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==Why enter the Wilderness?==
 
==Why enter the Wilderness?==
 
Many players enter the wilderness to PK (Player-kill), but there are other good reasons as followed.
 
Many players enter the wilderness to PK (Player-kill), but there are other good reasons as followed.
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Runite ore exists only in the wilderness and the mining guild, and mining it is extremely profitable.
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Green dragons in the wilderness are the fastest source of dragon bones, which sell for a few thousand gp each.
   
 
There are also two boss monsters located within the Wilderness:
 
There are also two boss monsters located within the Wilderness:
   
 
;[[King Black Dragon]]
 
;[[King Black Dragon]]
:Located in level 42 Wilderness, near the lava maze. The entrance to the King Black Dragon's lair is located in the wilderness, but the lair itself is not.
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:Located in level 42 Wilderness, near the lava maze. The entrance to the King Black Dragon's lair is located in the wilderness, but the lair itself is not. The KBD has much better drops than a normal black dragon, and share's their chance of dropping a visage.
   
 
;[[Chaos Elemental]]
 
;[[Chaos Elemental]]
:Located in the highest levels of the Wilderness, west of the Rogue's Castle.
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:Located in the highest levels of the Wilderness, west of the Rogue's Castle. It drops a huge variation of items, many of decent value. The chaos elemental also has a chance to drop a dragon 2h sword.
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The deep wilderness ruinsis also a good area to train since it has [[greater demon]]s. There is always plenty to kill since the monsters spawn fast and there is usually a small amount of players.
   
The Wilderness Volcano is also a good area to train since it has [[greater demon]]s and [[hellhound]]s. There is always plenty to kill since the monsters spawn fast and there is usually a small amount of players. Some places in the Wilderness spawn runes which players may collect for free although it can be quite dangerous if other players pass by. Some players like to get together with friends and take the risk of hanging out in the Wilderness just for the fun of it.
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Some places in the Wilderness spawn runes which players may collect for free although it can be quite dangerous if other players pass by. Some players like to get together with friends and take the risk of hanging out in the Wilderness just for the fun of it.
   
 
===For access to the Abyss===
 
===For access to the Abyss===

Revision as of 01:59, 11 May 2013

The Wilderness, sometimes referred to as Wildy or Wild, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin.

Upon dying in the Wilderness, be it to player or monster, the victim will keep up to three (3) items unless the Protect Item prayer is active, which will allow him/her to keep one more item, thus four (4) items are kept. However, if the player is skulled, which is done by attacking another player in the Wilderness or entering the Abyss, (s)he will lose all items unless Protect Item is activated allowing only one (1) item to be kept upon death.

The Wilderness ranges from level 1 up to level 56. See this section for more details.

Development history

The Wilderness

A detailed map of the Wilderness.

The Wilderness was introduced into the game on 13 August 2001. It is famous for being the only place where players can engage in Player-versus-Player (PvP) combat to gain all items that the defeated dropped. A ditch was added on 18 April 2007 to prevent players from wandering into the Wilderness and getting killed, lured or tricked into going into the Wilderness with popular luring techniques such as Tree Luring prior to the Wilderness changes. After clicking the ditch, players are presented with a screen that asks whether they really want to enter the Wilderness. Players who click 'yes' will then jump over the ditch.

Teleport restrictions

Teleports will not work above level 20, except for a select few such as the Amulet of Glory or Ring of Life which may be used by members up to level 30. However, the Teleport Block spell will prevent using any means of teleportation for 5 minutes.

Items that allow member teleportation to up to 30 level Wilderness:

Why not enter the Wilderness?

There is one main reason for players to refuse to enter the Wilderness: fear of death. A player can be killed very quickly in the wilderness in many ways:

  • By other players - the level of players that can attack you increases as you go deeper into the wilderness, so a person can be killed by a player whose combat level is much higher than their own.
  • By high-level monsters - some of the chief wilderness attractions are some of the most likely places to die. Powerful monsters such as green and red dragons can be dangerous, and the chaos elemental makes the region from the scorpion pit to the skeletal fence to the wilderness volcano very unsafe.
  • By 'regular' monsters - almost all monsters in the wilderness attack players on sight even if they are passive elsewhere. These creatures attack everyone - level 100+ players will still be attacked by giant rats.

Why enter the Wilderness?

Many players enter the wilderness to PK (Player-kill), but there are other good reasons as followed.

Runite ore exists only in the wilderness and the mining guild, and mining it is extremely profitable.

Green dragons in the wilderness are the fastest source of dragon bones, which sell for a few thousand gp each.

There are also two boss monsters located within the Wilderness:

King Black Dragon
Located in level 42 Wilderness, near the lava maze. The entrance to the King Black Dragon's lair is located in the wilderness, but the lair itself is not. The KBD has much better drops than a normal black dragon, and share's their chance of dropping a visage.
Chaos Elemental
Located in the highest levels of the Wilderness, west of the Rogue's Castle. It drops a huge variation of items, many of decent value. The chaos elemental also has a chance to drop a dragon 2h sword.

The deep wilderness ruinsis also a good area to train since it has greater demons. There is always plenty to kill since the monsters spawn fast and there is usually a small amount of players.

Some places in the Wilderness spawn runes which players may collect for free although it can be quite dangerous if other players pass by. Some players like to get together with friends and take the risk of hanging out in the Wilderness just for the fun of it.

For access to the Abyss

Pay to play players can use the Abyss via Wilderness to access the various altars throughout RuneScape to craft runes; the Zamorak mage that teleports players to the Abyss lurks around level 5 Wilderness. Many players will risk being killed to craft runes here as it is the fastest way available to train Runecrafting for profit; normally, only runes above cosmic are crafted here as any rune below this is not considered worth the risk, and/or it takes less time to reach the appropriate altar by other means.

For resources

There are many useful respawns in the Wilderness. Particularly, the only spawn points for planks, which are required for the Dragon Slayer quest:

  1. In the Graveyard of Shadows, level 22 Wilderness. This place is multi-combat and is filled with aggressive level 18 and 24 zombies, so lower levels may want to bring some food and/or armour.
  2. The lava maze (level 43) contains several item spawns such as iron full helm, gold necklace, staff of earth, steel platebody, along with coin respawn points. Bring food, as it contains black knights, king scorpions, hill giants and lesser demons.

There are also many respawns for bones in the Chaos Temple and the Bone Yard, and members can collect white berries (a valuable potion ingredient) at Red Dragon Isle.

There is a small hill at level 50 wilderness north of the border where cut sapphires spawn. It is guarded by low-level spiders.

For ores

The risk factor and the aggressive monsters mean these mines are rarely mined-out, unlike the Mining guild at busy times.

The Wilderness has one of the few places to mine runite ore in all Gielinor. The runite rocks near the Lava Maze spawn their ore much faster, making it well worth the risk for those who are bold enough to mine in level 40+ Wilderness.

While the best metal armour enables players to shrug off most of the monsters that frequent the mines, other players will frequently attack with Magic as well, so Dragonhide armour may be preferable to avoid a negative magic defence bonus. Protect from Magic may also be used to help ward off magical attacks.

For clue scrolls

Players can obtain Clue scrolls from monsters. The higher-level clue scrolls often involve visits to the Wilderness, including to the parts with a very high danger level. Be warned that you can still be attacked by other players while fighting off any of the wizards that may attack you while digging for a casket, so be prepared for anything. Most of the time you will be incapable of teleporting, so you should be sure to bring a lot of food, preferably lobster or better.

For Agility training

Players have an Agility training course in the deep Wilderness. It is one of the fastest Agility training areas, though also the most dangerous, as you can be attacked at any time.

For monster killing

The Wilderness has monsters that can be interesting to kill for their drops or their experience e.g. Greater demons. Green Dragons and the King Black Dragon can be killed for Dragon bones and their hides, the Chaos Elemental for valuable items such as the Dragon 2h sword are a few examples of monsters that attract players into the Wilderness.

For money

Many players engage in player killing throughout the Wilderness to obtain valuables. When they kill a player, they will get all or nearly all of the items that the player was holding. Then, the player killer takes the dropped items and does whatever they may wish to do with them. This includes using the High Alchemy or Low Alchemy spells on them or selling them for money. Another form of player killing for profit is bot slaying, where players can kill bots that attack green dragons for the bones they have collected. This can be an easy and reliable way for players to gain profit and acquire kills.

Also, many players visit the Wilderness to kill green dragons, as the their hides and bones they always drop are very profitable.

Another way to make money is by walking/running back and forth from Edgeville bank to the Red Dragon Isle, where players can pick up White berries, banking them, and later selling them. White berries sell for about 1k coins each.

Many players have items that are of very little value to merchants and skill specialists. The General store in the Bandit Camp buys items for close to high alchemy prices because the "Tax collectors do not visit his store." All Wilderness merchants are very high-level as a matter of personal safety.

For capes

Some players want to collect team capes, so they go in the wilderness just to enhance their collection. These handy capes can vary in colours and designs.

You can find these capes by searching for men with big bags on their backs. Their location are in different places but are always near one place.

Other places of interest

Place Wilderness Level On the Map Other Information
Bone Yard 27 - 30 North of the Chaos Temple and east of the Ruins There are some big bone spawns here.
Demonic ruins 45 - 48
Multi-combat area
Top right-hand corner There are some Greater demons here.
Mage of Zamorak 5 - 6 A bit north of Edgeville bank alongside the River Lum Allows you to access the Abyss, one of the few places where you can craft all sorts of runes.
The Steel mine 6 - 7 The mine closest to the southern river (the beginning of the surface stretch of the River Lum) by the Mage of Zamorak Contains a little Coal and Iron ore
The Dark Warriors' Fortress 13 - 16 South of the Bandit Camp Earth runes, Water runes, Air runes, Fire runes, Chaos runes, Mind runes, and Body rune.
The Hobgoblin mine 29 - 35 The mine east of the Forgotten Cemetery Contains 16 Iron ore, 31 Coal, 19 Mithril ore, 8 Adamantite ore. Contains more rocks in total than any free-to-play Mining Site.
The Wilderness skeleton mine 9 The mine south of the Dark Warriors' Fortress 34 coal rocks.
The Wilderness rune mine 45 - 46 Slightly above the Lava Maze One of the only places to mine Runite ore yet extremely dangerous
Chaos Temple (Wilderness) 13 Southeast of the Graveyard of Shadows, marked by the altar icon Apart from a small hut west of the Lava maze, this is the only altar in the Wilderness. Sometimes, it's considered the best place for training prayer.
Chaos Temple (hut) 38 The altar in the small building just south of the Frozen Waste Plateau This is the location of the other of two altars in the Wilderness (the other being the above location). This is a popular hot-spot for PKers to recharge their prayer.
The King Black Dragon 40 Near the Lava maze The lair is not considered part of the wilderness, so you are allowed to teleport from within. The King Black Dragon can drop a Draconic visage (extremely rare).
The Chaos Elemental 51 West of the Rogues' Castle Drops Dragon two-handed sword
Rogues' Castle 51 East of the Mage Arena and Deserted Keep Contains Rogues, which can be pickpocketed

Mage Arena

This is where players with at least level 60 Magic can attempt Kolodion's challenge. Successful players receive the God Cape and the God Staff of their chosen God.

Wilderness area of Edgeville dungeon

Although most of the Wilderness is an open area, the north part of Edgeville dungeon is Wilderness too. It can be accessed by passing a gate. The Wilderness level in the northernmost part is 5. Points of interest:

  • Several Chaos druids in the Wilderness section, well known for their high drop rate for herbs.
  • There are six red spider's eggs respawns in this dungeon, making it easier to collect them for potions.
  • Several Black Demons live farther inside the dungeon, closer to a bank than most others.
  • The Earth Obelisk is in the dungeon near Chronozon, and the Air Obelisk can be accessed through the dungeon as well, past the Black Demons.
  • The dungeon is one of only 2 locations to house Earth warriors. You need 15 Agility to cross the monkey bars to get to them.

Wilderness levels

Any player within a particular level range of your Combat level can be attacked in the wilderness. The range is calculated by taking your combat level and adding or subtracting the current wilderness level you are in.

For example, in Level 1 wilderness, a player who is level 100 can attack players who are level 99, level 101 or the same level. If a player is level 100 is in level 24 wilderness, they can attack players between level 76 and level 124 combat.