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Normal Armoured Crystal















































Zulrah is a level 725 snake that was released on 8 January 2015. It is a solo-only boss, meaning players cannot fight this boss in teams. It cannot be attacked with Melee and must be attacked with Ranged and/or Magic. Although completion of Regicide is not required to fight Zulrah, you must have completed the quest to the point of reaching Port Tyras (completion of Regicide is required for the teleport). There is also a fairy ring teleport, code BJS, west of Zulrah that is unusable without completion of Regicide. This fairy ring also requires an Agility level of 76 in order to access Zulrah.

Should a player die during their battle with Zulrah, they can retrieve their items by speaking to Priestess Zul-Gwenwynig. However, if you die anywhere a second time without retrieving your items, all items from your first death will be lost completely.

As of the 30 April 2015 update, with the release of Tanzanite and magma mutagens, Zulrah was given access to the rare drop table.

Habitat

Zulrah is located in its shrine east of Zul-Andra, which is accessed by boarding the sacrificial boat. The area is instanced, meaning players cannot bring a team to fight Zulrah.

Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed by using the fairy ring code DLR.

When a player defeats Zulrah, the drops will be received under the player, much like cave krakens. Players can use the scroll on the floor, which appears after Zulrah is defeated, to return to Zul-Andra.

Attacks

Zulrah uses a form of poison called venom, which starts off at 6 damage and increases by 6 every minute. If not cured, the poison's damage will increase overtime, eventually reaching a maximum damage of 20 per minute. Venom can be cured using Anti-venom potions, or by two doses of any of the following potions: antipoison, superantipoison, antidote+ or antidote++. Zulrah has different attacks depending on the colour it is.

Zulrah changes his forms by diving into the swamp and then reappearing somewhere in the arena (either in the middle or just outside the middle area, in a certain order depending on the first spawn after the Ranged-Melee-Magic attacks).

  • When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings who appear in the arena via white orbs. They have 1 hitpoint but can deal heavy and accurate damage
  • When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings.
  • When Zulrah is crimson, it attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned.
  • When Zulrah is light green, it alternates between Magic and Ranged attacks.

Once Zulrah is defeated, a scroll is dropped on the ground near a players loot - upon reading the scroll, the player is teleported back to Zul-Andra. Players cannot pick up this scroll. To fight Zulrah again after defeating it, a player must leave the Shrine and return via the boat.

Strategies

Main article: Zulrah/Strategies

When fighting Zulrah's green form, it is recommended to activate Protect from Missiles. When fighting Zulrah's blue form, you should activate Protect from Magic. However, there is one green form that will switch between Magic and Ranged attacks, so for this one, you must flick each attack or you may be hit 40+ damage. Be aware in this stage, you may also be attacked by the snakelings and can easily be combo'd out.

The fight begins with the player in front of Zulrah in its green form. Zulrah will not poison the player until the third form (turquoise). They should immediately drink a dose of anti-venom+ potion when the third form appears. Avoid the toxic fumes that he creates as it fires them around the area. After a short time he will immediately switch to a different form and begin using abilities and attacks from that form.

During the turquoise form, he can use both toxic fumes and white orbs, which will summon a Snakeling. Although they have 1 hitpoint, they can hit very hard against the player, so a Ring of Recoil is recommended to kill them off if needed. The areas that Zulrah launches white orbs will not have any toxic fumes during that phase, so stand in those areas when needed. When Zulrah is crimson, he will stare at the player before attacking that area. If they are not 2 spaces away from it, they will take Melee damage and also be stunned, which can leave the player in a dangerous state if their hitpoints are low and there are nearby fumes. During his light green form, prayer flicking can be helpful, and eat when needed, as both Magic and Ranged attacks will be used against the player.

It is recommended to use long-ranged attacks to avoid the venom clouds if Zulrah is in the way of them.

Drops

In addition to Zulrah's scales, players will always receive two items from Zulrah's drop table.

100% drops

Item Quantity Rarity GE market price
Zulrah's scales Zulrah's scales 100–300 Always 20,700–62,100

Unique drop table

There is a 1 in 256 chance of hitting the unique drop table. Below lists the effective drop rates of any specific item.

Item Quantity Rarity GE market price
Tanzanite fang Tanzanite fang 1 Rare (1/512) 4,449,327
Magic fang Magic fang 1 Rare (1/512) 4,134,090
Serpentine visage Serpentine visage 1 Rare (1/512) 4,121,974
Uncut onyx Uncut onyx 1 Rare (1/512) 2,869,312

Armour & Weapons

Item Quantity Rarity GE market price
Dragon med helm Dragon med helm 1 Rare 58,488
Dragon halberd Dragon halberd 1 Rare 149,146

Runes

Item Quantity Rarity GE market price
Law rune Law rune 200 Common 33,200
Death rune Death rune 300 Uncommon 60,900
File:Chaos Rune.png Chaos Rune 500 Uncommon Error
Pure essence Pure essence 1,500 (noted) Uncommon 3,000

Herbs

Item Quantity Rarity GE market price
Toadflax Toadflax 20 (noted) Rare 32,780
Snapdragon Snapdragon 20 (noted) Rare 169,440
Dwarf weed Dwarf weed 20 (noted) Rare 8,540
Torstol Torstol 20 (noted) Rare 167,940

Materials

Item Quantity Rarity GE market price
Flax Flax 1,000 (noted) Common 4,000
Snakeskin Snakeskin 35 (noted) Common 595
Dragon bolt tips Dragon bolt tips 12 Common Error
Magic logs Magic logs 100 (noted) Common 109,000
Coal Coal 300 (noted) Uncommon 48,600
Runite ore Runite ore 10 (noted) Uncommon 111,690

Seeds

Item Quantity Rarity GE market price
Magic seed Magic seed 1 Uncommon 118,931
Calquat tree seed Calquat tree seed 2 Uncommon 240
Papaya tree seed Papaya tree seed 1–2 Uncommon 3,589–7,178
Palm tree seed Palm tree seed 1 Uncommon 39,781
Toadflax seed Toadflax seed 2 Rare 1,590
Snapdragon seed Snapdragon seed 2 Rare 109,102
Dwarf weed seed Dwarf weed seed 2 Rare 846
Torstol seed Torstol seed 2 Rare 116,770
Spirit seed Spirit seed 1 Rare (1/256) Error
Crystal seed Crystal seed 1 Rare (1/256) 204,583

Other

Item Quantity Rarity GE market price
Zul-andra teleport Zul-andra teleport 20 Common 326,040
Dragon bones Dragon bones 30 (noted) Common 81,390
Coconut Coconut 20 (noted) Common 37,400
Grapes Grapes 250 (noted) Common 18,250
Zulrah's scales Zulrah's scales 500 Uncommon 103,500
Battlestaff Battlestaff 10 (noted) Uncommon 81,610
File:Antidote++ (4).png Antidote++ (4) 10 (noted) Uncommon Error
Raw shark Raw shark 100 (noted) Uncommon 73,200
Mahogany plank Mahogany plank 50 (noted) Uncommon 105,500
Swamp tar Swamp tar 1,000 Uncommon 12,000
File:Saradomin brew (4).png Saradomin brew (4) 10 (noted) Uncommon Error
Adamantite bar Adamantite bar 25 (noted) Uncommon 47,600
Clue scroll (elite) Clue scroll (elite) 1 Uncommon (1/75) Error
Jar of swamp Jar of swamp 1 Very rare (1/3,000) 14,193
Pet snakeling Pet snakeling 1 Very rare (1/4,000) Error
Tanzanite mutagen Tanzanite mutagen 1 Very rare (1/13,107.2) Error
Magma mutagen Magma mutagen 1 Very rare (1/13,107.2) Error

Rare drop table

In addition to the drops above, this monster also has access to the rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Common Not sold
Loop half of key Loop half of key 1 Common 10,307
Tooth half of key Tooth half of key 1 Common 10,840
Chaos talisman Chaos talisman 1 Common 505
Uncut sapphire Uncut sapphire 1 Common 455
Uncut emerald Uncut emerald 1 Uncommon 679
Uncut ruby Uncut ruby 1 Uncommon 1,249
Nature talisman Nature talisman 1 Uncommon 744
Steel arrow Steel arrow 150 Uncommon 4,800
Rune arrow Rune arrow 42 Uncommon 2,940
Rune javelin Rune javelin 5 Uncommon 875
Adamant javelin Adamant javelin 20 Uncommon 1,220
Runite bar Runite bar 1 Uncommon 12,368
Nature rune Nature rune 67 Uncommon 14,539
Law rune Law rune 45 Uncommon 7,470
Death rune Death rune 45 Uncommon 9,135
Rune battleaxe Rune battleaxe 1 Uncommon 24,487
Rune 2h sword Rune 2h sword 1 Uncommon 37,758
Rune sq shield Rune sq shield 1 Uncommon 22,459
Silver ore Silver ore 100 (noted) Uncommon 7,000
Dragonstone Dragonstone 1 Uncommon 11,932
Uncut diamond Uncut diamond 1 Rare 2,627
Dragon med helm Dragon med helm 1 Rare 58,488
Rune kiteshield Rune kiteshield 1 Rare 32,015
Rune spear Rune spear 1 Rare 11,933
Shield left half Shield left half 1 Rare 65,697
Dragon spear Dragon spear 1 Rare 37,226


Trivia

  • Zulrah's drop table originally had more items in greater quantities, such as torstol seeds, black dragonhide, Zulrah's scales, etc. Due to player complaints about the overall profitability and falling prices of certain items, the drop table was revised two weeks after release.
  • In addition, Zulrah's green form now has an increased ranged defence and a decreased magic defence. This was changed due to magic not being a viable method of defeating him.
  • Also, the update brought two new rotations to defeating Zulrah, as they were very predictable the first two weeks of release.
  • Zulrah formerly uncommonly dropped two noted crystal keys as part of its drop table. This was replaced by access to the rare drop table instead.


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