Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

Location on World Map
Port Khazard
Yanille Wizards' Guild Tai Bwo Wannai
Gu'Tanoth

The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter. Boosts, such as a Wizard's mind bomb, can be used to enter.

Transportation

Players can reach the guild by going to Yanille. Besides walking, there are several fast-transport means to the area near Yanille:

Features

Ground floor

  • Zavistic Rarve - The guild master. He is involved in a number of quests such as The Hand in the Sand and Zogre Flesh Eaters. If you cannot get in to talk to him, you can ring the bell just outside the door to call him. He wears special robes that make him stand out.
  • Wizard Distentor - Will teleport you to the rune essence mine. He is the closest one to a bank when compared to other NPCs capable of teleporting you to the mine. He wears a light blue robes than other wizards, helping him stand out.
  • Professor Imblewyn - A gnome professor studying magic. He is featured in the Gnome Restaurant mini-game.
  • 2 attackable wizards.

First floor

The 1st floor[?] includes two shops and three attackable wizards.

Wizard Guild's Magic Robe Store

Wizard Sinina sells a variety of mystic equipment. He also sells the Magic cape for 99,000 coins to players with level 99 Magic.

Item Number
in stock
Price
sold at
Price
bought at
GE
price
Mystic hat (blue).png Mystic hat 1 15 5 14,715
Mystic robe top (blue).png Mystic robe top 1 120 36 72,228
Mystic robe bottom (blue).png Mystic robe bottom 1 80 24 47,589
Mystic gloves (blue).png Mystic gloves 1 10 3 5,796
Mystic boots (blue).png Mystic boots 1 10 3 6,153
Magic cape.png Magic cape 0 99 0 Not sold

Wizard Guild's Rune Store

Wizard Akutha sells all runes except cosmic runes, astral runes, combination runes and wrath runes.

The player needs to complete The Hand in the Sand to open the store.

Item Number
in stock
Price
sold at
Price
bought at
GE
price
Air rune.png Air rune 5 4 2 5
Water rune.png Water rune 5 4 2 4
Earth rune.png Earth rune 5 4 2 4
Fire rune.png Fire rune 5 4 2 5
Mind rune.png Mind rune 5 3 1 3
Body rune.png Body rune 5 3 1 5
Chaos rune.png Chaos rune 250 90 54 89
Nature rune.png Nature rune 250 180 108 217
Death rune.png Death rune 250 180 108 203
Law rune.png Law rune 250 240 144 166
Blood rune.png Blood rune 250 400 240 367
Soul rune.png Soul rune 250 300 180 146
Battlestaff.png Battlestaff 5 7 4 8,161
Staff of fire.png Staff of fire 2 2 900 1,460
Staff of water.png Staff of water 2 2 900 1,513
Staff of air.png Staff of air 2 2 900 1,620
Staff of earth.png Staff of earth 2 2 900 1,415

Second floor

The 2nd floor[?] contains three magic portals.

The magic portals are one-way teleportation devices. There are no portals at the destinations to return players to the Wizards' Guild.

3 attackable Wizards can also be found here.

Basement

  • 8 level 24 Zombies in a locked cage. It may be a useful training spot, but you will have to use telekinetic grab to pick up anything that they drop.
  • Wizard Frumscone - The creator of the "magic zombies". He gives you permission to kill the zombies, and is also part of the Swan Song quest and may also give a puzzle box to players doing clue scrolls.


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