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The official world for Wintertodt is world 309 (P2P).
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Howling Quiescent

















































The Wintertodt is an unknown entity that brings unfathomable cold to the abandoned and desolate reaches of Zeah. According to the look-out, it is unclear what the Wintertodt actually is, but its ability to alter the weather to such extremely low temperatures has earned it notoriety among the people of Great Kourend.

The Wintertodt is located north of the Wintertodt Camp in the northern reaches of the Arceuus House in Great Kourend. Players can reach the camp via games necklace, provided they have already taken Veos's ship to the Piscarilius House once. Alternatively, players can also use the fairy ring code CIS (after paying 80,000 coins to Trossa) and walking west along the path.

Players must assist pyromancers, a special group of Arceuus House mages, to keep the Wintertodt at bay. As servants of the sacred flame, only they know the spells required to subdue the Wintertodt, so they are heavily relied upon in the defence of Great Kourend. While their magical abilities are extraordinary, their skills in other areas are limited, and thus requires assistance from skilled adventurers.

In order to help subdue the Wintertodt, players require at least level 50 in Firemaking. Arceuus House Favour is not required. Moderate levels in Herblore, Woodcutting, Fletching, and Construction are recommended as they are used in the fight against the Wintertodt as well.

History

RuneFest- Old School Reveals (7)

Jagex's concept art of the Wintertodt.

The look-out mentions that it is known, at one point a thousand years ago, the Wintertodt had terrorised the city for 50 years but was eventually imprisoned behind the Doors of Dinh, a large set of doors created by Dinh, the Lovakengj House's master smith.

One book found in the Arceuus House Library, the Wintertodt parable, also documents a "Great Winter" in which the Wintertodt devoured livestock and freezing the crops that were growing on farms. The Wintertodt has known to be so powerful that Dentristus, a farmhand who sought to defeat the Wintertodt to gain his lord's daughter's hand-in-marriage, was killed by the chilling wind before he even encountered the Wintertodt itself, even when equipped with his lord's best armour and weapons.

Fight Overview

Upon entering the Doors of Dinh, players can take some supplies for the boss: hammers, knives, tinderboxes, and some rejuvination potion (unf).

Fighting the Wintertodt

Players fighting the Wintertodt.

The Wintertodt cannot be attacked by conventional combat; instead, it must be drained of its energy by lighting the braziers around the prison. Players must chop the roots found near the braziers to obtain bruma roots, which can then be used on the braziers to drain the Wintertodt's energy. Players can use a knife on the roots to obtain bruma kindling, which gives slightly more firemaking experience, which scales based on the player's level.

Throughout the fight, the player will take passive damage, as the cold of the Wintertodt begins to seep into their bones. This passive damage is scaled, based on the player's Hitpoints + Firemaking level and the number of braziers that are currently lit. The Wintertodt can also perform a powerful cold attack in a 3x3 area which can deal high damage; this can be easily avoided as snow will begin to fall on the affected area. Like the passive damage, this attack deals damage based on the player's Hitpoints and Firemaking level. Wearing warming/winter-themed equipment, such as the fire cape, clue hunter outfit, and yak-hide armour will reduce the damage taken. An infernal axe will reduce damage taken as well, and will not use any charges when chopping bruma roots.

As the fight wears on, the Wintertodt will become more enraged, extinguishing the flames more frequently as its energy gets lower. It will also begin to break the braziers and damage the pyromancers. Players can repair the braziers by using a hammer on it.

The pyromancers are responsible for dealing damage to the Wintertodt, who may occasionally attack them with snow. They can also be damaged from shrapnel from the brazier if the Wintertodt damages it. The pyromancers do not have a lot of health and are usually unable to take more then two hits from the Wintertodt. If they fall to 0 health, they will be incapacitated and will be unable to damage the Wintertodt. While bruma roots/kindlings can be added to the brazier even if the pyromancer incapacitated, the pyromancer must be healed before you can relight the brazier if the Wintertodt extinguishes the flames from it. Pyromancers can be healed by giving them a dose of rejuvination potion.

The potion is made by using a bruma herb, found by picking sprouting roots east and west of the prison, on a rejuvination potion (unf), which is found in crates upon entering the Doors of Dinh.

Strategy

Wintertodt boss HUD

The HUD for the boss.

Right after the Wintertodt's energy bar is green, immediately light the braziers, as they will grant 25 points towards the 500 required. Depending on the number of players in the game/how cooperative others are, you may be able to light the southern brazier and immediately run to the northern brazier to light both, granting 50 points and bonus XP.

There are several icons on the map:

  • Unlit fire - The brazier has not yet been lit.
  • Lit fire - The brazier has been lit.
  • Crafting icon - The brazier has been damaged and needs to be repaired.
  • Red magic hat - The pyromancer at that brazier has been incapacitated and needs to be healed.

As adding bruma kindling to the fire gives players 25 points instead of the 10 that roots give, it is best to fletch the logs before adding them. It is also quite useful to have a single finished rejuvenation potion in the inventory so players can quickly heal the pyromancer for an additional 30 points. Players do not need to put any roots or kindling to light the brazier at the beginning or if it gets extinguished and needs to be relighted again. Simply dodge the Wintertodt's AoE attack and eat up when needed.

Players should turn Sound Effects (the Sound Effect icon) on in the Audio Options, allowing them to hear when their inventory is full and when they take damage, as players will cease to fletch roots and feed the brazier after taking damage.

Supply crates

Succeeding in subduing the Wintertodt will reward players with firemaking experience (Firemaking level * 100), as well as a supply crate, which is obtained by earning at least 500 points during the fight. For every 500 points earned after the initial 500, another reward is added to the crate. Once you have reached at least 500 points, any extra points above a 500 point threshold will be put towards a chance to get an additional reward from the crate.

The supply crate can contain some unique rewards as well:

Unique items

Item Quantity Rarity GE market price
Burnt page Burnt page 5–20 Uncommon 13,630–54,520
Bruma torch Bruma torch 1 Rare Not sold
Tome of fire (empty) Tome of fire (empty) 1 Rare 741,864
Pyromancer hood Pyromancer hood 1 Rare Not sold
Pyromancer garb Pyromancer garb 1 Rare Not sold
Pyromancer robe Pyromancer robe 1 Rare Not sold
Pyromancer boots Pyromancer boots 1 Rare Not sold
Warm gloves Warm gloves 1 Rare Not sold
Phoenix Phoenix 1 Very rare (1/5000)[1] Not sold

Logs

Item Quantity Rarity GE market price
Oak logs Oak logs 50–148 (noted) Common 7,150–21,164
Teak logs Teak logs 35–58 (noted) Common 10,010–16,588
Mahogany logs Mahogany logs 22–48 (noted) Uncommon 9,086–19,824
Yew logs Yew logs 20–49 (noted) Uncommon 4,980–12,201

Ores/gems

Item Quantity Rarity GE market price
Gold ore Gold ore 20–70 (noted) Uncommon 4,120–14,420
Mithril ore Mithril ore 2–3 (noted) Uncommon 330–495
Adamantite ore Adamantite ore 5–15 (noted) Uncommon 5,250–15,750
Runite ore Runite ore 1–2 (noted) Rare 11,169–22,338

Seeds

Item Quantity Rarity GE market price
Ranarr seed Ranarr seed 1–3 Uncommon 45,466–136,398
Snapdragon seed Snapdragon seed 1–3 Uncommon 54,551–163,653
Maple seed Maple seed 1–3 Uncommon 28,320–84,960
Yew seed Yew seed 1–2 Rare 68,162–136,324
Magic seed Magic seed 1 Rare 118,931
Spirit seed Spirit seed 1 Rare Not sold
Watermelon seed Watermelon seed 1–3 Rare 71–213

Other

Item Quantity Rarity GE market price
Uncut diamond Uncut diamond 2–5 (noted) Common 5,254–13,135
Saltpetre Saltpetre 5–24 (noted) Common 10–48
Pure essence Pure essence 303–372 (noted) Uncommon 606–744
Coins 1000 Coins 5,051–7,933 Uncommon Not sold
Raw shark Raw shark 5–21 (noted) Uncommon 3,660–15,372
Dynamite Dynamite 10–19 (noted) Uncommon 710–1,349
Dragon axe Dragon axe 1 Very rare 36,332

References


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