to the [[Skullball Boss]] to start a game of Skullball. It is a kind of progressive football, except for the fact that your ball is actually a skull. The faster you shoot the skull through each of 10 different goals, the more experience you will gain. There are 3 options that you can use when playing:
 
   
 
# Tap - Moves the Skullball 1 square ahead.
 
# Tap - Moves the Skullball 1 square ahead.
Line 19: Line 10:
 
# Shoot - Moves the Skullball 10 squares ahead.
 
# Shoot - Moves the Skullball 10 squares ahead.
   
You can gain 750 [[Agility]] experience if you complete the game in under 4 minutes. For every 3 seconds over 4 minutes, you will lose about 7-8 experience.
+
You can gain 750 or more [[Agility]] xp if you complete the game in under 4 minutes. For every 3 seconds over 4 minutes, you'll lose about 7-8 XP.
  +
  +
The [[Skullball Trainer]] can inform you as to what to do and keep track of how many goals are left.
   
 
== Recommended route ==
 
== Recommended route ==
  +
[[File:Werewolf_Skullball_Route.png|thumb|The recommended route diagram.]]
 
[[File:Werewolf Skullball Route.png|Recommended Werewolf Skullball route (click for larger version)|left|thumb]]
 
   
 
''Note: The following route is only one of many that can be taken through the course. The player may wish to experiment with alternatives.''
 
''Note: The following route is only one of many that can be taken through the course. The player may wish to experiment with alternatives.''
   
To start the activity speak to the Skullball Boss near the ladder down into the arena. The ball will come out of one of four chutes on the wall south of the first goal, but the timer does not start until the ball is kicked through the first goal, so the player has plenty of time to position the ball before starting the activity.
+
To start the activity, speak to the [[Skullball Boss]] near the ladder down into the arena. The ball will come out of one of four chutes on the wall south of the first goal, but the timer does not start until the ball is kicked through the first goal, so the player has plenty of time to position the ball before starting the activity.
   
Provided the player has plenty of run energy it is relatively easy to achieve the maximum experience without any planning and just simply scramble the ball to the finish line through each goal. However, the following route can be used to obtain faster lap times and therefore more experience per hour. The route can even be walked and still completed fast enough to yield maximum experience.
+
Provided the player has plenty of [[run energy]], it is relatively easy to achieve the maximum experience without any planning and just simply scramble the ball to the finish line through each goal. However, the following route can be used to obtain faster lap times and therefore more experience per hour. The route can even be walked and still completed fast enough to yield maximum experience.
   
To begin the route use the tap and kick actions to position the ball between the first arrow on the ground and the centre of the first goal. The timer does not start until the first goal is scored so there is no need to rush this part. Once the ball is in place the table below can then be used to guide the player through the route.
+
To begin the route, use the tap and kick actions to position the ball between the first arrow on the ground and the centre of the first goal. The timer does not start until the first goal is scored, so there is no need to rush this part. Once the ball is in place, the table below can then be used to guide the player through the route.
   
 
{|class="wikitable"
 
{|class="wikitable"
Line 50: Line 42:
 
|-
 
|-
 
|5
 
|5
|Tap east, kick north
+
|Tap east, shoot north
 
|-
 
|-
 
|6
 
|6
|Tap north, kick east, tap north x2, shoot east
+
|Kick east, tap north x2, shoot east
 
|-
 
|-
 
|7
 
|7
Line 70: Line 62:
 
|Shoot (or kick) North
 
|Shoot (or kick) North
 
|}
 
|}
  +
The table above summarises what is shown in the diagram. At the 5th goal, the skullball bounces off the wall and lands in the spot indicated. Alternatively, one could kick the ball north and then tap the ball north, but this is a much slower approach.
   
 
The following table shows some approximate times for a lap using each method.
 
The following table shows some approximate times for a lap using each method.
 
 
{|class="wikitable"
 
{|class="wikitable"
 
!Method
 
!Method
Line 79: Line 71:
 
|-
 
|-
 
|Run recommended route
 
|Run recommended route
|3:20 - 3:45
+
|2:20 - 2:45
 
|750
 
|750
 
|-
 
|-
 
|Walk recommended route
 
|Walk recommended route
|3:00 - 3:15
+
|2:45 - 3:15
 
|750
 
|750
 
|-
 
|-
Line 91: Line 83:
 
|}
 
|}
   
  +
'''Alternative 1''': Instead of manually and slowly positioning the Skullball in the front center of the first goal, tap the ball until it is aligned with the red markings and then just shoot through it from any distance and then shoot again to let it end up at the left front of the second goal. This avoids lots of manual tapping before starting the course.
==Trivia==
 
  +
*The skullball is indicated on the [[mini-map]] as a yellow dot, which is usually reserved for [[NPCs]].
 
  +
'''Alternative 2''': Instead of tapping west three times for the 10th goal, shoot the Skullball to the east against the wall. It will bounce off the wall and end up in the same position as if it was tapped west three times.
*If you take off the [[ring of charos]] while inside, all NPCs will only say "Grrr - you don't belong in here, human!" and not let you use the courses.
 
*If you take off the [[ring of charos]] while inside after starting the game, the skullball trainers will not cheer you on but say "Humans play skullball worse than puppies!" and when you complete the course the last skullball trainer will say "The humans scored!" (You will still gain the same experience)
 
   
 
{{Agility courses}}
 
{{Agility courses}}
[[Category:Agility]]
 

Latest revision as of 10:21, 8 June 2019

Werewolf Agility

The route to the course.

Werewolf Skullball is an activity that trains Agility. To enter, you must have an Agility level of 25, completed the Creature of Fenkenstrain quest, and be wearing a Ring of Charos. The course is found near Canifis by going south-east of Mazchna the Slayer master, who can be found north-east of Canifis. Leeches are in this area and are aggressive to players under 105 Combat. You should find a Werewolf in a small hut in the swamp; speak to him and climb down the ladder to enter the Werewolf area.

Playing the game

Speak to the Skullball Boss to start a game of Skullball. It's a kind of progressive soccer, except for the fact that your ball is actually a Skull. The faster you shoot the Skull through each of the 10 different goals, the more experience you'll gain. There are 3 options that you can use when playing:

  1. Tap - Moves the Skullball 1 square ahead.
  2. Kick - Moves the Skullball 4 squares ahead.
  3. Shoot - Moves the Skullball 10 squares ahead.

You can gain 750 or more Agility xp if you complete the game in under 4 minutes. For every 3 seconds over 4 minutes, you'll lose about 7-8 XP.

The Skullball Trainer can inform you as to what to do and keep track of how many goals are left.

Recommended route

Werewolf Skullball Route

The recommended route diagram.

Note: The following route is only one of many that can be taken through the course. The player may wish to experiment with alternatives.

To start the activity, speak to the Skullball Boss near the ladder down into the arena. The ball will come out of one of four chutes on the wall south of the first goal, but the timer does not start until the ball is kicked through the first goal, so the player has plenty of time to position the ball before starting the activity.

Provided the player has plenty of run energy, it is relatively easy to achieve the maximum experience without any planning and just simply scramble the ball to the finish line through each goal. However, the following route can be used to obtain faster lap times and therefore more experience per hour. The route can even be walked and still completed fast enough to yield maximum experience.

To begin the route, use the tap and kick actions to position the ball between the first arrow on the ground and the centre of the first goal. The timer does not start until the first goal is scored, so there is no need to rush this part. Once the ball is in place, the table below can then be used to guide the player through the route.

Goal Route
1 Shoot north
2 Kick north, tap east, kick north
3 Tap east x2, shoot north
4 Tap west, shoot north
5 Tap east, shoot north
6 Kick east, tap north x2, shoot east
7 Kick east, shoot south
8 Tap west, shoot south x2
9 Tap east, shoot south
10 Shoot south, tap west x3, tap south x2, shoot west
End Shoot (or kick) North

The table above summarises what is shown in the diagram. At the 5th goal, the skullball bounces off the wall and lands in the spot indicated. Alternatively, one could kick the ball north and then tap the ball north, but this is a much slower approach.

The following table shows some approximate times for a lap using each method.

Method Time Experience
Run recommended route 2:20 - 2:45 750
Walk recommended route 2:45 - 3:15 750
Unplanned scramble 3:00 - 3:49 750

Alternative 1: Instead of manually and slowly positioning the Skullball in the front center of the first goal, tap the ball until it is aligned with the red markings and then just shoot through it from any distance and then shoot again to let it end up at the left front of the second goal. This avoids lots of manual tapping before starting the course.

Alternative 2: Instead of tapping west three times for the 10th goal, shoot the Skullball to the east against the wall. It will bounce off the wall and end up in the same position as if it was tapped west three times.