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|max hit = Dependent on Player's [[Combat]] level. |
|max hit = Dependent on Player's [[Combat]] level. |
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|always drops = Bones ([[bones]], [[big bone]]s, or [[dragon bones]]). |
|always drops = Bones ([[bones]], [[big bone]]s, or [[dragon bones]]). |
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− | }}The '''random event zombie''' appeared when burying [[bones]]. On appearance, it would say "Brainsssss!" As with similar guardian [[random events]], the [[zombie]]'s [[Combat level]], [[Hitpoints]], and maximum hit depends on the player's Combat level. |
+ | }}The '''random event zombie''' appeared when burying [[bones]]. On appearance, it would say, "Brainsssss!" As with similar guardian [[random events]], the [[zombie]]'s [[Combat level]], [[Hitpoints]], and maximum hit depends on the player's Combat level. |
Zombies were somewhat rare, as players rarely buried bones in high enough quantities to activate this random event. Also, [[Prayer]] had two other random events that could occur while training it: [[Shades]] and [[Leo the Gravedigger]]. Zombies would not appear if training Prayer via the [[Ectofuntus]] or a [[Gilded altar|POH altar]]. |
Zombies were somewhat rare, as players rarely buried bones in high enough quantities to activate this random event. Also, [[Prayer]] had two other random events that could occur while training it: [[Shades]] and [[Leo the Gravedigger]]. Zombies would not appear if training Prayer via the [[Ectofuntus]] or a [[Gilded altar|POH altar]]. |
Revision as of 10:26, 13 December 2014
Template:RSW The random event zombie appeared when burying bones. On appearance, it would say, "Brainsssss!" As with similar guardian random events, the zombie's Combat level, Hitpoints, and maximum hit depends on the player's Combat level.
Zombies were somewhat rare, as players rarely buried bones in high enough quantities to activate this random event. Also, Prayer had two other random events that could occur while training it: Shades and Leo the Gravedigger. Zombies would not appear if training Prayer via the Ectofuntus or a POH altar.
Drops
Item Quantity Rarity GE market price Chaos rune 35; 50 Uncommon 3,115–4,450|- style="text-align:center;" Dragon bones 1–3 Varies [1] 2,713–8,139|- style="text-align:center;" Big bones 1; 4; 6; 10 Varies [1] 262–2,620|- style="text-align:center;" Bones 3; 9; 10 Varies [1] 267–890|- style="text-align:center;" Fishing bait 27; 50 Common 108–200|- style="text-align:center;" Coins Unknown Rare Error|- style="text-align:center;" Rune javelin 5 Rare 875|- style="text-align:center;" Uncut sapphire 1 Common 455|- style="text-align:center;" Loop half of key 1 Very rare 10,307|- style="text-align:center;" Tooth half of key 1 Very rare 10,840