|Location on World Map|
|Ice Plateau||←||Wilderness Agility Course||→||Pirates' Hideout|
The Wilderness Agility Course (labeled on the world map as Agility Training Area) requires 52 Agility or higher to enter.
Entry to the course is boostable; primarily, Summer pies are the best as they are consistent and provide a bigger boost compared to other Agility boosting methods. Despite this, an Agility level of 49 or higher is still needed to use the pipe in this course.
It is a relatively small agility course, but provides one of the best experience rates in Agility. One should be careful while training here though, as it is a popular PKer hotspot and is extremely deep in the Wilderness, with the range level going from 50-56. Level 25 Skeletons roam the agility course, though two are only present on the surface; the rest are underground in the trap area of the course.
For players with high efficiency, the experience rates can go up to 45,600 experience per hour. However, it is unlikely that much experience can be obtained as it is possible to fail the obstacles even with high Agility.
The Seers' Village Agility Course and the Ardougne Agility Course provide similar/faster experience course per hour with much lower risk. The Wilderness Agility Course is a good way to bridge the gap between 52-60 Agility though, as it still provides superior experience rates compared to the Falador Agility Course.
|Obstacle pipe||12.5||Cannot be failed. Requires 49 Agility.|
|Ropeswing||20||Can be failed, which will send the player down to the Skeleton dungeon below.|
|Stepping stone||20||Can be failed, players will not be sent down. You can only fail on the third stone. 21.6% of remaining Hitpoints will be deducted.|
|Log balance||20||Can be failed, which will send the player down a level. You will fail only at the beginning of the log. If you go past the starting point, you will not fail.|
|Rocks||0**|| Used to finish the course and get the bonus; cannot be failed.
**Note: You will NOT get the bonus unless you've completed every obstacle first. If you fail an obstacle, you must go back behind and redo it (with the lava steps you are put behind); otherwise, you will get 0 XP for climbing the rocks. If you do every obstacle, you will get 499 XP.
It is possible to fall on the ropeswing and the log. If the player fails these obstacles, they will be placed in a small dungeon with 4 bones spawns and several skeletons. The ladder to escape is in the north-eastern part of this dungeon. The stepping stones can be failed as well, but failing these will only send players to the side of the ladder, deducting 26.6% (rounded down) of players' remaining Hitpoints at the same time. Even at 99 Agility, it's still possible to fail an obstacle. 571 Agility experience is received per lap.
A perfect lap of the agility course takes about 35 seconds.
You can also bring ranged or mage gear, you can get a few shots on the 2 (lvl-25) skeletons in the course without really losing lap course time. (but don't take something you want to lose!)
When you fall on the balanced log, skip the stepping stones because you already did that for the finished lap experience.
(1) • (1) • (1) • (25) • (30) • (30) • (35) • (48) • (52) • (60) • (70)
|Rooftop Agility courses|